Leeroy, chaotic male albae Zyborg ### #,# --------##--------- --.------------- |{.....-,,|...{...| |..............| --------------- |......|#,...<....| --------- |..............| ##|%.Z.Z........| |......|##|.......| |..{....| ##|.....|........| #`ZZIZ%.Z..Z..Z.| |......| |....{..| |.......|##,-..............| ##,|`..ZZ.Z..Z...| ---|---- |...._..| ##|.......|,,,|..............| ##kH#..ZZZ.Z.Z....| #,,# -|------- #,........|,##--------|-------###`@##Z$Z.Z.Z.Z..).| ####,## #,#########,--.------,, #,,,,,,,,####,,,,,,## Z.ZZZ.Z.Z..Z.| ##,,,,# #,,,,,,,,,,,,,,,,,,,,,# ##,,,,,#,##,,,###### Z $..........| #,,############,#,#######,##,#####,# --.-----,##,### Z ...Z..ZZ.Z.| ---|----,,,,,,,,,,#,,### #,##,,# ##,# |...`...,,,`# Z ........$Z| |......-,###########,,,## #,##-.---,,# |......|,### ..ZZ!ZZ.Z.| |......|## ###,,` #,# |...|,# |..`...|## ZZ....Z....| |......| ----------,# |...|,# |......| Z Z ...ZZ....| |......| |......>.|,# |...|,# |......| ZZZ .Z..Z...| |..{...| |........|,# |...-,# -------- ZZ......| |......| |.........,# -----## --------- -------- ----------## [Leeroy the Metal Man] St14 Dx15 Co13 In10 Wi11 Ch9 ZybAlbMalCha Dlvl:4 $81 HP-3(106) Pw104(104) AC7 Exp8 T2670 Latest messages [-11 -> 34] Pick an object. H a giant humanoid (ice block) (base level 10) (male) Accessing Pokedex entry for ice block... Base statistics of this monster type: Base level = 10, difficulty = 15, AC = 3, magic resistance = 10, alignment -3. Normal speed (12). Normal generation, with frequency 1. Resists cold, hits as a +2 weapon. Conveys cold resistance. Big, genocidable, carnivorous. Is a giant. Has infravision. Can be seen with infravision. Can pick up and throw rocks. Origin: Joke monster. Is a valid polymorph form. Attacks: 2d12, uses weapon - freezes you solid You miss the ice block. (2x) The porter rock kobold wields a crude dagger {4}! The porter rock kobold throws a dart! You are hit by a dart. [-3 -> 31] The ice block picks up a boulder {9000}. The ice block hits you! [-22 -> 9] Warning: HP low! The porter rock kobold picks up 3 yellowish brown gems {3}. The porter rock kobold picks up a ring of timely backup {0}. The porter rock kobold thrusts his crude dagger. The porter rock kobold hits you! [-5 -> 5] Warning: HP low! The ice block hits you! You die... Your inventory Weapons n - an uncursed +0 orcish short sword {12} A - an uncursed +0 sling {2} C - 2 uncursed +0 orcish spears {24} D - the uncursed +0 heavy hammer named Warforger (wielded in other hand) {24} H - 3 uncursed +0 darts {0} P - an uncursed +0 dagger {4} Armor a - an uncursed +1 plate mail {200} l - an uncursed +0 orcish helm {12} L - the uncursed +0 elven mithril-coat named Stealth Suit {60} Comestibles k - an invisible uncursed fortune cookie {0} q - a cursed pear {0} x - an uncursed eucalyptus leaf {0} z - 2 cursed cream pies {0} F - 2 uncursed carrots {0} O - an uncursed food ration {0} Q - an uncursed tripe ration {0} Scrolls f - 4 uncursed scrolls of mana {0} g - 4 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} S - a blessed scroll of healing {0} Potions E - an uncursed finalized potion of see invisible {0} Wands d - an uncursed wand of solar beam (0:1) {0} v - a cursed wand of extra healing (0:0) {0} M - an uncursed wand of fear (0:2) {0} Tools b - a blessed +1 green lightsaber (891) (lit) (weapon in hand) {24} c - 20 uncursed diodes {20} j - an uncursed large box {500} B - an uncursed +0 torch (642) {20} K - a * uncursed mirror {0} Gems G - 2 uncursed +0 worthless pieces of black glass {2} The large box is empty. Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: regeneration You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 97 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 45% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: axe (turn 19) The following skill became untrainable if you tried to train it too early: protection spells (turn 529) The following skill became untrainable after a while: saber (turn 14088) The following skill couldn't be trained before a certain turn number is reached: knife (turn 20561) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 55182 Monster spawn increase reached its maximum at turn 288703 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4230155 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: sand wall (freq bonus 4) The monster species that spawned more often: black dragon (freq bonus 36) The monster species that spawned more often: ebony colony (freq bonus 30) The monster species that spawned more often: yellow mushroom patch (freq bonus 12) The monster species that spawned more often: the Rat King (freq bonus 8) The monster species that spawned more