Leeroy, lawful male redguardian Thalmor ------ |..|.| ----....| --- --......----.-- ---. |...|..-----...|.|.... ... --.}----- --........>.......... --..- .......[..--........- |.@.. ..... }-------.<.|... |-@.. .... |..---.- .|M..- -.. ---- ......| |..| ..*...|...--- -}.-- .............. |...| -.............. --... ..|. --..}--..... --.....[...} }....[.....- ........ ... .}.- [Leeroy the Whitegold Ambassador] St12 Dx11 Co11 In14 Wi10 Ch9 ThaRedMalLaw Min:4 $76 HP-1(62) Pw39(39) AC1 Exp5 T1776 Hun Latest messages It doesn't seem at all sickening, though... You miss the ogre mummy. (2x) The ogre mummy misses. Your elven mithril-coat blocks the ogre mummy's attack. You miss the ogre mummy. (2x) The ogre mummy claws you! (2x) You miss the ogre mummy hopelessly. You miss the ogre mummy. (3x) Your elven mithril-coat blocks the ogre mummy's attack. The ogre mummy claws you! You miss the ogre mummy. (2x) The ogre mummy claws you! (2x) You miss the ogre mummy. (2x) The ogre mummy claws you! (2x) You miss the ogre mummy. (2x) The ogre mummy claws you! (2x) You hear the howling of the CwnAnnwn... You miss the ogre mummy. (2x) The ogre mummy claws you! You die... Your inventory Weapons a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} o - a blessed +2 knout {7} r - an uncursed +0 orcish short sword (wielded in other hand) {12} s - a cursed -3 orcish dagger {4} t - an uncursed +0 crossbow {20} u - 34 cursed +0 crossbow bolts {1} v - 8 cursed +0 darts {0} B - 3 uncursed +0 orcish spears {36} C - 33 uncursed +0 darts {0} J - an uncursed poisoned +0 dart {0} N - a cursed -2 crossbow {20} O - 24 uncursed +0 crossbow bolts {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} p - an uncursed +0 pair of plasteel boots (being worn) {2} H - a cursed -1 pair of leather gloves (being worn) {4} I - an uncursed +0 chain mail {120} K - an uncursed +0 leather armor {60} P - an uncursed +0 scale mail {100} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} j - a blessed scroll of standard id {0} l - an uncursed finalized scroll of enchant weapon {0} w - a cursed scroll of healing {0} x - a cursed scroll of blank paper {0} y - a cursed finalized scroll of enchant armor {0} E - an uncursed scroll of enchant armor {0} Rings F - an uncursed +2 ring of gain dexterity {0} Wands m - an uncursed wand of digging (6:7) {0} Tools n - an uncursed chest {750} q - a blessed bell {0} A - an uncursed oilskin sack {5} Gems L - a cursed +0 worthless piece of black glass {1} Q - an uncursed +0 worthless piece of white glass {1} The chest is empty. The oilskin sack is empty. Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 19 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: speed You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 109 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 68% Armor drop chance was reduced to 92% Tool drop chance was reduced to 98% Food drop chance was reduced to 74% Monster death drops spawned with only 93% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: sexy flats (turn 105) The following skill became untrainable if you tried to train it too early: scimitar (turn 3723) The following skill became untrainable after a while: body spells (turn 35557) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 35158) Items were more likely to be generated cursed by 25% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 150146 Monster spawn increase reached its maximum at turn 193545 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1961026 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: wrinkled force patch (freq bonus 30) The monster species that spawned more often: snow king (freq bonus 9) The monster species that spawned more often: weapon cube (freq bonus 2) The monster species that spawned more often: admirer linearly (freq bonus 6) The monster species that spawned more often: jamming broiling (freq bonus 6) The monster species that spawned more often: bronze gargoyle (freq bonus 16) The monster species that spawned more often: amusing type (freq bonus 12) The monster species that spawned more often: renegotiable dismount (freq bonus 6) The monster species that spawned more often: bleeding beam (freq bonus 3) The monster species that spawned more often: swamp wight (freq bonus 9) The monster species that spawned more often: flagstone circulation (freq bonus 18) The monster species that spawned more often: integral stalk (freq bonus 12) The monster species that spawned more often: negative shade (freq bonus 4) The monster species that spawned more often: green draconian (freq bonus 18) The monster species that spawned more often: fuck ghost (freq bonus 3) The monster species that spawned more often: Smaug the ADOM Hurthling (freq bonus 20) The monster species that spawned more often: fillen growth (freq bonus 12) The monster species that spawned more often: old blood dragon (freq bonus 10) The monster species that spawned more often: pit bull (freq bonus 3) The monster species that spawned more often: ood nymph (freq bonus 8) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster species that never randomly spawned: spliceshee The monster species that never randomly spawned: disgusting lich The monster species that never randomly spawned: senser The monster species that never randomly spawned: separation pinball unperturbable animist The monster species that never randomly spawned: pain star The monster species that never randomly spawned: mind mold The monster species that never randomly spawned: elven centaur The monster species that never randomly spawned: shaped mushroom The monster species that never randomly spawned: yellow mushroom patch The monster species that never randomly spawned: unburned galvanizing The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 46) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 19) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 10) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 16) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 6) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 15) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 5) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 7) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 31) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 24) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: platinum spell stone (gray) The RNG hath decreed that this trap was always invisible: doorning trap The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 4) Trap randomization happened for 1 in 383 traps Next attribute increase check would have come at turn 1898 Strength training was 50 Dexterity training was 14 Wisdom training was 5 Constitution training was 34 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had the following problem: Your display failed. (548) You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having speed (0) You saw invisible You had infravision You had 223 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword stone (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (breath control helmet) * skullcap (knowledgeable helmet) * flack helmet (green bowel) * crystal helm (kitchen hat) * mining helm (anti-government helmet) * field helm (dim colored helmet) * helm of safeguard (great helmet) * war hat (precious helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (multilinguitis gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel toed boots) * field boots (hot boots) * boots of safeguard (nature boots) Scrolls scroll of healing (PANEMORFA TRAVMATA) scroll of mana (TWAS BRILLIG) scroll of phase door (HALLS OF MANDOS) scroll of standard id (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of cure (REDEM SHIN) * scroll of extra healing (THE RESULT IS THE FRUIT) * scroll of greater mana restoration (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of blank paper (unlabeled) scroll of enchant weapon (MEGAKILL HOLYSHIT KILLINGSPREE) scroll of enchant armor (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) Rings ring of gain dexterity (ivory) Wands wand of digging (long) Tools chest (wooden container) oilskin sack (bag) Gems worthless piece of black glass (black) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Voluntary challenges You eaten 10 times You eaten food with animal by-products 8 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 36 times You killed 27 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (24 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (8 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (24 of 160) broadsword [Basic] (max Expert) (44 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...