Leeroy, lawful male inka Thalmor -+-#-- |.@..| |.@..| ..$..| ------ [Leeroy the Concordate Agent] St10 Dx14 Co8 In10 Wi7 Ch10 ThaInkMalLaw Dlvl:1 $0 HP18(18) Pw14(14) AC2 Exp1 T1 Dim Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male inka Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Your dark elven bow isn't one-handed. inka mithril-coat - This is a piece of armor. Color: brown. Material: elasthan. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). It's misnamed, because the material it is made of isn't actually mithril, but it offers good armor class and 3 points of magic cancellation. inka mithril-coat - This is a piece of armor. Color: brown. Material: elasthan. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). It's misnamed, because the material it is made of isn't actually mithril, but it offers good armor class and 3 points of magic cancellation. inka mithril-coat - This is a piece of armor. Color: brown. Material: elasthan. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). It's misnamed, because the material it is made of isn't actually mithril, but it offers good armor class and 3 points of magic cancellation. spellbook of nature beam - This is a spellbook. Color: bright cyan. Material: paper. Appearance: mirroring. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell fires powerful rays of fire, cold, lightning or poison (randomly chosen). # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 55 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 91% Food drop chance was reduced to 64% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: elemental spells (turn 27) The following skill became untrainable if you tried to train it too early: occult spells (turn 1962) The following skill became untrainable after a while: quarterstaff (turn 14104) The following skill couldn't be trained before a certain turn number is reached: mace (turn 48691) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47626 Monster spawn increase reached its maximum at turn 174782 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1845690 The monster class that cannot be genocided was lizard The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 4) The monster species that spawned more often: motorcycle chain swinger (freq bonus 6) The monster species that spawned more often: ice lady (freq bonus 24) The monster species that spawned more often: desert jinn (freq bonus 8) The monster species that spawned more often: yellow devil (freq bonus 7) The monster species that spawned more often: horridly tiff (freq bonus 32) The monster species that spawned more often: poesy british (freq bonus 9) The monster species that spawned more often: agony worm (freq bonus 12) The monster species that spawned more often: verbal jabberwock (freq bonus 6) The monster species that spawned more often: chaser shadow (freq bonus 20) The monster species that spawned more often: hobbit half-marathon runner (freq bonus 24) The monster species that spawned more often: flamethrower premiere (freq bonus 30) The monster species that spawned more often: trump turret (freq bonus 10) The monster species that spawned more often: devil-bat (freq bonus 8) The monster species that spawned more often: sticky colony (freq bonus 9) The monster species that spawned more often: akkad (freq bonus 12) The monster species that spawned more often: tiger cub (freq bonus 14) The monster species that spawned more often: troldesh shade (freq bonus 16) The monster species that spawned more often: werexorn (freq bonus 12) The monster species that spawned more often: slanging infractor (freq bonus 8) The monster species that spawned more often: gladiator (freq bonus 12) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 3) The monster species that never randomly spawned: ultraviolet star The monster species that never randomly spawned: red river hog The monster species that never randomly spawned: crypt wight The monster species that never randomly spawned: croqueting hiccupped The monster species that never randomly spawned: stalking lichen The monster species that never randomly spawned: sticky mushroom The monster species that never randomly spawned: Hilda's lady pump The monster species that never randomly spawned: kaleidoscope ant The monster species that never randomly spawned: pulse light The monster species that never randomly spawned: amorphous spore The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 20) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 73) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 15) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 6) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 18) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 4) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 15) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this trap was always invisible: fallout trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 1) Trap randomization happened for 1 in 934 traps Next attribute increase check would have come at turn 4596 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were dimmed (0) You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having a sight bonus (0) You saw invisible You recognized peaceful creatures You had infravision You had 1500 points of nutrition remaining You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (266) You survived Spells known in the end Name Level Category Fail Memory a - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (basin helmet) * skullcap (bluy helmet) * flack helmet (orange visored helmet) * crystal helm (silk helmet) * mining helm (engraved helmet) * field helm (inkcoat helmet) * helm of safeguard stone (gemmed helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (black gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (arcane boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (FRAUSCH) scroll of mana (FOO BAR) scroll of phase door (EN DRAIN STUNT HURT EN) scroll of standard id (IMB AXES MUMMIES) scroll of cure (RAGE CAN ADD POWER) * scroll of extra healing (PASH EM EXTENDED BRITISH MAKE OUT) * scroll of greater mana restoration (DUVESSA SIFMUNA SAMANTHA) Spellbooks spellbook of nature beam (mirroring) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Rodney) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.