Leeroy, lawful male albae Ice Mage --.-+---- +.......| |....d..| |....@..| --------- [Leeroy the Cooler] St6 Dx9 Co9 In10 Wi5 Ch5 IceAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: cold resistance You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Wand drop chance was reduced to 88% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 75% Armor drop chance was reduced to 88% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: attack spells (turn 32) The following skill became untrainable if you tried to train it too early: attack spells (turn 1305) The following skill became untrainable after a while: javelin (turn 38815) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 33628) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79347 Monster spawn increase reached its maximum at turn 166995 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 570856 The monster class that cannot be genocided was ghost The monster class that was spawned more often: naga (freq bonus 30) The monster species that spawned more often: firebrate force fungus (freq bonus 192) The monster species that spawned more often: slash golem (freq bonus 64) The monster species that spawned more often: purple force worm (freq bonus 66) The monster species that spawned more often: blockish graecizing (freq bonus 64) The monster species that spawned more often: integral mushroom (freq bonus 31) The monster species that spawned more often: chm abbreviation (freq bonus 66) The monster species that spawned more often: kamikaze faerie (freq bonus 33) The monster species that spawned more often: force wolf (freq bonus 64) The monster species that spawned more often: vulnerability turret (freq bonus 99) The monster species that spawned more often: black ooze (freq bonus 136) The monster species that spawned more often: The Dreamer (freq bonus 64) The monster species that spawned more often: unpoetically nosology abdication demotist otological (freq bonus 31) The monster species that spawned more often: gnomelin (freq bonus 68) The monster species that spawned more often: antimagic warp patch (freq bonus 99) The monster species that spawned more often: staccati purchasable (freq bonus 72) The monster species that spawned more often: neonatally stigmatization (freq bonus 32) The monster species that spawned more often: sleepyhead unhygienic marsupialize (freq bonus 32) The monster species that spawned more often: hidden warp fungus (freq bonus 192) The monster species that spawned more often: Radio Keelhauler (freq bonus 31) The monster species that spawned more often: hell master (freq bonus 136) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 10) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 4) The monster species that never randomly spawned: power trove The monster species that never randomly spawned: triviality collusion The monster species that never randomly spawned: rainbow sentai The monster species that never randomly spawned: expunging virologist The monster species that never randomly spawned: hostile POW The monster species that never randomly spawned: undead korsair The monster species that never randomly spawned: terrified mob The monster species that never randomly spawned: cloak mimic The monster species that never randomly spawned: pleasing warp fungus The monster species that never randomly spawned: loud patch The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 6) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 52) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 19) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 4) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 14) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 2) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 2) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: goldspell stone (gray) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 3) Trap randomization happened for 1 in 989 traps Trap difficulty was increased by 33 Next attribute increase check would have come at turn 705 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (204) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 95% 400% c - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (ERIKISEPHEARARACHARAPHTHISKERA) scroll of healing (VI OWNS EMACS) scroll of mana (MEMELIKE) scroll of phase door (SENIL LELLARAP) scroll of standard id (SHUCKLEINOU) scroll of cure (DEUTSCHLAND KANN KEIN DEUTSCH MEHR) * scroll of extra healing (MICRODOLLAROFT) * scroll of greater mana restoration (THRESH EM EXTENDED FARMING) Spellbooks spellbook of freeze sphere (extraordinary) spellbook of cone of cold (wet) spellbook of confuse monster (salted) Potions potion of polymorph (forget-me-not) Rings ring of increase damage (arc) Wands wand of cold (tetragonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.