Leeroy, chaotic male albae Zyborg ###------------ #,,.........<.| -----------------#,#|{.........| |...............-,,#--+--------- |...............|### |...............-,## -----|---------.-,,# #,# #,,#,# ######,# ##,#,`# ###,,,,,,# #,,,,, ######,,,###### ####,, #,,,,*,## . ----.------------------- . |......................| |....|Z................| |....@...........>.....| ------------------------ [Leeroy the Metal Man] St12 Dx16 Co13 In13 Wi15 Ch7 ZybAlbMalCha Dlvl:3 $457 HP0(98) Pw94(94) AC-11 Xp7/972 Wt291/1780 T1905 Fea Latest messages The solar beam hits you! The irradiation hurts like hell! [-18 -> 31] You miss the superthief. The superthief zaps a wand of solar beam! The solar beam hits you! The irradiation hurts like hell! [-6 -> 25] The solar beam bounces! The solar beam hits you! The irradiation hurts like hell! albae, your life force is running out. [-19 -> 6] Warning: HP low! The solar beam misses the superthief. You miss the superthief. The superthief zaps a wand of solar beam! The solar beam hits you! The irradiation hurts like hell! You die... Your inventory Weapons t - an uncursed +0 sling {2} w - 20 uncursed +0 crossbow bolts {0} Armor a - an uncursed +1 plate mail (being worn) {200} y - a cursed -2 pair of high-scoring heels (being worn) {8} Comestibles l - 3 uncursed melons {0} o - an uncursed food ration {0} r - an uncursed tripe ration {0} B - an uncursed fortune cookie {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 4 uncursed scrolls of standard id {0} j - a cursed scroll of extra healing {0} q - an uncursed finalized scroll of random enchantment {0} s - a cursed scroll of identify {0} z - a cursed scroll of standard id {0} Spellbooks m - an uncursed spellbook of wizard lock (0:1) {0} Potions n - an uncursed potion of extreme power {0} Tools b - an uncursed +1 green lightsaber (1020) (lit) (weapon in hand) {24} c - 20 uncursed diodes {20} u - an uncursed +2 bronze pick {32} x - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were piously aligned Your alignment was 24 Your max alignment was 25 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: burnopathy You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 29 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 81% Tool drop chance was reduced to 58% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: hammer (turn 19) The following skill became untrainable if you tried to train it too early: polearms (turn 42) The following skill became untrainable after a while: chaos spells (turn 39866) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 46300) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70744 Monster spawn increase reached its maximum at turn 143426 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 17216955 The monster class that cannot be genocided was nymph The monster class that was spawned more often: elemental (freq bonus 6) The monster species that spawned more often: coolish anaesthetist protest (freq bonus 28) The monster species that spawned more often: decomposer (freq bonus 8) The monster species that spawned more often: technicolor ambitiously allegorically foliate arousing (freq bonus 80) The monster species that spawned more often: mash ogre lord (freq bonus 18) The monster species that spawned more often: Seyll Auzkovyn (freq bonus 10) The monster species that spawned more often: shaped colony (freq bonus 64) The monster species that spawned more often: pustulent force patch (freq bonus 9) The monster species that spawned more often: bionic naga (freq bonus 10) The monster species that spawned more often: lethe slime (freq bonus 27) The monster species that spawned more often: bone beetle (freq bonus 28) The monster species that spawned more often: ytterbic catalpa (freq bonus 14) The monster species that spawned more often: fire boar (freq bonus 18) The monster species that spawned more often: protected nazgul (freq bonus 42) The monster species that spawned more often: ivory monk (freq bonus 18) The monster species that spawned more often: assailant (freq bonus 30) The monster species that spawned more often: gradable rebounding (freq bonus 52) The monster species that spawned more often: breakoff warp fungus (freq bonus 42) The monster species that spawned more often: legion devil zapper (freq bonus 18) The monster species that spawned more often: dragon geist (freq bonus 14) The monster species that spawned more often: meddler pseudoclassical (freq bonus 60) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 24) The monster species that never randomly spawned: metal scorpion The monster species that never randomly spawned: scandaled yawling The monster species that never randomly spawned: Armed Kop Kleever The monster species that never randomly spawned: werestalker The monster species that never randomly spawned: nautilus engineer The monster species that never randomly spawned: memo patch The monster species that never randomly spawned: tome of destruction The monster species that never randomly spawned: like-like The monster species that never randomly spawned: party mushroom The monster species that never randomly spawned: vampiric spore The monster class that more likely to generate with musable stuff: Zouthern animal The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 15) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 18) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 309) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 3) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 16) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 12) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 11) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 10) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 3) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 13) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 4) Trap randomization happened for 1 in 309 traps Next attribute increase check would have come at turn 2952 Strength training was 12 Dexterity training was 6 Wisdom training was 2 Constitution training was 12 You were magic-protected You were stricken with fear (56) You had the following problem: The game continuously spawns spacewars monsters and nasty traps. (0) You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from drunken boxing (0) You were prevented from having burnopathy (0) You were aware of the presence of something You were warned of undead You had 1750 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 58% 84% Techniques known in the end Name Level Status dazzle 7 R Prepared(0) weapon practice 7 R Soon(30) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) blood ritual 7 R Prepared(0) spirit bomb 5 O Prepared(0) charge saber 3 R Prepared(0) iron skin 1 O Prepared(0) Discoveries Armor high-scoring heels (heap of shit boots) Scrolls scroll of healing (MANANNANMACLIR) scroll of mana (BAYARD WENZEL) scroll of phase door (MAX 300) scroll of standard id (IEO BELPHENO) scroll of cure (WE WILL HURT YOU) * scroll of extra healing (DESPAIR OF ELFERIA) * scroll of greater mana restoration (TINKERBELL HERE TO KICK UR ASS) scroll of flood (FROBOZZ MAGIC SCROLL CO) scroll of random enchantment (TUFFA YUF) scroll of identify (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) Spellbooks spellbook of wizard lock (god-given) Potions potion of extreme power (unnatural) Wands wand of solar beam (marble) wand of clone monster (walnut) Tools green lightsaber (lightsaber) diode (two-wired thing) oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 69 times You killed 52 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (3 of 20) general combat [Unskilled] (max Expert) (6 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (26 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (7 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (13 of 20) form II (Makashi) [Unskilled] (max Expert) (16 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (9 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (104 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg...