Leeroy, lawful male naga Thalmor ##----- ------------#,-...# + |.......I.I.#,|.....| |.... .I.I.I#,|..#.{| ......I.@.II#,|<...#| ....)... #,------ #.----##-##,# #,,,,,,,.,,,# ,,),,,,,,,### ###. ... .....| |#....| ...#| ----- [Leeroy the Whitegold Ambassador] St14 Dx10 Co16 In17 Wi10 Ch10 ThaNagMalLaw Dlvl:1 $5 HP48(52) Pw40(40) AC4 Exp4 T204 Bli Latest messages You hear some noises. You hear a mumbled curse. You feel an unseen monster! Your elven mithril-coat blocks its attack. You hear a mumbled curse. It misses. You kill it! Welcome to experience level 4. You feel awake! You hear the rumble of distant thunder... It stings you! [-3 -> 49] You attack thin air. It misses. Your elven mithril-coat blocks its attack. You attack thin air. It stings you! [-1 -> 48] # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You have transgressed Your alignment was -33 Your max alignment was 11 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: sickopathy You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 42 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 108 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 88% chance Ring drop chance was reduced to 90% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 88% Armor drop chance was reduced to 72% Tool drop chance was reduced to 84% Food drop chance was reduced to 95% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: attack spells (turn 4) The following skill became untrainable if you tried to train it too early: body armor (turn 90) The following skill became untrainable after a while: whip (turn 48518) The following skill couldn't be trained before a certain turn number is reached: form VII (Vaapad) (turn 71816) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61999 Monster spawn increase reached its maximum at turn 180319 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1781570 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: dimmer lich (freq bonus 9) The monster species that spawned more often: Dreaming Kop (freq bonus 6) The monster species that spawned more often: master magic dragon (freq bonus 72) The monster species that spawned more often: golden growth (freq bonus 4) The monster species that spawned more often: hole patch (freq bonus 18) The monster species that spawned more often: efreet guardian (freq bonus 40) The monster species that spawned more often: stone demon (freq bonus 6) The monster species that spawned more often: laser turret (freq bonus 12) The monster species that spawned more often: very thieving alien (freq bonus 36) The monster species that spawned more often: sleepwalking pulley (freq bonus 3) The monster species that spawned more often: benzedrine ultrafiltration (freq bonus 12) The monster species that spawned more often: peek hibachi (freq bonus 7) The monster species that spawned more often: giant shark (freq bonus 16) The monster species that spawned more often: baby sirrush (freq bonus 8) The monster species that spawned more often: blue outfaced (freq bonus 9) The monster species that spawned more often: ice monster (freq bonus 12) The monster species that spawned more often: knife lich (freq bonus 8) The monster species that spawned more often: petty stained jelly (freq bonus 6) The monster species that spawned more often: zog (freq bonus 20) The monster species that spawned more often: 4chan warhorse (freq bonus 8) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 3) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 8) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster species that never randomly spawned: black force fungus The monster species that never randomly spawned: islander The monster species that never randomly spawned: unveil arriving The monster species that never randomly spawned: weapon cube The monster species that never randomly spawned: Miriam's cone-heel boot The monster species that never randomly spawned: imposter mortally The monster species that never randomly spawned: toxic growth The monster species that never randomly spawned: blurted hobnob multiplex won The monster species that never randomly spawned: flayer shaman The monster species that never randomly spawned: low minator The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 77) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 17) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 23) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 5) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 8) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 5) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 47) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 3) Trap randomization happened for 1 in 666 traps Next attribute increase check would have come at turn 3835 Strength training was -1 Dexterity training was 2 Wisdom training was 1 Constitution training was 2 Your sanity was 0 You were blinded (247) You had not decided on your sexuality yet You were prevented from having sickopathy (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1289 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (213) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (complete helmet) * skullcap (greenery helmet) * flack helmet (post-nuclear helmet) * crystal helm (spired helmet) * mining helm (water-pipe helmet) * field helm (arduous helmet) * helm of safeguard (dim colored helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (black gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (sharp-edged sandals) * boots of safeguard (battle boots) Scrolls scroll of healing (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of mana (BITING WITH COOL TUSK MAYBE FREEZED) scroll of phase door (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of standard id (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of cure (MAND PENDING MAGIC SPELL) * scroll of extra healing (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) * scroll of greater mana restoration (HELP A HO) Potions potion of blindness (feeding) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (24 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...