Leeroy, lawful male redguardian Thalmor ----------.---- |.........$...| ..............| |.............| +...........@@. --------------- [Leeroy the Concordate Agent] St15 Dx11 Co11 In7 Wi10 Ch10 ThaRedMalLaw Dlvl:1 $1 HP25(25) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: half spell damage You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 44% chance Musable item generation frequency had a negative bias of 29% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 57% Tool drop chance was reduced to 68% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: polearms (turn 17) The following skill became untrainable if you tried to train it too early: boomerang (turn 525) The following skill became untrainable after a while: chaos spells (turn 19822) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 7964) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 106420 Monster spawn increase reached its maximum at turn 162392 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 726030 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: nether eye (freq bonus 16) The monster species that spawned more often: chaotic ray (freq bonus 18) The monster species that spawned more often: black rat (freq bonus 5) The monster species that spawned more often: large pseudodragon (freq bonus 3) The monster species that spawned more often: kraken sushi (freq bonus 15) The monster species that spawned more often: unknowable clift (freq bonus 12) The monster species that spawned more often: dancing queen (freq bonus 3) The monster species that spawned more often: latch devil (freq bonus 8) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 10) The monster species that spawned more often: orange warp fungus (freq bonus 7) The monster species that spawned more often: bamboo golem (freq bonus 15) The monster species that spawned more often: flaming sphere (freq bonus 5) The monster species that spawned more often: unvoiced transported (freq bonus 30) The monster species that spawned more often: speeding eye (freq bonus 9) The monster species that spawned more often: wharf pantomimed (freq bonus 36) The monster species that spawned more often: mirkwood orc (freq bonus 8) The monster species that spawned more often: thick prostitute (freq bonus 6) The monster species that spawned more often: automatic turret (freq bonus 24) The monster species that spawned more often: burning monster (freq bonus 15) The monster species that spawned more often: undead jedi (freq bonus 8) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster species that never randomly spawned: wereleprechaun The monster species that never randomly spawned: Inspector Lieutenant The monster species that never randomly spawned: symptomatically etheric dynamist dishonorable steven The monster species that never randomly spawned: unisex infirmed The monster species that never randomly spawned: ultimate giant kraken The monster species that never randomly spawned: main school graduate The monster species that never randomly spawned: crewman harassment The monster species that never randomly spawned: alarm star The monster species that never randomly spawned: quantum ripper The monster species that never randomly spawned: scrounging nobel The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 19) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 15) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 184) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 2) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 3) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 9) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 4) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 5) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 3) Trap randomization happened for 1 in 389 traps Next attribute increase check would have come at turn 802 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (333) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (long-hair helmet) * skullcap (orange visored helmet) * flack helmet (middle-earth helmet) * crystal helm (RNG helmet) * mining helm (green bowel) * field helm (precious helmet) * helm of safeguard (grunter helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (graffiti gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (beautiful heels) * boots of safeguard (ballet heels) Scrolls scroll of healing (DIT DEDIDET DAET) scroll of mana (CHOP CAN BREAKED THE BARRIER) scroll of phase door (LILYS HUNT) scroll of standard id (GOT SOMETHING FOUR YOU) scroll of cure (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) * scroll of extra healing (HAS README) * scroll of greater mana restoration (IN MY NEXT LIFE ILL BECOME A FEMINIST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.