Leeroy, chaotic male albae Zyborg -------------------------------------------------- ----------- |................................................| |.>.......| |.------------...........-----------------------.| |.<.......|## |.|.....|....|.-------...|......|..............|.| ----------.,##|.|.....|....|.|(((((|...|......|..............|.| ###,#|%|.... |....|.|(((((|...|......|.........[....|.| ##,|%|.. ...|.|.... |...|......|---------|-----.| ##...|-------|--.--|----...-----|--................| #.......................{.........................| |.--[---------|--................-----------`....| |.|......| ....|..--|----|----.@-..+.!+$$=|-|--.| Z |)|......|!.!!..|[.|.... |.. |@.|../.%[!..|...|.| |.|..[...|!!!!!.|.)|(((((|....|..|..[+/?=!*|...|.| |.|......|!.!.!.|.*|(((((|....|..| [%!!.+$)|...|.| |.---------------[.------------..---------------.| |.............[.......*..........................| --------------------------------.----------------- [Leeroy the Metal Man] St17 Dx14 Co13 In14 Wi9 Ch8 ZybAlbMalCha Dlvl:5 $2074 HP-8(109) Pw63(112) AC-8 Xp9/2891 Wt1432/2140 T3678 Hun Latest messages [-6 -> 73] What do you want to zap? [dwIY or ?*] In what direction? [hykulnjb><] The solar beam hits Tuktoyaktuk! The solar beam bounces! Tuktoyaktuk swings her shotgun. Tuktoyaktuk hits you! [-10 -> 63] Tuktoyaktuk swings her shotgun. Tuktoyaktuk hits you! [-8 -> 55] What do you want to zap? [dwIY or ?*] In what direction? [hykulnjb><] The solar beam hits Tuktoyaktuk! The solar beam bounces! Tuktoyaktuk fires 3 shotgun shells! You are hit by the 1st shotgun shell! [-32 -> 24] You are hit by the 2nd shotgun shell! You die... Your inventory Amulets y - a cursed amulet of change {0} D - an uncursed amulet of peace {0} Weapons # - a blessed +2 soft girl sneaker {2} m - 29 uncursed +0 blaster bolts {0} r - an uncursed +0 ranseur {20} t - a cursed -2 silver saber {12} u - an uncursed +0 orcish dagger {4} v - 41 uncursed +0 crossbow bolts {1} A - an uncursed +0 silver saber {12} C - 13 uncursed +0 darts {0} O - an uncursed +0 rapier {12} S - the blessed +1 mace named Dumboak's Hew {12} T - an uncursed +0 physician bar {20} Z - an uncursed +0 long sword {16} Armor # - an uncursed +0 bronze plate mail {200} a - an uncursed +1 plate mail (being worn) {200} h - a * uncursed +0 crystal plate mail {200} k - an uncursed +1 pair of iron shoes (being worn) {20} n - an uncursed +0 helmet {20} E - an uncursed +0 elven mithril-coat {60} K - an uncursed rustproof +0 pair of iron shoes {20} U - an uncursed +0 small shield {12} V - an uncursed +0 pair of high boots {8} W - an uncursed +0 pair of leather gloves {4} Comestibles M - an uncursed carrot {0} N - 3 uncursed cream pies {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 7 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} Spellbooks # - an uncursed spellbook of phase door (6:4) {0} o - an uncursed spellbook of chemistry (0:2) {0} x - an uncursed spellbook of slow monster (0:4) {0} G - an uncursed spellbook of thunder (0:3) {0} P - an uncursed finalized spellbook of create monster (0:4) {0} Potions F - an uncursed potion of confusion {0} H - an uncursed potion of paralysis {0} Rings j - an uncursed ring of protection from shape changers {0} s - an uncursed ring of free action {0} R - an uncursed ring of invisibility {0} Wands d - an uncursed wand of solar beam (0:0) {0} w - an uncursed wand of fear (0:8) {0} I - an uncursed wand of digging (0:4) {0} Y - an uncursed wand of speed monster (0:2) {0} Tools b - the uncursed +1 green lightsaber (1508) named The Devil's Orchid (weapon in hand) {24} c - 20 uncursed diodes {20} q - an uncursed large box {500} J - an uncursed +0 pick-axe {32} L - a * uncursed mirror {0} Q - an uncursed tin whistle {0} Gems z - an uncursed +0 worthless piece of violet glass {1} B - an uncursed +0 flint stone The large box is empty. Final attributes You have transgressed Your alignment was -58 Your max alignment was 35 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: half spell damage You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 188 Scroll drop chance was reduced to 62% Wand drop chance was reduced to 61% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 98% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: protection spells (turn 32) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 450) The following skill became untrainable after a while: boomerang (turn 11295) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 