Leeroy, lawful male albae Paladin -.-.-- |....| |....| |....| |....| |d...| |.@..| ------ [Leeroy the Fighter of Law] St8 Dx19 Co16 In9 Wi10 Ch11 PalAlbMalLaw Dlvl:1 $0 HP28(28) Pw27(27) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 164 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 95% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: attack spells (turn 10) The following skill became untrainable if you tried to train it too early: polymorphing (turn 55) The following skill became untrainable after a while: spirituality (turn 58860) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 62023) Items were more likely to be generated cursed by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45269 Monster spawn increase reached its maximum at turn 153189 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2939648 The monster class that cannot be genocided was blob The monster class that was spawned more often: umber hulk (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 4) The monster species that spawned more often: ladylove inseparability (freq bonus 16) The monster species that spawned more often: confirming lovesick (freq bonus 8) The monster species that spawned more often: very mean robber (freq bonus 5) The monster species that spawned more often: serbian boss (freq bonus 12) The monster species that spawned more often: master death orc (freq bonus 16) The monster species that spawned more often: taker patch (freq bonus 24) The monster species that spawned more often: Undead Lieutenant (freq bonus 8) The monster species that spawned more often: cadmium cistern (freq bonus 8) The monster species that spawned more often: fiendish hobgoblin (freq bonus 8) The monster species that spawned more often: platinum patch (freq bonus 5) The monster species that spawned more often: cowde (freq bonus 10) The monster species that spawned more often: banded golem (freq bonus 12) The monster species that spawned more often: stinger (freq bonus 24) The monster species that spawned more often: betrothal enclosure (freq bonus 12) The monster species that spawned more often: wide eye type (freq bonus 3) The monster species that spawned more often: Spearfish of Sorrow (freq bonus 4) The monster species that spawned more often: lawful pupil (freq bonus 10) The monster species that spawned more often: islet wrestled (freq bonus 12) The monster species that spawned more often: black and white force fungus (freq bonus 6) The monster species that spawned more often: brown ooze (freq bonus 18) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 6) The monster species that never randomly spawned: hc bride The monster species that never randomly spawned: special growth The monster species that never randomly spawned: radiant force fungus The monster species that never randomly spawned: wailing spirit The monster species that never randomly spawned: transshipment rancidifying The monster species that never randomly spawned: abductor scorepad The monster species that never randomly spawned: Shudde Mell The monster species that never randomly spawned: whirlier exhalent The monster species that never randomly spawned: polarizer blocker The monster species that never randomly spawned: saprophytically emaciated The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 28) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 284) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 18) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 176) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 14) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 6) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 14) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 89) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: amulet of enemy saving (undertow) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: covetousness trap (freq bonus 1) Trap randomization happened for 1 in 209 traps Trap difficulty was increased by 35 Next attribute increase check would have come at turn 444 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (87) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (failuncap helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (MARRIED THE LIGHT) scroll of mana (RANTING BACILLUS) scroll of phase door (LDL 750 MG SLASH DL) scroll of standard id (PUTO FER LO) scroll of cure (THRESH EM EXTENDED FARMING) * scroll of extra healing (CASH EM EXTENDED PAYDAY LOAN SERVICE) * scroll of greater mana restoration (LEGEND OF FH BREATH OF THE DANK) Spellbooks spellbook of force bolt (unavailable) Rings ring of warning (glittery) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.