Leeroy, lawful male albae Anachronounbinder -------------- |......@'....| | ------ .. | [Leeroy the Hexorcist] St9 Dx6 Co11 In8 Wi14 Ch6 AcuAlbMalLaw Dlvl:1 $0 HP22(22) Pw12(12) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 spear (weapon in hand) {12} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 172 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 96% Wand drop chance was reduced to 64% Tool drop chance was reduced to 60% Food drop chance was reduced to 81% Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: polymorphing (turn 5) The following skill became untrainable if you tried to train it too early: flail (turn 377) The following skill became untrainable after a while: healing spells (turn 23033) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 54125) Sticky curses were more common by 28% Heavy curses were more common by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62844 Monster spawn increase reached its maximum at turn 122511 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 299472 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: nasty stalk (freq bonus 4) The monster species that spawned more often: cambism oliver (freq bonus 4) The monster species that spawned more often: micamber mechanic (freq bonus 4) The monster species that spawned more often: black sentai (freq bonus 18) The monster species that spawned more often: old red dragon (freq bonus 9) The monster species that spawned more often: aggressive kudzu (freq bonus 18) The monster species that spawned more often: devourer (freq bonus 14) The monster species that spawned more often: nexus chicken (freq bonus 6) The monster species that spawned more often: overloaded fileting (freq bonus 54) The monster species that spawned more often: ladylove inseparability (freq bonus 20) The monster species that spawned more often: cladding posturing (freq bonus 12) The monster species that spawned more often: winged nightmare (freq bonus 12) The monster species that spawned more often: weremumak (freq bonus 6) The monster species that spawned more often: appallingly bombarded (freq bonus 6) The monster species that spawned more often: slug impersonator (freq bonus 20) The monster species that spawned more often: luminous cloud (freq bonus 9) The monster species that spawned more often: snow frog (freq bonus 20) The monster species that spawned more often: elyetty (freq bonus 20) The monster species that spawned more often: sererrog (freq bonus 3) The monster species that spawned more often: ultramarine colony (freq bonus 6) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 8) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 3) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster species that never randomly spawned: karmic pudding The monster species that never randomly spawned: water growth The monster species that never randomly spawned: Geryon The monster species that never randomly spawned: little pig The monster species that never randomly spawned: undead dunmer The monster species that never randomly spawned: steel zombie The monster species that never randomly spawned: undead valkyrie The monster species that never randomly spawned: nether nymph The monster species that never randomly spawned: green slame The monster species that never randomly spawned: party force patch The monster class that more likely to generate with musable stuff: major demon The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: allpicking gloves (flower gloves) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 3) The RNG hath decreed that this item was generated more often: death (long, freq bonus 10) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 19) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 15) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 11) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 10) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 3) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 37) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 88) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 1) Trap randomization happened for 1 in 712 traps Next attribute increase check would have come at turn 4010 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (741) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (VET POTE TONBE) scroll of mana (SYMANTEC KILLS RANSOM ISDA) scroll of phase door (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of standard id (HHHHHHHHHHHHHHHHHHHHHHH) scroll of cure (AMAZING AFRO HEAD RUSH ATTACK) * scroll of extra healing (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) * scroll of greater mana restoration (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... You and Roald Amundsen escaped from the dungeon with 120 points, Since you escaped early, the score list will not be checked.