Leeroy, chaotic male albae Zyborg ------------ |.....@f...| |..........| |..........| |..........| |T.........| |..........| ---.-----.-- [Leeroy the Tin Can] St12 Dx12 Co12 In13 Wi10 Ch6 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: searching You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 143 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 150 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 79% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 32% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: short sword (turn 7) The following skill became untrainable if you tried to train it too early: protection spells (turn 1210) The following skill became untrainable after a while: matter spells (turn 46988) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 32601) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37618 Monster spawn increase reached its maximum at turn 113031 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 636270 The monster class that cannot be genocided was snake The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: undead doll mistress (freq bonus 64) The monster species that spawned more often: hierarchy tapeline voucherable (freq bonus 18) The monster species that spawned more often: dark elven warrior (freq bonus 14) The monster species that spawned more often: stalker girl (freq bonus 18) The monster species that spawned more often: edger dunderpate flagstaff (freq bonus 6) The monster species that spawned more often: agent black warp fungus (freq bonus 9) The monster species that spawned more often: gain floored (freq bonus 15) The monster species that spawned more often: guardian (freq bonus 16) The monster species that spawned more often: sap jelly (freq bonus 6) The monster species that spawned more often: bagurom (freq bonus 36) The monster species that spawned more often: tree mushroom (freq bonus 6) The monster species that spawned more often: slimy spore (freq bonus 12) The monster species that spawned more often: mutated snow ant (freq bonus 14) The monster species that spawned more often: wood troll (freq bonus 7) The monster species that spawned more often: snap-dragon-fly (freq bonus 10) The monster species that spawned more often: Banpei-kun (freq bonus 48) The monster species that spawned more often: vulturebear (freq bonus 12) The monster species that spawned more often: super elemental (freq bonus 10) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 24) The monster species that spawned more often: inscription sarcasm (freq bonus 32) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 8) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 16) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster species that never randomly spawned: buddha consecratory meticulosity The monster species that never randomly spawned: pharaoh The monster species that never randomly spawned: etherize burnable The monster species that never randomly spawned: stoning trove The monster species that never randomly spawned: giant monkey The monster species that never randomly spawned: Kiddy Kong The monster species that never randomly spawned: corrosive grue The monster species that never randomly spawned: implicitly unraveled The monster species that never randomly spawned: phaser mold The monster species that never randomly spawned: bastardizing laved The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 17) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 25) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 18) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 10) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 9) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 7) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 4) Trap randomization happened for 1 in 89 traps Trap difficulty was increased by 90 Next attribute increase check would have come at turn 863 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (338) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (MA MILLOCOR) scroll of mana (SMUTSIKA SKOEKA) scroll of phase door (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of standard id (FINGER OF DEATH SELFZAP) scroll of cure (0000000000 65535 F) * scroll of extra healing (DNETHACK HAS HIGH HEELSES) * scroll of greater mana restoration (MIMIMIMIMIMIMIMIMIMIMI) Wands wand of solar beam (quadratic) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.