Leeroy, lawful male albae Thalmor -------- ---..@... |...@.- |.....| |.....| |.....- |..... ------- [Leeroy the Concordate Agent] St12 Dx11 Co11 In16 Wi13 Ch14 ThaAlbMalLaw Dlvl:1 $0 HP23(23) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You don't know any spells right now. Pick an object. @ a human or elf or you (albae thalmor called Leeroy, on a staircase) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: manaleech You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 189 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 22% Wand drop chance was reduced to 90% Potion drop chance was reduced to 41% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 92% Tool drop chance was reduced to 90% Food drop chance was reduced to 94% Monster death drops spawned with only 91% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: body armor (turn 2) The following skill became untrainable if you tried to train it too early: high heels (turn 1833) The following skill became untrainable after a while: two-handed sword (turn 42247) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 7791) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41673 Monster spawn increase reached its maximum at turn 146763 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 472005 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: petty termite (freq bonus 12) The monster species that spawned more often: multicolor turret (freq bonus 18) The monster species that spawned more often: premeditative uvula (freq bonus 4) The monster species that spawned more often: giant lamprey (freq bonus 9) The monster species that spawned more often: winged eel (freq bonus 18) The monster species that spawned more often: Mister Strip-Mine (freq bonus 8) The monster species that spawned more often: umbra force patch (freq bonus 24) The monster species that spawned more often: voodooism peritonitic setter (freq bonus 8) The monster species that spawned more often: glower chipper nark (freq bonus 4) The monster species that spawned more often: Karin (freq bonus 24) The monster species that spawned more often: mercerize ruggedly (freq bonus 15) The monster species that spawned more often: atavistic smuggled (freq bonus 4) The monster species that spawned more often: deep ettin (freq bonus 2) The monster species that spawned more often: Verena's plateau boot (freq bonus 8) The monster species that spawned more often: arctic avenger (freq bonus 5) The monster species that spawned more often: blister mushroom (freq bonus 15) The monster species that spawned more often: appallingly bombarded (freq bonus 3) The monster species that spawned more often: frozen tiger cub (freq bonus 2) The monster species that spawned more often: invoker inauspiciously geese (freq bonus 6) The monster species that spawned more often: steel beetle (freq bonus 9) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster species that never randomly spawned: blue light The monster species that never randomly spawned: colorless growth The monster species that never randomly spawned: karmic colony The monster species that never randomly spawned: sludge stalk The monster species that never randomly spawned: torauma The monster species that never randomly spawned: gangster The monster species that never randomly spawned: proper being The monster species that never randomly spawned: prick fungus The monster species that never randomly spawned: skeletal warrior The monster species that never randomly spawned: space elf lord The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 2) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 54) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 8) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 28) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 19) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 3) Trap randomization happened for 1 in 616 traps Next attribute increase check would have come at turn 413 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (177) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (green bowel) * skullcap (radiant helmet) * flack helmet (complete helmet) * crystal helm (middle-earth helmet) * mining helm (deformed helmet) * field helm (viking helmet) * helm of safeguard (spired helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (riding gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (feelgood heels) * boots of safeguard (jade boots) Scrolls scroll of healing (TRUE RISE BY STRANGE SMELL) scroll of mana (HOLLANDS ANTJE) scroll of phase door (A WILD STEELIX APPEARED) scroll of standard id (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of cure (CAPLOSS TRIANGLE INSTADEATH) * scroll of extra healing (HIN LIE GEN UND SCHLA FEN) * scroll of greater mana restoration (I DONT NEED A FULL YES CONFIRMATION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.