Leeroy, chaotic male albae Zyborg ------- |.....| |..... |.....| |.....d |....@| --- --- [Leeroy the Tin Can] St13 Dx7 Co13 In11 Wi12 Ch5 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 44 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 309 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 76% Tool drop chance was reduced to 73% Food drop chance was reduced to 99% The following skill could not be trained at all: mace The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 2) The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 552) The following skill became untrainable after a while: occult spells (turn 43431) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 75549) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50493 Monster spawn increase reached its maximum at turn 123142 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3871438 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: reflection (freq bonus 24) The monster species that spawned more often: armor-piercing monster (freq bonus 10) The monster species that spawned more often: freightage rudimentary (freq bonus 3) The monster species that spawned more often: grandmaster ghost (freq bonus 30) The monster species that spawned more often: lynx (freq bonus 12) The monster species that spawned more often: light gold (freq bonus 12) The monster species that spawned more often: crappy force fungus (freq bonus 32) The monster species that spawned more often: samurai (freq bonus 20) The monster species that spawned more often: mirror monster (freq bonus 14) The monster species that spawned more often: berried downloaded passe (freq bonus 12) The monster species that spawned more often: hidden growth (freq bonus 8) The monster species that spawned more often: phantom fungus (freq bonus 48) The monster species that spawned more often: bavaria star (freq bonus 6) The monster species that spawned more often: will-o'-teh-wisp (freq bonus 36) The monster species that spawned more often: sludge fungus (freq bonus 6) The monster species that spawned more often: devious Archon (freq bonus 16) The monster species that spawned more often: Grey-elf (freq bonus 36) The monster species that spawned more often: creeping garnet gems (freq bonus 12) The monster species that spawned more often: litter ghost (freq bonus 6) The monster species that spawned more often: eye of destruction (freq bonus 5) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 16) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 3) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 3) The monster trait that was more common: monsters that eat veggies (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 6) The monster trait that was more common: monsters that make parrot sounds (freq bonus 6) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster species that never randomly spawned: Ascodel The monster species that never randomly spawned: luminescent mold The monster species that never randomly spawned: slimy bug The monster species that never randomly spawned: Tenebrous The monster species that never randomly spawned: car-driving superthief The monster species that never randomly spawned: beige colony The monster species that never randomly spawned: great deep dragon The monster species that never randomly spawned: exploiting adroitest The monster species that never randomly spawned: white wraith The monster species that never randomly spawned: decennial abc The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 3) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 2) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 47) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 11) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 57) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 81) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 10) Trap randomization happened for 1 in 666 traps Next attribute increase check would have come at turn 184 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having petrification resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (470) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of mana (CONVICT PATCH) scroll of phase door (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of standard id (SO INFERO NO) scroll of cure (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) * scroll of extra healing (PAPOU) * scroll of greater mana restoration (POKEMONGO GOTTA CHEAT EM ALL) Wands wand of solar beam (cloth) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.