Leeroy, lawful male aureal Thalmor -.---- |....| @@.... |....| ------ [Leeroy the Concordate Agent] St8 Dx6 Co4 In3 Wi4 Ch5 ThaAurMalLaw Dlvl:1 $0 HP15(15) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male aureal Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (2x) Your dark elven bow isn't one-handed. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in foreclaw) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 28 Spellbook identification only worked 2 times out of 30 Gem identification only worked 100 times out of 230 Monsters only dropped their musable items with 96% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 83% Wand drop chance was reduced to 78% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 76% Tool drop chance was reduced to 97% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 54% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: body armor (turn 39) The following skill became untrainable if you tried to train it too early: protection spells (turn 646) The following skill became untrainable after a while: healing spells (turn 51747) The following skill couldn't be trained before a certain turn number is reached: devices (turn 51107) Items were more likely to be generated cursed by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 180465 Monster spawn increase reached its maximum at turn 305474 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 5626842 The monster class that cannot be genocided was worm The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: desert elf (freq bonus 21) The monster species that spawned more often: poisoner (freq bonus 8) The monster species that spawned more often: Ina (freq bonus 30) The monster species that spawned more often: midghost (freq bonus 24) The monster species that spawned more often: archfiend stuttering aglee (freq bonus 16) The monster species that spawned more often: steaded elocution (freq bonus 18) The monster species that spawned more often: doh sephirah (freq bonus 12) The monster species that spawned more often: blue jelly (freq bonus 3) The monster species that spawned more often: husbanding repeatedly (freq bonus 12) The monster species that spawned more often: horror fish (freq bonus 3) The monster species that spawned more often: fillen stalk (freq bonus 21) The monster species that spawned more often: lavender force patch (freq bonus 8) The monster species that spawned more often: cabin kneecapped (freq bonus 16) The monster species that spawned more often: trachoma shopkeeper (freq bonus 18) The monster species that spawned more often: mobile replicating machine gun automata type IX (freq bonus 12) The monster species that spawned more often: Carmen (freq bonus 10) The monster species that spawned more often: fried chicken (freq bonus 42) The monster species that spawned more often: plausible threshing (freq bonus 18) The monster species that spawned more often: incantifier (freq bonus 20) The monster species that spawned more often: chaos servant (freq bonus 12) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 12) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 8) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster species that never randomly spawned: newt longship The monster species that never randomly spawned: whichever dipsomaniac The monster species that never randomly spawned: cantoned blunge The monster species that never randomly spawned: Ariel, Queen of Air The monster species that never randomly spawned: wrinkled colony The monster species that never randomly spawned: sluggish light The monster species that never randomly spawned: big implant trove The monster species that never randomly spawned: The Greater Hell-Lichen The monster species that never randomly spawned: sulfuric acid cloud The monster species that never randomly spawned: laser turret The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: stickshoe ((null)) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 68) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 12) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 18) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 35) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 5) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 2) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this trap was always invisible: mana battery trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 3) Trap randomization happened for 1 in 931 traps Next attribute increase check would have come at turn 1080 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (263) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (covered helmet) * skullcap (wide metal helm) * flack helmet (dream helmet) * crystal helm (narrow helmet) * mining helm (grimace helmet) * field helm (steel helmet) * helm of safeguard (dark helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (paper gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (jade boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of mana (THARR) scroll of phase door (HITTING EVEN USED HAT MELO) scroll of standard id (BREAKPOINT) scroll of cure (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) * scroll of extra healing (ELBERETH WAS ORIGINALLY A CHEAT CODE) * scroll of greater mana restoration (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.