7502) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 22277 Monster spawn increase reached its maximum at turn 153486 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4667350 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: bramble thresher (freq bonus 12) The monster species that spawned more often: chimera snake (freq bonus 12) The monster species that spawned more often: bandersnatch boss (freq bonus 10) The monster species that spawned more often: spoonful dissatisfaction (freq bonus 6) The monster species that spawned more often: olwolga (freq bonus 6) The monster species that spawned more often: prologed staffed (freq bonus 6) The monster species that spawned more often: nine-headed hydra (freq bonus 28) The monster species that spawned more often: armored bundle girl (freq bonus 32) The monster species that spawned more often: Antimatter Kommissioner (freq bonus 8) The monster species that spawned more often: harrowbark boo (freq bonus 12) The monster species that spawned more often: elemental portal (freq bonus 14) The monster species that spawned more often: feline cloud (freq bonus 8) The monster species that spawned more often: confusing turret (freq bonus 12) The monster species that spawned more often: shaped warp fungus (freq bonus 4) The monster species that spawned more often: hidden soldier ant (freq bonus 18) The monster species that spawned more often: Kankurou Nishiyama (freq bonus 2) The monster species that spawned more often: sacredly yucca (freq bonus 4) The monster species that spawned more often: cyan bulb (freq bonus 18) The monster species that spawned more often: starvation star (freq bonus 6) The monster species that spawned more often: quaked shallower (freq bonus 6) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster species that never randomly spawned: hidden engulfitrice The monster species that never randomly spawned: indefensible violable The monster species that never randomly spawned: tribunate checkroom The monster species that never randomly spawned: giant orange frog The monster species that never randomly spawned: Miss Today The monster species that never randomly spawned: wererustmonster The monster species that never randomly spawned: fata morgana The monster species that never randomly spawned: prickliest shelve The monster species that never randomly spawned: patrol automaton The monster species that never randomly spawned: penknife sward girting foxiest The monster class that more likely to generate with musable stuff: golem The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 155) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 6) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 4) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 11) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 89) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 1) Trap randomization happened for 1 in 674 traps Next attribute increase check would have come at turn 5134 Strength training was 6 Dexterity training was 22 Wisdom training was 28 Constitution training was 3 You were magic-protected You had not decided on your sexuality yet You were suffering from very slight contamination. (3) You were prevented from having half spell damage (0) You were prevented from having quad attacks (0) You were aware of the presence of something You were warned of undead You had 486 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 52% 76% b - slow monster 2 enchant 58% 119% c - create monster 4 attack 90% 96% d - phase door 4 occult 90% 98% Techniques known in the end Name Level Status dazzle 9 R Prepared(0) weapon practice 9 R Not Ready(1572) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Reloading(264) invoke deity 9 R Prepared(0) blood ritual 9 R Prepared(0) vanish 7 O Prepared(0) charge saber 5 R Prepared(0) disarm 1 O Prepared(0) Discoveries Amulets amulet of change (cuboid) amulet of peace (conical) Weapons ranseur (hilted polearm) orcish dagger (crude dagger) Armor iron shoes (hard shoes) helmet (musical helmet) high boots (jackboots) leather gloves (covered pair of gloves) Scrolls scroll of healing (LITTLE STRAWBERRY ME BABY) scroll of mana (SPEE WORK WHEN TOUCH) scroll of phase door (IRC CHANNEL SLASHEMEXTENDED) scroll of standard id (NR 9) scroll of cure (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) * scroll of extra healing (TOO FEKKING GOOD) * scroll of greater mana restoration (LIVING SALT SHAKER) scroll of teleportation (DE AZTAN A