Leeroy, lawful male angelic Thalmor ---+-----.- |.........| |.........-- |........... |..........| |@@......... |.....{...$| ------------ [Leeroy the Concordate Agent] St12 Dx13 Co9 In11 Wi8 Ch11 ThaAngMalLaw Dlvl:1 $0 HP19(19) Pw12(12) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male angelic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: free action You could not have this property intrinsically: wonderlegs Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 82% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 88% Ring drop chance was reduced to 84% Potion drop chance was reduced to 99% Armor drop chance was reduced to 79% Tool drop chance was reduced to 83% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: martial arts (turn 8) The following skill became untrainable if you tried to train it too early: matter spells (turn 561) The following skill became untrainable after a while: implants (turn 55266) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 10999) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56301 Monster spawn increase reached its maximum at turn 212096 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1972548 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: mishearing remodel (freq bonus 24) The monster species that spawned more often: ghetto stalk (freq bonus 8) The monster species that spawned more often: anjastasia (freq bonus 6) The monster species that spawned more often: venolisk (freq bonus 15) The monster species that spawned more often: ghostwrite subschedule tensioned arabizing (freq bonus 6) The monster species that spawned more often: shaver birthed pyongyang destructively (freq bonus 6) The monster species that spawned more often: ace of spades (freq bonus 16) The monster species that spawned more often: eraser monster (freq bonus 10) The monster species that spawned more often: Ghost of Heel (freq bonus 4) The monster species that spawned more often: vampire sphere (freq bonus 4) The monster species that spawned more often: mixture dietary (freq bonus 18) The monster species that spawned more often: lag defense tower (freq bonus 18) The monster species that spawned more often: brightlight (freq bonus 6) The monster species that spawned more often: visible stalker (freq bonus 12) The monster species that spawned more often: xorn (freq bonus 6) The monster species that spawned more often: blusher bonum (freq bonus 48) The monster species that spawned more often: pagan lady (freq bonus 12) The monster species that spawned more often: xof (freq bonus 28) The monster species that spawned more often: luddite (freq bonus 4) The monster species that spawned more often: flying toaster (freq bonus 6) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 8) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters that move like grid bugs (freq bonus 3) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster species that never randomly spawned: Astaphaios The monster species that never randomly spawned: mini robo-ky The monster species that never randomly spawned: fumblebee The monster species that never randomly spawned: intwined systematize The monster species that never randomly spawned: phonophotography digesting dehydrogenated The monster species that never randomly spawned: masochistic tetrapod The monster species that never randomly spawned: fiery nymphomaniac The monster species that never randomly spawned: alucard cosplayer The monster species that never randomly spawned: supple hatchet The monster species that never randomly spawned: broken ray The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 21) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 5) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 70) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 4) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 20) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 42) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 5) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 18) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 13) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: long pointy heels (worn-out sneakers) The RNG hath decreed that this trap was always invisible: stuck announcement trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 20) Trap randomization happened for 1 in 527 traps Next attribute increase check would have come at turn 458 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having free action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (156) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (visored helmet) * skullcap (great helmet) * flack helmet (winged helmet) * crystal helm (internet helmet) * mining helm (thinking helmet) * field helm (orange visored helmet) * helm of safeguard (chain-aventailed helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * leather gloves (flower gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (nonexistant gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (lolita boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (EN PHYSIC POINTS IS USEMORE) scroll of mana (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of phase door (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of standard id (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of cure (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) * scroll of extra healing (TA PUUN) * scroll of greater mana restoration (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.