Leeroy, lawful male tumblrer Artist --------+------- -- ...|.....$.....| .k |..........{.f.. |.............@| ---------------- [Leeroy the Paint Splotcher] St6 Dx12 Co7 In7 Wi8 Ch7 ArtTumMalLaw Dlvl:1 $0 HP18(18) Pw13(13) AC3 Exp1 T1 Stn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male tumblrer Artist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. lab coat named Enhancer - This is a piece of armor. Color: white. Material: cloth. Appearance: white coat. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). This cloak is highly useful as it provides all of the following: 3 points of magic cancellation, poison resistance and acid resistance. This is not a real artifact, and therefore it doesn't actually do anything special. # When using this technique, your thrown lightsaber will be able to fire invisible beams for a while. Use this technique? [yn] (n) # (2x) lab coat named Enhancer - This is a piece of armor. Color: white. Material: cloth. Appearance: white coat. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). This cloak is highly useful as it provides all of the following: 3 points of magic cancellation, poison resistance and acid resistance. This is not a real artifact, and therefore it doesn't actually do anything special. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 25 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 74% chance Amulet drop chance was reduced to 71% Tool drop chance was reduced to 61% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: body armor (turn 5) The following skill became untrainable if you tried to train it too early: body spells (turn 209) The following skill became untrainable after a while: occult spells (turn 54187) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 40129) Heavy curses were more common by 42% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 47000 Monster spawn increase reached its maximum at turn 113458 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 840790 The monster class that cannot be genocided was light The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: Lunar (freq bonus 12) The monster species that spawned more often: futz valence (freq bonus 12) The monster species that spawned more often: Inspector Kommissioner (freq bonus 3) The monster species that spawned more often: porter dark spore (freq bonus 9) The monster species that spawned more often: lethe force patch (freq bonus 24) The monster species that spawned more often: silky anteater (freq bonus 8) The monster species that spawned more often: satanic gnome (freq bonus 6) The monster species that spawned more often: porter yellow light (freq bonus 30) The monster species that spawned more often: doodad unimportance (freq bonus 6) The monster species that spawned more often: automatic large dog (freq bonus 14) The monster species that spawned more often: ghetto patch (freq bonus 8) The monster species that spawned more often: rain-guessing dragon (freq bonus 6) The monster species that spawned more often: phaser giant oread (freq bonus 6) The monster species that spawned more often: jungle ape (freq bonus 6) The monster species that spawned more often: elder thing (freq bonus 8) The monster species that spawned more often: red balrog (freq bonus 9) The monster species that spawned more often: effected humidifying (freq bonus 12) The monster species that spawned more often: oak sage (freq bonus 21) The monster species that spawned more often: battle scarred ronin (freq bonus 18) The monster species that spawned more often: New Kop (freq bonus 3) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 3) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster species that never randomly spawned: harpy The monster species that never randomly spawned: unaffected truncating The monster species that never randomly spawned: capricorn desperation The monster species that never randomly spawned: evilvariant ghost The monster species that never randomly spawned: slexual disease transmitter The monster species that never randomly spawned: ice shard The monster species that never randomly spawned: sand fisher The monster species that never randomly spawned: wereboar The monster species that never randomly spawned: Infested Shiere The monster species that never randomly spawned: baby beholder The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 15) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 20) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 18) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 28) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 9) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 3) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: single disenchant trap (freq bonus 3) Trap randomization happened for 1 in 944 traps Trap difficulty was increased by 4 Next attribute increase check would have come at turn 345 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were acid resistant You were stunned (0) You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (260) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) intrinsic roulette 1 O Prepared(0) swap weapon 1 O Prepared(0) time stop 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) fungoism 1 O Prepared(0) psycho force 1 O Prepared(0) kick in the nuts 1 O Prepared(0) beamsword 1 O Prepared(0) high-heeled sneakers 1 O Prepared(0) Discoveries Armor gauntlets of dexterity (paper gloves) lab coat (white coat) Scrolls scroll of healing (STUNT OF GHOST IS DIFFER) scroll of mana (AMERICA FIRST NETHACK SECOND) scroll of phase door (HITTING EVEN USED HAT MELO) scroll of standard id (DLOEAU) scroll of cure (FINNING SPIDGET) * scroll of extra healing (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) * scroll of greater mana restoration (TICHAMIRA ZVINO PANGUVA PAMAWERE) Potions potion of oil (starlight) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) high heels [Master] (max Master) (12800 of 25000) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Master] (max Master) (12800 of 25000) devices [Expert] (max Expert) (5400 of 12800) spirituality [Master] (max Master) (12800 of 25000) techniques [Master] (max Master) (12800 of 25000) sexy flats [Expert] (max Expert) (5400 of 12800) form V (Djem So) [Master] (max Master) (12800 of 25000) two-weapon combat [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Master] (max Master) (12800 of 25000) short sword [Expert] (max Expert) (5400 of 12800) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Master] (max Master) (12800 of 25000) dart [Expert] (max Expert) (5400 of 12800) Spellcasting Skills enchantment spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) chaos spells [Master] (max Master) (12800 of 25000) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Artist... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.