Leeroy, lawful male albae Thalmor ----- |...| +..@| |..@| ---.- [Leeroy the Concordate Agent] St11 Dx9 Co14 In10 Wi11 Ch10 ThaAlbMalLaw Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 50 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 38% Wand drop chance was reduced to 97% Potion drop chance was reduced to 70% Armor drop chance was reduced to 86% Tool drop chance was reduced to 90% Food drop chance was reduced to 82% Monster death drops spawned with only 92% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: occult spells (turn 142) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 440) The following skill became untrainable after a while: two-handed sword (turn 48812) The following skill couldn't be trained before a certain turn number is reached: searching (turn 32890) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48334 Monster spawn increase reached its maximum at turn 149942 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1135625 The monster class that cannot be genocided was vortex The monster class that was spawned more often: cat or other feline (freq bonus 8) The monster species that spawned more often: Lukas's bodyguard (freq bonus 27) The monster species that spawned more often: dangerous shantak (freq bonus 56) The monster species that spawned more often: speaur (freq bonus 9) The monster species that spawned more often: lava growth (freq bonus 60) The monster species that spawned more often: furious force patch (freq bonus 60) The monster species that spawned more often: maw fiend (freq bonus 20) The monster species that spawned more often: golden naga (freq bonus 18) The monster species that spawned more often: reciprocative desperately (freq bonus 20) The monster species that spawned more often: Boris (freq bonus 52) The monster species that spawned more often: wallaby (freq bonus 20) The monster species that spawned more often: young white dragon (freq bonus 30) The monster species that spawned more often: salamander (freq bonus 60) The monster species that spawned more often: killer tripe ration (freq bonus 36) The monster species that spawned more often: porter wind fungus (freq bonus 18) The monster species that spawned more often: untasteful insuppressible vain (freq bonus 120) The monster species that spawned more often: vampire ogre (freq bonus 66) The monster species that spawned more often: teasingly definable (freq bonus 54) The monster species that spawned more often: irresistible warp fungus (freq bonus 40) The monster species that spawned more often: unhealthy colony (freq bonus 18) The monster species that spawned more often: amethyst dragon (freq bonus 36) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 12) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster trait that was more common: monsters that walk through walls (freq bonus 5) The monster trait that was more common: monsters that want to arrest the player (freq bonus 12) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster species that never randomly spawned: sedate transmittable multipolar The monster species that never randomly spawned: kamikaze yeek The monster species that never randomly spawned: portal deviated The monster species that never randomly spawned: low rub monster The monster species that never randomly spawned: petty chloroform piercer The monster species that never randomly spawned: drone growth The monster species that never randomly spawned: Natalje's plateau sandal The monster species that never randomly spawned: pack rabbit The monster species that never randomly spawned: great inertia wyrm The monster species that never randomly spawned: baby glowing dragon The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 30) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 17) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 14) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 7) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 96) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 3) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 8) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 19) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 49) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 79) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this trap was always invisible: spell memory trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 7) Trap randomization happened for 1 in 72 traps Next attribute increase check would have come at turn 158 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having shock resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (379) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (wok-shaped helmet) * skullcap (inkcoat helmet) * flack helmet (eternal helmet) * crystal helm (internet helmet) * mining helm (breath control helmet) * field helm (radio helmet) * helm of safeguard (yellow helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (silk fingerlings) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (lolita boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (KLOCK DOCK KAPOW) scroll of mana (AFFIRMATIVE ACTION ROUND 2) scroll of phase door (ASSTRAELOS CHRAELOS) scroll of standard id (LOOKIE WHAT I FOUND) scroll of cure (TU HAI DEVIATO DAL PERCORSO MORTALE) * scroll of extra healing (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) * scroll of greater mana restoration (KOLLA OLPHILOGEMALA ACHEROIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.