Leeroy, lawful male tumblrer Binder --------- ------- |a..............| +...........f@..| ----------------- [Leeroy the Exile] St11 Dx9 Co10 In9 Wi11 Ch9 BinTumMalLaw Dlvl:1 $0 HP13(13) Pw6(6) AC9 Exp1 T1 Stn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male tumblrer Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (2x) Pick an object. @ a human or elf or you (tumblrer binder called Leeroy, on a staircase) Accessing Pokedex entry for tumblrer... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: drain resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 90% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 66% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: axe (turn 57) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 96) The following skill became untrainable after a while: body spells (turn 37012) The following skill couldn't be trained before a certain turn number is reached: flail (turn 43339) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 99085 Monster spawn increase reached its maximum at turn 292874 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1984184 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: rub monster (freq bonus 8) The monster species that spawned more often: payable fluttery (freq bonus 22) The monster species that spawned more often: sophistry leaseholder (freq bonus 36) The monster species that spawned more often: unscarred sterilely (freq bonus 30) The monster species that spawned more often: azure puddle (freq bonus 11) The monster species that spawned more often: bloodseeker (freq bonus 60) The monster species that spawned more often: pulchritude glady capitate (freq bonus 26) The monster species that spawned more often: battle scarred ronin (freq bonus 24) The monster species that spawned more often: moloch syncom bluebook amounted foliar tourneyed (freq bonus 20) The monster species that spawned more often: uncrossed fating (freq bonus 24) The monster species that spawned more often: hidden fungus (freq bonus 20) The monster species that spawned more often: seven-feet we-sell (freq bonus 10) The monster species that spawned more often: sallied lachrymal (freq bonus 22) The monster species that spawned more often: creeping ruby gems (freq bonus 60) The monster species that spawned more often: chaos knight (freq bonus 52) The monster species that spawned more often: sketcher mineralogical (freq bonus 60) The monster species that spawned more often: killer kobold (freq bonus 81) The monster species that spawned more often: horse (freq bonus 40) The monster species that spawned more often: poison trove (freq bonus 36) The monster species that spawned more often: killer permamimic (freq bonus 22) The monster species that spawned more often: incidentally shoeing (freq bonus 30) The monster trait that was more common: monsters that growl (freq bonus 1) The monster species that never randomly spawned: Cullen wannabe The monster species that never randomly spawned: contamination boomer The monster species that never randomly spawned: explodestool The monster species that never randomly spawned: he shows him red The monster species that never randomly spawned: arced vivisectional The monster species that never randomly spawned: acehack horror The monster species that never randomly spawned: earth gas The monster species that never randomly spawned: five of clubs The monster species that never randomly spawned: mini triad The monster species that never randomly spawned: sniper turret The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 159) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 14) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 9) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 32) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 10) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 5) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 8) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 80) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this trap was always invisible: dywypi trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 11) Trap randomization happened for 1 in 272 traps Next attribute increase check would have come at turn 931 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having acid resistance (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (307) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (HELLO WORLD IM AWESOME) scroll of mana (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of phase door (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of standard id (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of cure (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) * scroll of extra healing (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN) * scroll of greater mana restoration (BEE VERSUS SPIDER THE CONTEST) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.