FEGYVER LOSZER NELKUL) Spellbooks spellbook of chemistry (faded) spellbook of slow monster (white) spellbook of create monster (donkey-eared) spellbook of phase door (failed) spellbook of thunder (flesh-bound) Potions potion of sleeping (effervescent) potion of blindness (mulled) potion of confusion (smoky) potion of paralysis (substitute) Rings ring of protection from shape changers (constant) ring of free action (cleaved) ring of invisibility (lapis lazuli) Wands wand of solar beam (avada kedavra) wand of digging (poured) wand of speed monster (exploding) wand of fear (walnut) Tools green lightsaber (lightsaber) diode (two-wired thing) large box (wooden box) mirror (looking glass) tin whistle (whistle) Gems worthless piece of violet glass (violet) flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures a blob a smart bomb 2 jackals a fox a petty wild dog a little dog (2 created) 0 hidden gas spores (1 created) a floating cunt 0 housecats (1 created) 0 cats (1 created) an evasive jermlaine a hobbit (2 created) a dufflepud 2 group dwarves 0 duergar thieves (1 created) a hobbit wizard 0 manes (2 created) a kobold 0 hidden kobolds (1 created) a kobold shaman 0 baby mimics (2 created) 0 garo nymphs (1 created) a naiad a hobgoblin 0 dweeeeeeauweauws (1 created) 0 uncommon orcs (1 created) 2 sewer rats 0 drains rats (1 created) 0 black rats (1 created) a wild rabbit 0 rattatas (3 created) a little spider 2 hole spiders an extraterrestrial maggot 3 grid bugs 0 egg-laying mammals (1 created) a wombat a giant aangel an airborne parrot 10 tiny pseudodragons 2 baby white dragons a baby orange dragon 3 baby black dragons 2 baby blue dragons a baby golden dragon a baby stone dragon a baby cyan dragon a baby plain dragon a baby sky dragon a baby evil dragon 0 baby domestic dragons (1 created) a young black dragon a young magic dragon a dutch storm a rainbow mode dragon a best treasure russian a lichen 0 porter lichens (1 created) an immobile stalk (0 created) a yellow growth a yellow fungus 3 blink stalks (0 created) an orange mushroom 2 red growths (1 created) a shrieker a spore shrieker (0 created) a seven-feet we-sell (0 created) a sub-gnome 2 intermediate gnomes 0 crosslords (1 created) 0 carollian monsters (1 created) 0 mini jabberwocks (1 created) a New Kop a kestrel a Keystone Detective 2 Kop Sergeants a tapioca pudding a mini rust monster a small rust monster 2 white snakes a house snake a tiny troll a sinorn 2 insolent monkeys a goblin zombie 0 gnome zombies (1 created) a dark female android a wrap golem an animated statue a human adventurer 4 muggers a farting boy 0 item masters (3 created) 0 shopkeepers (6 created) 4 watchmen 3 watch captains a newt 0 twens (1 created) an archaeopteryx a demitwen an iguana a chimera toad 0 piles of silver coins (1 created) a floor grue 0 novice medium walls (1 created) a disintegration trove 0 teleport troves (1 created) 147 creatures born. 115 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 12 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 134 times You killed 92 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (37 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (31 of 160) searching [Unskilled] (max Expert) (11 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (36 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (6 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Expert) (26 of 160) form II (Makashi) [Basic] (max Expert) (33 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Expert) (38 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Expert) (169 of 540) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (16 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You died in The Dungeons of Doom on dungeon level 5 with 11784 points, and 0 pieces of gold, after 3678 moves. Killer: a shotgun shell You were level 9 with a maximum of 109 hit points when you died. You reached the 34th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 32 12067 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 4 [max 7]. Killed by a monster (pole duck). - [84] 33 11813 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (vile archer). - [121] *34 11784 Leeroy-Zyb-Alb-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a shotgun shell. - [109] 35 11632 Leeroy-Zyb-Alb-Mal-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by a shotgun shell. - [110] 36 11615 Leeroy-Zyb-Alb-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a crossbow bolt. - [100]