Leeroy, chaotic male albae Zyborg --------- |.....d@| |.......| |.......| |.......| |.......| |.......| +.......| |..(.... |.......| --------- [Leeroy the Tin Can] St11 Dx12 Co14 In12 Wi10 Ch11 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: glib combat You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 210 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 74% Implant drop chance was reduced to 82% Weapon drop chance was reduced to 78% Tool drop chance was reduced to 75% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 31% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: attack spells (turn 46) The following skill became untrainable if you tried to train it too early: crossbow (turn 27) The following skill became untrainable after a while: petkeeping (turn 44751) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 23460) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10758 Monster spawn increase reached its maximum at turn 68297 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5344255 The monster class that cannot be genocided was piercer The monster class that was spawned more often: archfiend (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: mana warp fungus (freq bonus 24) The monster species that spawned more often: Fygar (freq bonus 12) The monster species that spawned more often: Lord Bademon (freq bonus 8) The monster species that spawned more often: instanced sermon justiceship (freq bonus 16) The monster species that spawned more often: Miriam's cone-heel boot (freq bonus 6) The monster species that spawned more often: elph (freq bonus 15) The monster species that spawned more often: abyss wraith (freq bonus 4) The monster species that spawned more often: volcano gazer (freq bonus 8) The monster species that spawned more often: water sphere (freq bonus 36) The monster species that spawned more often: spirit drinker (freq bonus 15) The monster species that spawned more often: cantoned blunge (freq bonus 16) The monster species that spawned more often: dark lady (freq bonus 12) The monster species that spawned more often: weresmasher (freq bonus 6) The monster species that spawned more often: float flyler (freq bonus 32) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 12) The monster species that spawned more often: clubbelgoblin (freq bonus 4) The monster species that spawned more often: panted bipotentiality counterfeiter aghast woodlot (freq bonus 12) The monster species that spawned more often: battle girl (freq bonus 4) The monster species that spawned more often: polonium imp (freq bonus 8) The monster species that spawned more often: mycobacterium grunter (freq bonus 24) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 16) The monster trait that was more common: monsters of small size (freq bonus 6) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster species that never randomly spawned: special mold The monster species that never randomly spawned: pain light The monster species that never randomly spawned: flying deep orc The monster species that never randomly spawned: luddite The monster species that never randomly spawned: rapier golem The monster species that never randomly spawned: toothlet The monster species that never randomly spawned: riverside releaser The monster species that never randomly spawned: magic-colored fungus The monster species that never randomly spawned: novice rogue The monster species that never randomly spawned: black lich The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 31) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 85) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 7) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 7) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 262) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 14) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 8) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 54) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 2) Trap randomization happened for 1 in 842 traps Trap difficulty was increased by 13 Next attribute increase check would have come at turn 933 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (25) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (SCUMHACK ROLLING FOR STAIRS) scroll of mana (RUN DONTDIE HITUNDERSCORE) scroll of phase door (TROPHY GET) scroll of standard id (ROOT CANAL THERAPY) scroll of cure (TOME IS A CREATION BY DARKGOD) * scroll of extra healing (HITME) * scroll of greater mana restoration (FIRE IN THE ASS HOLE) Wands wand of solar beam (empty) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.