Leeroy, chaotic male albae Zyborg ----- |.{.| ....| |..d. |.@.| -.--- [Leeroy the Tin Can] St13 Dx8 Co17 In12 Wi9 Ch4 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: teleport control You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 35 Wand identification only worked 3 times out of 20 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 61% Armor drop chance was reduced to 73% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: divination spells (turn 24) The following skill became untrainable if you tried to train it too early: bow (turn 319) The following skill became untrainable after a while: body armor (turn 23318) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 35307) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22148 Monster spawn increase reached its maximum at turn 134385 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1976072 The monster class that cannot be genocided was snake The monster class that was spawned more often: orc (freq bonus 8) The monster species that spawned more often: umbra stalk (freq bonus 11) The monster species that spawned more often: dogift (freq bonus 12) The monster species that spawned more often: bright violet growth (freq bonus 20) The monster species that spawned more often: bloody lawyer (freq bonus 40) The monster species that spawned more often: frightening creep (freq bonus 20) The monster species that spawned more often: Rhan-Tegoth (freq bonus 13) The monster species that spawned more often: werepenetrator (freq bonus 66) The monster species that spawned more often: immobile patch (freq bonus 30) The monster species that spawned more often: kopyguard (freq bonus 22) The monster species that spawned more often: aquatic elven warrior (freq bonus 66) The monster species that spawned more often: accursed draconian (freq bonus 18) The monster species that spawned more often: forest wolf (freq bonus 10) The monster species that spawned more often: purple dragon (freq bonus 26) The monster species that spawned more often: autofarm brown pudding (freq bonus 36) The monster species that spawned more often: phaser growth (freq bonus 120) The monster species that spawned more often: wind fungus (freq bonus 36) The monster species that spawned more often: wallaby (freq bonus 33) The monster species that spawned more often: rando (freq bonus 12) The monster species that spawned more often: discharger eye (freq bonus 40) The monster species that spawned more often: vicar proctoscopically (freq bonus 22) The monster trait that was more common: monsters that are unsolid (freq bonus 7) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 12) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster species that never randomly spawned: Anja's sneaker The monster species that never randomly spawned: knickknack involute The monster species that never randomly spawned: unicorn skeleton The monster species that never randomly spawned: releasable wanderlust The monster species that never randomly spawned: elven archer The monster species that never randomly spawned: plasma mold The monster species that never randomly spawned: colorless patch The monster species that never randomly spawned: Tomas The monster species that never randomly spawned: somberly rattier The monster species that never randomly spawned: GI trooper The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 6) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 11) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 14) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 13) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 6) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 56) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 11) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 6) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 94) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 73) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 1) Trap randomization happened for 1 in 717 traps Next attribute increase check would have come at turn 873 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (484) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of mana (A HOT SINGLE MAHOU SHOUJO) scroll of phase door (SO INFERO NO) scroll of standard id (XOR OTA) scroll of cure (BURPHACK IS MUCH MORE EVIL THAN SLEX) * scroll of extra healing (PROFUSE WAXWORKS) * scroll of greater mana restoration (HELP A HO) Wands wand of solar beam (writhing) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.