Leeroy, lawful male poisoner Poison Mage ----- |...| |...| +`@F- -#--- [Leeroy the Poison Mixer] St4 Dx15 Co11 In18 Wi10 Ch6 PoiPoiMalLaw Dlvl:1 $0 HP14(16) Pw17(17) AC6 Exp1 T4 Latest messages # Name an individual object? [ynq] (q) What do you want to call? [bd-r or ?*] Never mind. # cal: unknown extended command. # Name an individual object? [ynq] (q) What do you want to call? [bd-r or ?*] Never mind. Pick an object. F a fungus or mold (tame venom fungus called This Is A BioHazard) (base level 17) Accessing Pokedex entry for venom fungus... Base statistics of this monster type: Base level = 17, difficulty = 19, AC = 1, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 1. Uncommon (by factor 3). Resists poison. Conveys poison resistance. Genocidable, breathless, amphibious, carnivorous, herbivorous, reviving. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 0d5, passive - poison damage 5d5, touches - poison damage Pick an object. @ a human or elf or you (poisoner poison mage called Leeroy, on a staircase) Accessing Pokedex entry for poison mage... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 3, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists poison. Conveys poison resistance. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 4d4, uses magic spell(s) - random magic spell Pick an object. F a fungus or mold (tame venom fungus called This Is A BioHazard) (base level 17) Accessing Pokedex entry for venom fungus... Base statistics of this monster type: Base level = 17, difficulty = 19, AC = 1, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 1. Uncommon (by factor 3). Resists poison. Conveys poison resistance. Genocidable, breathless, amphibious, carnivorous, herbivorous, reviving. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 0d5, passive - poison damage 5d5, touches - poison damage You see here a statue of a knifold {600}. You kill the twen! This Is A BioHazard eats a twen corpse {10}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - a blessed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of ice {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks i - a blessed spellbook of confuse monster (1:4) {0} j - a blessed spellbook of protection (1:2) {0} k - a blessed finalized spellbook of cure blindness (0:2) {0} l - a blessed spellbook of poison blast (7:2) {0} Potions d - an uncursed potion of gain ability {0} Rings h - an uncursed ring of aggravate monster {0} Wands f - an uncursed wand of poison (0:8) {0} g - an uncursed wand of venom scattering (6:3) {0} Tools m - an uncursed oil lamp (1072) {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: stun resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 215 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 28 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 81% chance Ring drop chance was reduced to 70% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 54% Food drop chance was reduced to 97% Monster death drops spawned with only 90% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: devices (turn 84) The following skill became untrainable if you tried to train it too early: implants (turn 117) The following skill became untrainable after a while: searching (turn 11070) The following skill couldn't be trained before a certain turn number is reached: devices (turn 33457) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51838 Monster spawn increase reached its maximum at turn 116167 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 885768 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: eldritch mushroom (freq bonus 14) The monster species that spawned more often: protected black unicorn (freq bonus 4) The monster species that spawned more often: unhinged guerrilla (freq bonus 12) The monster species that spawned more often: desert colony (freq bonus 10) The monster species that spawned more often: demimondaine (freq bonus 8) The monster species that spawned more often: field vole (freq bonus 12) The monster species that spawned more often: prick witch (freq bonus 18) The monster species that spawned more often: thousandth stickily (freq bonus 30) The monster species that spawned more often: depowered warp patch (freq bonus 16) The monster species that spawned more often: wrong ray (freq bonus 24) The monster species that spawned more often: black louse (freq bonus 21) The monster species that spawned more often: fluidic semper interlock ballute (freq bonus 12) The monster species that spawned more often: dust devil (freq bonus 24) The monster species that spawned more often: wereunfairstiletto (freq bonus 6) The monster species that spawned more often: curara unscaled (freq bonus 11) The monster species that spawned more often: techno warp patch (freq bonus 12) The monster species that spawned more often: party growth (freq bonus 30) The monster species that spawned more often: mutagenically broth frothing (freq bonus 12) The monster species that spawned more often: inscribed gnome (freq bonus 8) The monster species that spawned more often: archpriest (freq bonus 12) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 5) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster species that never randomly spawned: spark bug The monster species that never randomly spawned: rock dweller The monster species that never randomly spawned: green wolf cub The monster species that never randomly spawned: negative shade The monster species that never randomly spawned: novice medium wall The monster species that never randomly spawned: dural tankship The monster species that never randomly spawned: black dog The monster species that never randomly spawned: darker grue The monster species that never randomly spawned: Fafnir The monster species that never randomly spawned: shadow creature of Fiona The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 10) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 34) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 9) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 5) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 10) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 12) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 89) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this trap was always invisible: trap of opposite alignment The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 1) Trap randomization happened for 1 in 222 traps Next attribute increase check would have come at turn 715 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having stun resistance (0) You had 1498 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (870) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (science cloak) Scrolls scroll of ice (CANT FIND O ID) scroll of healing (EZGAMEEZLIFE) scroll of mana (JUFFO WUP) scroll of phase door (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of standard id (SABAOTH) scroll of cure (STATUS DISAPER WHEN RAIN) * scroll of extra healing (HUAKORE TE UNIANA PAKEHA KATOA) * scroll of greater mana restoration (SEE YA CUNT) Spellbooks spellbook of confuse monster (infinity plus one) spellbook of protection (defiled) spellbook of cure blindness (chartreuse) spellbook of poison blast (protected) Potions potion of gain ability (nettle) potion of oil (emerald) Rings ring of aggravate monster (dark) Wands wand of poison (trippy) wand of venom scattering (kukui wood) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.