Leeroy, lawful male tumblrer Archeologist ----------------- -------------.f.....$.......| ---- |.............@.............. ....| |...........................| | |...........................| |...............------------- ----- ----------- [Leeroy the Digger] St10 Dx3 Co10 In12 Wi10 Ch8 ArcTumMalLaw Dlvl:1 $0 HP18(18) Pw11(11) AC10 Exp1 T2 Stn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male tumblrer Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Yes, Batman is capable of defeating the Joker, even though he's the biggest villain in all of Gotham City and has three separate ways of instakilling Batman and is also very capable of killing Batman via normal damage. Use this technique and your batarang will be able to paralyze monsters for a while if you throw it! Use this technique? [yn] (n) # (5x) Tries to tame an adjacent animal. At low technique levels you'll usually only dominate a single one, while with higher levels it may occasionally tame several animals in one use. Use this technique? [yn] (n) # If you want to be able to fight Scarecrow, Clayface and the Penguin, you need a lot of batarangs. Using this technique will create one out of thin air! Use this technique? [yn] (n) A boomerang is created! q - an uncursed +0 boomerang {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: jumping You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 91% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 74% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: body spells (turn 15) The following skill became untrainable if you tried to train it too early: high heels (turn 78) The following skill became untrainable after a while: polearms (turn 41928) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 44091) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27680 Monster spawn increase reached its maximum at turn 83379 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 8210472 The monster class that cannot be genocided was light The monster class that was spawned more often: (null) (freq bonus 6) The monster species that spawned more often: Carmen (freq bonus 18) The monster species that spawned more often: coin turret (freq bonus 36) The monster species that spawned more often: Jueblex (freq bonus 28) The monster species that spawned more often: recess wraith (freq bonus 12) The monster species that spawned more often: dire boar (freq bonus 72) The monster species that spawned more often: resin troll (freq bonus 18) The monster species that spawned more often: inertia spore (freq bonus 7) The monster species that spawned more often: emulated dabbing moose (freq bonus 48) The monster species that spawned more often: dreadmaster (freq bonus 21) The monster species that spawned more often: lethe force fungus (freq bonus 48) The monster species that spawned more often: petty venom slime (freq bonus 28) The monster species that spawned more often: gallantry silvery (freq bonus 28) The monster species that spawned more often: lower xorn (freq bonus 21) The monster species that spawned more often: shapelessly sacrificed (freq bonus 24) The monster species that spawned more often: shushed twinkly (freq bonus 8) The monster species that spawned more often: ayatollah repaint weak stethoscope janitorial (freq bonus 14) The monster species that spawned more often: ultra white rat (freq bonus 28) The monster species that spawned more often: impalpable offending compactly pa (freq bonus 24) The monster species that spawned more often: destructive spirit (freq bonus 20) The monster species that spawned more often: haiti shipmate (freq bonus 10) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 3) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster species that never randomly spawned: transvestite The monster species that never randomly spawned: antimatter flower The monster species that never randomly spawned: atmosphere slighter The monster species that never randomly spawned: sludge lich The monster species that never randomly spawned: secret car The monster species that never randomly spawned: barb growth The monster species that never randomly spawned: shitty warp patch The monster species that never randomly spawned: loftier plume handbook The monster species that never randomly spawned: young adult girl The monster species that never randomly spawned: yakuza member The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 10) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 82) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 14) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: death (long, freq bonus 3) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 7) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 3) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 4) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 93) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 1) Trap randomization happened for 1 in 187 traps Next attribute increase check would have come at turn 813 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having jumping (0) You had 1499 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (436) You survived Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) glowhorn 1 O Prepared(0) detect traps 1 O Prepared(0) directive 1 O Prepared(0) swap weapon 1 O Prepared(0) shopping queen 1 O Prepared(0) over-ray 1 O Prepared(0) enchanterang 1 O Prepared(0) batman arsenal 1 O Not Ready(2188) jokerbane 1 O Prepared(0) call the police 1 O Prepared(0) dominate 1 O Prepared(0) re-taming 1 O Prepared(0) star digging 1 O Prepared(0) starwars friends 1 O Prepared(0) use the force luke 1 O Prepared(0) Discoveries Scrolls scroll of enchant armor (BASA MAINASA 1 MINETA MA AUCHA) scroll of identify (THERESA FLAUSCHEBUESCHEL MAY) scroll of healing (JUST FUCKING KILL ME NOW) scroll of mana (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) scroll of phase door (QUASH EM EXTENDED HITMAN SERVICE) scroll of standard id (IGNORANT WEATHER) scroll of cure (NNA GI NA ARA MKPURU AMU) * scroll of extra healing (PENDERFYNIAD ANGHYWIR) * scroll of greater mana restoration (SLEX NOW WITH TRANSVESTITE ROLE) Spellbooks spellbook of detect food (dark brown) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) high heels [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) devices [Grand Master] (max Grand Master) (25000 of 43200) searching [Grand Master] (max Grand Master) (25000 of 43200) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5403 of 12800) form VIII (Wedi) [Grand Master] (max Grand Master) (25000 of 43200) two-weapon combat [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) pick-axe [Legendary] (max Legendary) (25000 of 43200) short sword [Expert] (max Expert) (5400 of 12800) scimitar [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) paddle [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) dart [Expert] (max Expert) (5400 of 12800) boomerang [Legendary] (max Legendary) (25000 of 43200) whip [Master] (max Master) (12800 of 25000) unicorn horn [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) healing spells [Expert] (max Expert) (5400 of 12800) divination spells [Master] (max Master) (12800 of 25000) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Archeologist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.