Leeroy, lawful male poisoner Thalmor --- |.--............. |.............%%...---- ---..................... ..---- --... .....---...... .........<. -... ..%.)..-.....----..-....[----- ....- ......%......%.|.........| -@-- ...%............. --- .... -... |..- ---- [Leeroy the Heretic Hunter] St16 Dx9 Co13 In7 Wi6 Ch6 ThaPoiMalLaw Min:4 $0 HP50(55) Pw50(50) AC4 Exp6 T518 Latest messages There is a wall in the way! A stalactoid attacks you by surprise! The kobold zombie claws you! [-1 -> 54] The stalactoid bites you! [-3 -> 51] You hit the stalactoid! You kill the stalactoid! The kobold zombie claws you! [-4 -> 49] The poison doesn't seem to affect the kobold zombie. You destroy the kobold zombie! You see here a kobold corpse {400}. The sub-gnome hits you! [-5 -> 44] You kill the sub-gnome! You see here a sub-gnome corpse {650}. There is a wall in the way! (6x) # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} n - 20 blessed +1 crossbow bolts {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - a blessed +0 partial plate mail {800} m - a * uncursed +0 crystal plate mail {200} Comestibles p - 13 uncursed slime molds {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands q - an uncursed wand of magic missile (0:4) {0} Tools j - a blessed large box {500} o - an uncursed skeleton key {0} Gems l - 9 uncursed +0 rocks {0} Contents of the large box: an uncursed tripe ration {0} a blessed scroll of identify {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: flying Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 98 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 79% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 63% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 66% Monster death drops spawned with only 88% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 6) The following skill became untrainable if you tried to train it too early: riding (turn 1824) The following skill became untrainable after a while: bare-handed combat (turn 45933) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 9828) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 37166 Monster spawn increase reached its maximum at turn 133935 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3306904 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: lizard (freq bonus 8) The monster species that spawned more often: cursed blob (freq bonus 33) The monster species that spawned more often: legion devil rayman (freq bonus 24) The monster species that spawned more often: immensest chopping (freq bonus 27) The monster species that spawned more often: mind flayer telepath (freq bonus 27) The monster species that spawned more often: goddaughter effervesced (freq bonus 72) The monster species that spawned more often: semiformal joist shovelling (freq bonus 24) The monster species that spawned more often: espeon (freq bonus 22) The monster species that spawned more often: machinated jowled democracy (freq bonus 56) The monster species that spawned more often: lethe fungus (freq bonus 48) The monster species that spawned more often: rotgut tennyson (freq bonus 20) The monster species that spawned more often: simitar tasselled (freq bonus 56) The monster species that spawned more often: iron weed (freq bonus 20) The monster species that spawned more often: Alexia (freq bonus 27) The monster species that spawned more often: elven mage (freq bonus 108) The monster species that spawned more often: frilling manpower (freq bonus 60) The monster species that spawned more often: reader golem (freq bonus 30) The monster species that spawned more often: cave leaper (freq bonus 18) The monster species that spawned more often: blot sephirah (freq bonus 42) The monster species that spawned more often: gazer (freq bonus 72) The monster species that spawned more often: troll (freq bonus 48) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 6) The monster trait that was more common: monsters that cannot pick up items (freq bonus 5) The monster species that never randomly spawned: matrix gal The monster species that never randomly spawned: levelscaler The monster species that never randomly spawned: evasive enclave stormtrooper The monster species that never randomly spawned: mimic chicken The monster species that never randomly spawned: gnomish gunman The monster species that never randomly spawned: yakuza The monster species that never randomly spawned: undead arena rubber The monster species that never randomly spawned: lotus naga hatchling The monster species that never randomly spawned: selenite service droid The monster species that never randomly spawned: unsteady trove The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: frequentation spawn stone (gray) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 15) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 32) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 3) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 15) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 11) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 9) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 19) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 95) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 45) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this trap was always invisible: brown spell trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 4) Trap randomization happened for 1 in 938 traps Next attribute increase check would have come at turn 626 Strength training was 4 Dexterity training was 16 Wisdom training was 4 Constitution training was 12 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 946 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (56) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (gas mask) * skullcap (weeping helmet) * flack helmet (full helmet) * crystal helm (horned helmet) * mining helm (spinning helmet) * field helm (breath control helmet) * helm of safeguard (viking helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (bise gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes stone (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (fetish heels) * boots of safeguard (roller boots) Scrolls scroll of healing (AS ISE DAT) scroll of mana (LARGEST DIVING JUMP) scroll of phase door (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) scroll of standard id (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of cure (BANDSMAN GROOMS LUCK) * scroll of extra healing (HASTUR HASTUR HASTUR) * scroll of greater mana restoration (EDGE PROTECTION) scroll of identify (DIE RECHTSCHREIBREFORM IST SCHEISSE) Wands wand of magic missile (refracted) Tools large box (wooden box) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Vanquished creatures a hobbit reveller 0 hobbit merchants (1 created) 2 hobbit slingerers a group dwarf 0 porter flying dwarves (1 created) 0 knifolds (1 created) 0 pack kobolds (5 created) a small kobold a stalactoid 0 spore lichens (1 created) 0 deathmolds (1 created) 0 immobile growths (1 created) 5 sub-gnomes (7 created) 3 clockwork doods (4 created) a gnome (2 created) a gnome stalker (2 created) a bowme a gnome thief 2 gnome lords (3 created) 0 angsty gnomes (1 created) a mummy a gecko mummy a gnome mummy a buttsally 0 vampiroids (1 created) 2 kobold zombies (3 created) a gnome zombie 0 battle-scarred veterans (1 created) 0 agents of the black market (1 created) 0 thalmors (1 created) 0 shopkeepers (1 created) 0 newts (1 created) 0 gray twens (1 created) 0 dagger turrets (1 created) 54 creatures born. 27 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 30 times You killed 27 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (50 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You quit in The Gnomish Mines on dungeon level 4 with 1586 points, and 0 pieces of gold, after 518 moves. Killer: quit You were level 6 with a maximum of 55 hit points when you quit. You made the top ten list! No Points Name Hp [max] 1 32108 Gudrun-Kur-Trp-Fem-Law died in The Gnomish Mines on level 8 [max 12]. Killed by a monster (hallucinogen-distorted Bitchy Lara's hugging boot), while dressing up. - [133] 2 7972 Sizzle-Cam-Amn-Mal-Cha turned to stone in The Dungeons of Doom on level 3 [max 5]. Petrified by a dark ranger. 85 [85] * 3 1586 Leeroy-Tha-Poi-Mal-Law quit in The Gnomish Mines on level 4. 50 [55] 4 1246 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by molten lava. - [13] 5 1083 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (ogre mummy). - [62]