Leeroy, lawful male skillor Thalmor ------------ |..........| +..........| |.....@....| |....@.....| |..$.......| ------------ [Leeroy the Concordate Agent] St16 Dx11 Co7 In8 Wi12 Ch7 ThaSkiMalLaw Dlvl:1 $0 HP15(15) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male skillor Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: double attacks You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 443 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 67% chance Wand drop chance was reduced to 87% Amulet drop chance was reduced to 97% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: riding (turn 16) The following skill became untrainable if you tried to train it too early: whip (turn 728) The following skill became untrainable after a while: javelin (turn 107535) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 38162) Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31137 Monster spawn increase reached its maximum at turn 105167 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1336882 The monster class that cannot be genocided was lich The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: misplace pierce hemlock (freq bonus 20) The monster species that spawned more often: vexing clavicle antagonist (freq bonus 6) The monster species that spawned more often: plagiarize gravely (freq bonus 14) The monster species that spawned more often: blubbering icky thing (freq bonus 6) The monster species that spawned more often: vampire mage (freq bonus 12) The monster species that spawned more often: lead golem (freq bonus 21) The monster species that spawned more often: Lamashtu (freq bonus 10) The monster species that spawned more often: mountain ogre (freq bonus 24) The monster species that spawned more often: undead warp patch (freq bonus 5) The monster species that spawned more often: Spread Archon (freq bonus 30) The monster species that spawned more often: fetishist luminesced (freq bonus 5) The monster species that spawned more often: luminary terminal (freq bonus 16) The monster species that spawned more often: fiendish prick (freq bonus 6) The monster species that spawned more often: spectral tyrannosaur (freq bonus 28) The monster species that spawned more often: brassish viscid stumblingly (freq bonus 36) The monster species that spawned more often: Bundly Ann's soft sandal (freq bonus 10) The monster species that spawned more often: desert ghost (freq bonus 12) The monster species that spawned more often: rec pronunciation (freq bonus 42) The monster species that spawned more often: sludge bomb (freq bonus 18) The monster species that spawned more often: billeting adsorbate congeniality cantrip (freq bonus 36) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 8) The monster trait that was more common: monsters that count as mind flayers (freq bonus 3) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 5) The monster trait that was more common: monsters with poison resistance (freq bonus 8) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster species that never randomly spawned: gnomelin The monster species that never randomly spawned: porter pyrolisk The monster species that never randomly spawned: undead pickpocket The monster species that never randomly spawned: death devil The monster species that never randomly spawned: novel stalk The monster species that never randomly spawned: flying gecko The monster species that never randomly spawned: Njusha's sweet sandal The monster species that never randomly spawned: info boy The monster species that never randomly spawned: Demonic Angel The monster species that never randomly spawned: Dynamo The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 59) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 66) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 12) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 6) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 3) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 7) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 10) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 2) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 91) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this trap was always invisible: scaling trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 63) Trap randomization happened for 1 in 626 traps Next attribute increase check would have come at turn 2312 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (216) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (formula one helmet) * sedge hat (engraved helmet) * skullcap (wok-shaped helmet) * flack helmet (basin helmet) * crystal helm (narrow helmet) * mining helm (translucent helmet) * field helm (meso helmet) * helm of safeguard (transversal helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * leather gloves (bise gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (covered pair of gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (plateau boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (BODY KNOCK ON EARTH WILL HURT) scroll of mana (SLASHEM EXTENDED WANTS YOU DEAD) scroll of phase door (VIM EMACS NO TEPAD) scroll of standard id (CONFIG SYS) scroll of cure (SAVE SOME POWER AFTER BEATTACK) * scroll of extra healing (PASH EM EXTENDED BRITISH MAKE OUT) * scroll of greater mana restoration (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Master) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.