often: nether mold (freq bonus 24) The monster species that spawned more often: multi-hued colony (freq bonus 8) The monster species that spawned more often: neekerbreeker (freq bonus 12) The monster species that spawned more often: jurassic triceratops (freq bonus 8) The monster species that spawned more often: flying caterwaul (freq bonus 5) The monster species that spawned more often: shrub thorn (freq bonus 24) The monster species that spawned more often: gug (freq bonus 12) The monster species that spawned more often: high warp fungus (freq bonus 8) The monster species that spawned more often: inconsequentially impassable (freq bonus 6) The monster species that spawned more often: ebony mushroom (freq bonus 24) The monster species that spawned more often: chloroform ripper (freq bonus 18) The monster species that spawned more often: Daughter Lily (freq bonus 27) The monster species that spawned more often: cerulean mold (freq bonus 8) The monster species that spawned more often: wereworm (freq bonus 30) The monster species that spawned more often: nonstable stowage (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 6) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 6) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster species that never randomly spawned: goldfish The monster species that never randomly spawned: venustoise The monster species that never randomly spawned: Crabbius The monster species that never randomly spawned: freeze bug The monster species that never randomly spawned: Fierna The monster species that never randomly spawned: cross kobold The monster species that never randomly spawned: Elena's combat boot The monster species that never randomly spawned: redo munch The monster species that never randomly spawned: blue warp patch The monster species that never randomly spawned: black mamba The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 43) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 12) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 8) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 20) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 9) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this trap was always invisible: pain trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 9) Trap randomization happened for 1 in 224 traps Next attribute increase check would have come at turn 3893 Strength training was 25 Dexterity training was 31 Wisdom training was 7 Constitution training was 34 You were magic-protected You were heterosexual You were prevented from having regeneration (0) You were prevented from drunken boxing (0) You were warned of undead You had 1929 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 8 R LIMIT(0) weapon practice 8 R LIMIT(853) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) blood ritual 8 R LIMIT(0) ward against lightning 6 O LIMIT(0) charge saber 4 R LIMIT(0) reinforce memory 2 O LIMIT(0) Discoveries Artifacts Warforger [neutral heavy hammer] Weapons orcish short sword (crude short sword) orcish spear (crude spear) Armor orcish helm (iron skull cap) Scrolls scroll of healing (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of mana (ELF CANT TO BE POISONING) scroll of phase door (ERIKISEPHEARARACHARAPHTHISKERA) scroll of standard id (OGRANICHENIYE SAPOGI) scroll of cure (SO LIEBER FLAUSCHIGER REGEN) * scroll of extra healing (SO QUE SWING) * scroll of greater mana restoration (BUY C1AL1S CHEAP HERE) scroll called enchant armor (ELL HUROZUNTEL WHOTISPECI) Potions potion of see invisible (mint) Rings ring of timely backup (chrysoberyl) Wands wand of solar beam (quivering) wand of fear (persimmon wood) wand of extra healing (alabaster) Tools green lightsaber (lightsaber) diode (two-wired thing) large box (wooden box) mirror (looking glass) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 4 times You have communicated with the gods 7 times You never prayed to the gods You hit with a wielded weapon 132 times You killed 86 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (13 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (13 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (24 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (31 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (7 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (14 of 20) form II (Makashi) [Unskilled] (max Expert) (10 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (7 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (41 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (46 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (95 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg...