Leeroy, lawful male redguardian Thalmor + ---- ..| |.@....| |..@.... |......| -.-+-.-- [Leeroy the Concordate Agent] St11 Dx9 Co8 In8 Wi7 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: telepathy You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 64 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 60% Implant drop chance was reduced to 87% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 79% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: axe (turn 4) The following skill became untrainable if you tried to train it too early: attack spells (turn 1512) The following skill became untrainable after a while: two-handed weapons (turn 40718) The following skill couldn't be trained before a certain turn number is reached: implants (turn 50451) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95850 Monster spawn increase reached its maximum at turn 190030 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 774592 The monster class that cannot be genocided was kobold The monster class that was spawned more often: gremlin (freq bonus 3) The monster species that spawned more often: metallic light (freq bonus 21) The monster species that spawned more often: Big Mammon (freq bonus 54) The monster species that spawned more often: nexus mushroom (freq bonus 10) The monster species that spawned more often: depowered fungus (freq bonus 14) The monster species that spawned more often: Eve (freq bonus 14) The monster species that spawned more often: nightwalker (freq bonus 14) The monster species that spawned more often: czech wench (freq bonus 30) The monster species that spawned more often: suey transfix (freq bonus 48) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 10) The monster species that spawned more often: apprentice dark wall (freq bonus 28) The monster species that spawned more often: male girl teacher (freq bonus 24) The monster species that spawned more often: almhug (freq bonus 5) The monster species that spawned more often: jungle archer (freq bonus 18) The monster species that spawned more often: khajiit (freq bonus 12) The monster species that spawned more often: nonplused inc parlay (freq bonus 8) The monster species that spawned more often: Isshiki Tsuji the Magician (freq bonus 28) The monster species that spawned more often: loggier lengthy (freq bonus 72) The monster species that spawned more often: pectoral unshaved (freq bonus 8) The monster species that spawned more often: baby mantidragon (freq bonus 52) The monster species that spawned more often: mirkwood orc (freq bonus 10) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 8) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 3) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster species that never randomly spawned: dark light The monster species that never randomly spawned: white naga The monster species that never randomly spawned: clan outern The monster species that never randomly spawned: josh kamaaina fencer The monster species that never randomly spawned: portal guard The monster species that never randomly spawned: spawn camper The monster species that never randomly spawned: dispelling pedagogical The monster species that never randomly spawned: elder aranea The monster species that never randomly spawned: xeroc The monster species that never randomly spawned: dull force fungus The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 12) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 19) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 14) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 7) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 12) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 6) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 43) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 8) Trap randomization happened for 1 in 885 traps Next attribute increase check would have come at turn 827 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having keen memory (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (871) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (sages helmet) * sedge hat (meso helmet) * skullcap (poor helmet) * flack helmet (etched helmet) * crystal helm (brick helmet) * mining helm (grunter helmet) * field helm (aluminium helmet) * helm of safeguard (speechpipe helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (polnish gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (imaginary heels) * field boots (clunky heels) * boots of safeguard (roller boots) Scrolls scroll of healing (EKNA EKNAD) scroll of mana (KILL HIM) scroll of phase door (NUMB IF HITTED SERIOUS IF HURT) scroll of standard id (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) scroll of cure (AWAKED FASTLY) * scroll of extra healing (NEJZINITE EBAD NADVOR E LADNO) * scroll of greater mana restoration (VO AMMITAM SA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.