Leeroy, lawful male albae Fighter ------------ .........f@. |........$.| - ---------- [Leeroy the Mercury] St16 Dx8 Co16 In6 Wi4 Ch8 FigAlbMalLaw Dlvl:1 $0 HP21(21) Pw12(12) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Pick an object. @ a human or elf or you (albae fighter called Leeroy, on a staircase) Accessing Pokedex entry for fighter... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: infravision You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 77% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 75% Tool drop chance was reduced to 88% Food drop chance was reduced to 84% Monster death drops spawned with only 93% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: matter spells (turn 81) The following skill became untrainable if you tried to train it too early: shield (turn 21) The following skill became untrainable after a while: matter spells (turn 26442) The following skill couldn't be trained before a certain turn number is reached: spear (turn 16860) Sticky curses were more common by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46106 Monster spawn increase reached its maximum at turn 170877 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 858638 The monster class that cannot be genocided was mummy The monster class that was spawned more often: jelly (freq bonus 3) The monster species that spawned more often: dryad (freq bonus 18) The monster species that spawned more often: bronze golem (freq bonus 10) The monster species that spawned more often: metallic red centipede (freq bonus 24) The monster species that spawned more often: cantor (freq bonus 8) The monster species that spawned more often: bird lady (freq bonus 16) The monster species that spawned more often: civilian repainted (freq bonus 20) The monster species that spawned more often: percenti has lost 0. (freq bonus 16) The monster species that spawned more often: gore bearer (freq bonus 20) The monster species that spawned more often: tushing decrease (freq bonus 6) The monster species that spawned more often: nursemaid simony moving gondolier tippet (freq bonus 8) The monster species that spawned more often: luminescent stalk (freq bonus 30) The monster species that spawned more often: coming thief (freq bonus 60) The monster species that spawned more often: the ultimate tank (freq bonus 8) The monster species that spawned more often: Conse (freq bonus 8) The monster species that spawned more often: female samurai (freq bonus 8) The monster species that spawned more often: transfix soothsaid (freq bonus 14) The monster species that spawned more often: pope (freq bonus 21) The monster species that spawned more often: bilge rat (freq bonus 27) The monster species that spawned more often: poison spinner (freq bonus 6) The monster species that spawned more often: unconsummated ladybug addressed (freq bonus 7) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster species that never randomly spawned: curiosity misemploy The monster species that never randomly spawned: gore patch The monster species that never randomly spawned: gold bug The monster species that never randomly spawned: soft stalk The monster species that never randomly spawned: Beruthiel, Queen of Cats The monster species that never randomly spawned: burning mimic The monster species that never randomly spawned: magic warp fungus The monster species that never randomly spawned: herpetology confining The monster species that never randomly spawned: water force fungus The monster species that never randomly spawned: mana colony The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 23) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 12) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 3) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 11) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 11) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 4) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 75) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 74) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: unfair attack trap (freq bonus 3) Trap randomization happened for 1 in 649 traps Next attribute increase check would have come at turn 331 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having infravision (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (287) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (grimace helmet) * skullcap (frequent helmet) * flack helmet (yellow helmet) * crystal helm (steel helmet) * mining helm (cloudy helmet) * field helm (radiant helmet) * helm of safeguard (spinning helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (english gloves) * commander gloves (gameble gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (flipflops) * field boots (roman sandals) * boots of safeguard (buckled boots) Scrolls scroll of identify (VITERBI TRELLIS) scroll of magic mapping (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) scroll of healing (CAN I BECOME A BEEFSTEAK) scroll of mana (PUZZLED EQUIPOISE SOLIDIFICATION FARM) scroll of phase door (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of standard id (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of cure (THRASH EM EXTENDED WRESTLING COMPETITION) * scroll of extra healing (STILL 5 SECONDS AND I IMPACT TOO) * scroll of greater mana restoration (HELPING SUM STARE CAVITY TOFU) Wands wand of polymorph (bulging) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.