Leeroy, lawful male doppelganger Paladin --------------- |(............| +...l.......@d| |....?........| |.............| ..............| --------.------ [Leeroy the Fighter of Law] St4 Dx7 Co10 In6 Wi8 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: manaleech You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 36% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 97% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 98% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 54% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: petkeeping (turn 91) The following skill became untrainable if you tried to train it too early: shield (turn 336) The following skill became untrainable after a while: sling (turn 51558) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 18618) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 21135 Monster spawn increase reached its maximum at turn 285578 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 902796 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: ten of diamonds (freq bonus 20) The monster species that spawned more often: matador quietism (freq bonus 15) The monster species that spawned more often: black beam (freq bonus 8) The monster species that spawned more often: highway sharpshooter (freq bonus 18) The monster species that spawned more often: werecombatstiletto (freq bonus 10) The monster species that spawned more often: crowned ticktock lissom recoiler (freq bonus 36) The monster species that spawned more often: cloaked xorn (freq bonus 15) The monster species that spawned more often: tinseled trouble since quantum lube (freq bonus 10) The monster species that spawned more often: undiscoverable baulkiest (freq bonus 36) The monster species that spawned more often: decayed fungus (freq bonus 5) The monster species that spawned more often: pustulent force patch (freq bonus 24) The monster species that spawned more often: toxic patch (freq bonus 36) The monster species that spawned more often: adventurer naga hatchling (freq bonus 6) The monster species that spawned more often: kamehameha fighter (freq bonus 21) The monster species that spawned more often: unimaginable prevent (freq bonus 21) The monster species that spawned more often: void colony (freq bonus 20) The monster species that spawned more often: real mana hound (freq bonus 12) The monster species that spawned more often: Paimon (freq bonus 24) The monster species that spawned more often: ballas (freq bonus 4) The monster species that spawned more often: worldwide accountancy replay (freq bonus 4) The monster trait that was more common: monsters that have no limbs (freq bonus 6) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 9) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 12) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 2) The monster species that never randomly spawned: sterility annual The monster species that never randomly spawned: tiring col The monster species that never randomly spawned: skunk The monster species that never randomly spawned: small chimpanzee The monster species that never randomly spawned: venom fungus The monster species that never randomly spawned: quantum growth The monster species that never randomly spawned: Inspector Keelhauler The monster species that never randomly spawned: idem weeny The monster species that never randomly spawned: remailed squooshing ecumenicalism The monster species that never randomly spawned: abbreviator rambled The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 4) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 65) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 12) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 18) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 7) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 25) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 100) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 4) Trap randomization happened for 1 in 674 traps Next attribute increase check would have come at turn 447 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having stunnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (176) You survived Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tasseled helmet) leather gloves (slit gloves) low boots (walking shoes) Scrolls scroll of healing (NAMEEXPERIENCEGOLDTIME) scroll of mana (WPROWADZIC BRAMY PIEKIELNE) scroll of phase door (10 SD) scroll of standard id (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of cure (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) * scroll of extra healing (TRASH GRENINJA) * scroll of greater mana restoration (PAPOU) Spellbooks spellbook of remove curse (solid) Rings ring of warning (styropor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.