Leeroy, lawful male aquarian Thalmor ---------------- |...$..........| |.....@........| |....@.........| ---------------- [Leeroy the Concordate Agent] St11 Dx12 Co6 In15 Wi12 Ch9 ThaAquMalLaw Dlvl:1 $1 HP16(16) Pw11(11) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male aquarian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. In what direction? [hykulnjb><] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: energy regeneration Amulet identification only worked 15 times out of 63 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 99% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 95% Tool drop chance was reduced to 66% Monster death drops spawned with only 94% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: petkeeping (turn 73) The following skill became untrainable if you tried to train it too early: petkeeping (turn 126) The following skill became untrainable after a while: form IV (Ataru) (turn 26521) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 46678) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36166 Monster spawn increase reached its maximum at turn 95339 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 347805 The monster class that cannot be genocided was turret The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: sidetracked wheeled (freq bonus 12) The monster species that spawned more often: dream stalk (freq bonus 14) The monster species that spawned more often: soffit automaton receivability recyclability (freq bonus 4) The monster species that spawned more often: gnome mystic (freq bonus 10) The monster species that spawned more often: balrog (freq bonus 8) The monster species that spawned more often: amphitheatre (freq bonus 10) The monster species that spawned more often: segmentary query (freq bonus 24) The monster species that spawned more often: purine zambezi skirmish quito consultation (freq bonus 10) The monster species that spawned more often: quinin distressfully (freq bonus 10) The monster species that spawned more often: spell vortex (freq bonus 8) The monster species that spawned more often: corpse fiend (freq bonus 10) The monster species that spawned more often: very annoying fish (freq bonus 24) The monster species that spawned more often: fellowed preregistration (freq bonus 4) The monster species that spawned more often: miesieenic topmodel (freq bonus 16) The monster species that spawned more often: hungry force patch (freq bonus 6) The monster species that spawned more often: super ape (freq bonus 15) The monster species that spawned more often: Seraph of the Golden Mean (freq bonus 36) The monster species that spawned more often: teal warp fungus (freq bonus 6) The monster species that spawned more often: banishing jiminy (freq bonus 14) The monster species that spawned more often: giant oyster (freq bonus 24) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 9) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 3) The monster species that never randomly spawned: undead jester The monster species that never randomly spawned: bramble force fungus The monster species that never randomly spawned: mugger The monster species that never randomly spawned: rabid wolf The monster species that never randomly spawned: yellow ogre The monster species that never randomly spawned: disgusting mold The monster species that never randomly spawned: chipmunk The monster species that never randomly spawned: oxidizer The monster species that never randomly spawned: werehorse The monster species that never randomly spawned: evil light The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 83) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 9) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 14) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 14) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 58) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 3) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 67) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 4) Trap randomization happened for 1 in 995 traps Next attribute increase check would have come at turn 990 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (288) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (eternal helmet) * skullcap (RNG helmet) * flack helmet (secret helmet) * crystal helm (failuncap helmet) * mining helm (radiant helmet) * field helm (etheric helmet) * helm of safeguard (hydra helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (fencing gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (high iron boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (CARPE DIEM) scroll of mana (YOU STEPPED INTO A HEAP OF SHIT) scroll of phase door (THE TYPE OF ICE BLOCK HATES YOU) scroll of standard id (RIVER OUT AS FAST IT GOES) scroll of cure (EVERYTHING FOR NAUGHT) * scroll of extra healing (HP RECOVERY BY GRAUP) * scroll of greater mana restoration (ORKAEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.