Leeroy, lawful male tumblrer Acid Mage ---------------- |..............| |..@...........+ | |..............| ---- |........ d............... ..$.| ` ---------------- | [Leeroy the Oozer] St6 Dx11 Co10 In16 Wi18 Ch7 AciTumMalLaw Dlvl:1 $0 HP17(17) Pw17(17) AC5 Exp1 T9 Stn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male tumblrer Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (2x) Adds elemental damage to your melee weapon for a period of time. Use this technique? [yn] (n) You focus the powers of the elements into your weapon. You feel your weapon losing its elemental power. # Using this technique allows you to reinforce your memory of an almost-forgotten spell. Use this technique? [yn] (n) You can't concentrate right now! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: regeneration You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 69% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 93% Armor drop chance was reduced to 87% Tool drop chance was reduced to 79% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: body armor (turn 15) The following skill became untrainable if you tried to train it too early: knife (turn 4369) The following skill became untrainable after a while: protection spells (turn 53090) The following skill couldn't be trained before a certain turn number is reached: implants (turn 28996) Sticky curses were more common by 35% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31587 Monster spawn increase reached its maximum at turn 143152 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1322865 The monster class that cannot be genocided was lich The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: shitty growth (freq bonus 10) The monster species that spawned more often: Warder Sergeant (freq bonus 9) The monster species that spawned more often: protection monster (freq bonus 16) The monster species that spawned more often: atmospheric respirating (freq bonus 9) The monster species that spawned more often: tree lurker (freq bonus 9) The monster species that spawned more often: Antimatter Kommissioner (freq bonus 12) The monster species that spawned more often: Jessica (freq bonus 12) The monster species that spawned more often: myrmidon hoplite (freq bonus 9) The monster species that spawned more often: polychrome star (freq bonus 8) The monster species that spawned more often: mean force patch (freq bonus 18) The monster species that spawned more often: sparkling patch (freq bonus 9) The monster species that spawned more often: drow sniper (freq bonus 12) The monster species that spawned more often: trap-installing dragon (freq bonus 8) The monster species that spawned more often: orc warchief (freq bonus 4) The monster species that spawned more often: lavender colony (freq bonus 18) The monster species that spawned more often: internet giant (freq bonus 28) The monster species that spawned more often: cleaner seller (freq bonus 16) The monster species that spawned more often: great red dragon (freq bonus 8) The monster species that spawned more often: lawn cattle (freq bonus 24) The monster species that spawned more often: execration dingier (freq bonus 36) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster species that never randomly spawned: purple slime The monster species that never randomly spawned: horrible ghost The monster species that never randomly spawned: microphone fetter The monster species that never randomly spawned: sulfur mushroom The monster species that never randomly spawned: dwarven wight The monster species that never randomly spawned: adult water dragon The monster species that never randomly spawned: water girl The monster species that never randomly spawned: supersoldier ant The monster species that never randomly spawned: Croesus The monster species that never randomly spawned: provoking gruelingly The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 38) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 12) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 38) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 32) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 193) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 15) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 4) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 63) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 63) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this trap was always invisible: outta depth trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 4) Trap randomization happened for 1 in 567 traps Next attribute increase check would have come at turn 939 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were acid resistant You were stunned (0) You had not decided on your sexuality yet You were prevented from having regeneration (0) You had 1492 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (953) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) glowhorn 1 O Prepared(0) spectral sword 1 O Reloading(882) swap weapon 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (WHIPLASH EM EXTENDED ACCELERATION) scroll of healing (WEAK STUNT IS MORE POWER) scroll of mana (TOUHOUWABOUHOU) scroll of phase door (NOTHING IS FAKE) scroll of standard id (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) scroll of cure (ROBBER BUS) * scroll of extra healing (THE AMY HER ROOMMATE IS VERY WING TUFTED) * scroll of greater mana restoration (FLURRY GRUESOME ABILITY OF ALL RISED) Spellbooks spellbook of acid sphere (unidentified) spellbook of acid stream (talkative) Potions potion of gain level (iridescent) Rings ring of gain constitution (glass) Wands wand of acid (buzzing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) two-weapon combat [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) scimitar [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) paddle [Expert] (max Expert) (5400 of 12800) mace [Expert] (max Expert) (5400 of 12800) morning star [Expert] (max Expert) (5400 of 12800) flail [Expert] (max Expert) (5400 of 12800) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) trident [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) dart [Expert] (max Expert) (5400 of 12800) shuriken [Expert] (max Expert) (5400 of 12800) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) unicorn horn [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) healing spells [Expert] (max Expert) (5400 of 12800) divination spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) elemental spells [Master] (max Master) (12800 of 25000) matter spells [Master] (max Master) (12800 of 25000) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.