Leeroy, chaotic male albae Zyborg ------ |....| |....| |....| |..@.| +...d| |..... ------ [Leeroy the Tin Can] St10 Dx9 Co15 In7 Wi16 Ch8 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: reflection You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 173 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 84% chance Musable item generation frequency had a negative bias of 14% Wand drop chance was reduced to 97% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 76% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: matter spells (turn 35) The following skill became untrainable if you tried to train it too early: attack spells (turn 1120) The following skill became untrainable after a while: divination spells (turn 25722) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 18346) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15712 Monster spawn increase reached its maximum at turn 68173 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 345470 The monster class that cannot be genocided was blob The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: crater warp fungus (freq bonus 6) The monster species that spawned more often: pellet turret (freq bonus 12) The monster species that spawned more often: large frog (freq bonus 16) The monster species that spawned more often: killer food ration (freq bonus 20) The monster species that spawned more often: kalkydra (freq bonus 4) The monster species that spawned more often: high warp patch (freq bonus 18) The monster species that spawned more often: ordinator (freq bonus 8) The monster species that spawned more often: haltered woodiest (freq bonus 21) The monster species that spawned more often: master mercurial dragon (freq bonus 4) The monster species that spawned more often: sucker spore (freq bonus 9) The monster species that spawned more often: musician (freq bonus 24) The monster species that spawned more often: old magic dragon (freq bonus 12) The monster species that spawned more often: cursed cadaver (freq bonus 36) The monster species that spawned more often: frost giant (freq bonus 12) The monster species that spawned more often: void mushroom (freq bonus 54) The monster species that spawned more often: T-hawk (freq bonus 8) The monster species that spawned more often: nexus naga hatchling (freq bonus 16) The monster species that spawned more often: simulating arabesque (freq bonus 32) The monster species that spawned more often: burner turret (freq bonus 8) The monster species that spawned more often: hungry dead potato (freq bonus 9) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster species that never randomly spawned: exclamatory soleprint chevron plaster The monster species that never randomly spawned: alarm bulb The monster species that never randomly spawned: giant forest dragonfly The monster species that never randomly spawned: martian missile walker The monster species that never randomly spawned: outshine quiz The monster species that never randomly spawned: nashville pimpling The monster species that never randomly spawned: prick stalk The monster species that never randomly spawned: warty mold The monster species that never randomly spawned: porter suspicious vortex The monster species that never randomly spawned: reintrenched logicized The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 38) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 7) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 20) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 2) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 5) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 7) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 47) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 2) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 70) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 4) Trap randomization happened for 1 in 424 traps Next attribute increase check would have come at turn 781 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having reflection (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (224) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (YOU STEPPED INTO A HEAP OF SHIT) scroll of mana (EXTORTION RACKET) scroll of phase door (THE APOSTROPHE M USES A TOUCH OF DEATH) scroll of standard id (HALP WHY AM I SO BAD) scroll of cure (CO APPESTUS) * scroll of extra healing (MENTAL TRICK THE FORC AND DEFEN) * scroll of greater mana restoration (SHELL PROTECT KEY) Wands wand of solar beam (pulsating) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.