Leeroy, chaotic male albae Zyborg --------- |d@:..... |.......| |........ ----+---- [Leeroy the Tin Can] St14 Dx10 Co16 In11 Wi12 Ch10 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:3) {0} Tools b - an uncursed +1 green lightsaber (1396) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 200 Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 34% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 71% Tool drop chance was reduced to 29% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: matter spells (turn 18) The following skill became untrainable if you tried to train it too early: implants (turn 1292) The following skill became untrainable after a while: missile weapons (turn 61327) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 17532) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54103 Monster spawn increase reached its maximum at turn 190063 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6311086 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: palate sparable (freq bonus 48) The monster species that spawned more often: forest maggot (freq bonus 18) The monster species that spawned more often: stealatrice (freq bonus 18) The monster species that spawned more often: successful entertainer (freq bonus 6) The monster species that spawned more often: tank breaker (freq bonus 2) The monster species that spawned more often: arrogating impermanence (freq bonus 12) The monster species that spawned more often: spore mushroom (freq bonus 4) The monster species that spawned more often: Sofia's leather pump (freq bonus 4) The monster species that spawned more often: ultra white rat (freq bonus 6) The monster species that spawned more often: superpete (freq bonus 6) The monster species that spawned more often: cartoonist lowered (freq bonus 8) The monster species that spawned more often: ammo commy (freq bonus 18) The monster species that spawned more often: goomba (freq bonus 15) The monster species that spawned more often: scarlet force fungus (freq bonus 4) The monster species that spawned more often: wind growth (freq bonus 8) The monster species that spawned more often: bricking demon (freq bonus 18) The monster species that spawned more often: lull ghost (freq bonus 6) The monster species that spawned more often: blood fly (freq bonus 15) The monster species that spawned more often: maffia bedumb brisking (freq bonus 12) The monster species that spawned more often: silver mushroom (freq bonus 6) The monster trait that was more common: monsters that can tunnel (freq bonus 6) The monster trait that was more common: monsters that never move (freq bonus 4) The monster species that never randomly spawned: airliner maltese The monster species that never randomly spawned: ancient of randomization The monster species that never randomly spawned: rapidash The monster species that never randomly spawned: few accelerator monodic The monster species that never randomly spawned: subway wight The monster species that never randomly spawned: harassed bravest copular The monster species that never randomly spawned: blue beetle The monster species that never randomly spawned: multicolor bulb The monster species that never randomly spawned: novice nurse The monster species that never randomly spawned: cola eel The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 22) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 16) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 23) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 13) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 23) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 2) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 4) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 18) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 5) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: techcap trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 2) Trap randomization happened for 1 in 413 traps Trap difficulty was increased by 71 Next attribute increase check would have come at turn 651 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (569) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (SEVEN MINUS) scroll of mana (HIGH RATE LOWER VOLTAGE IS LOW) scroll of phase door (TOP SECRET DO NOT READ) scroll of standard id (SHELF ON THE ELF) scroll of cure (NIOQUO TARGO) * scroll of extra healing (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) * scroll of greater mana restoration (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) Wands wand of solar beam (locust) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.