Leeroy, chaotic male albae Zyborg ------------ |..........| |.$........| |..........| +..........| |..........| |.......d..| |......@...| ------------ [Leeroy the Tin Can] St10 Dx11 Co12 In10 Wi8 Ch10 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: burnopathy You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 65 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 145 Monsters only dropped their equipment with 79% chance Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 51% Armor drop chance was reduced to 65% Tool drop chance was reduced to 92% Food drop chance was reduced to 90% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: attack spells (turn 8) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1353) The following skill became untrainable after a while: club (turn 18131) The following skill couldn't be trained before a certain turn number is reached: form III (Soresu) (turn 42715) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 59044 Monster spawn increase reached its maximum at turn 270639 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1763819 The monster class that cannot be genocided was vampire The monster class that was spawned more often: dragon (freq bonus 8) The monster species that spawned more often: drowned dead one (freq bonus 20) The monster species that spawned more often: demilich permamimic (freq bonus 88) The monster species that spawned more often: young blue dragon (freq bonus 12) The monster species that spawned more often: planarian togae (freq bonus 27) The monster species that spawned more often: clock warp fungus (freq bonus 40) The monster species that spawned more often: big centipede (freq bonus 10) The monster species that spawned more often: wooden warp fungus (freq bonus 27) The monster species that spawned more often: ugly stick (freq bonus 18) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 30) The monster species that spawned more often: grey snake (freq bonus 39) The monster species that spawned more often: freightage rudimentary (freq bonus 22) The monster species that spawned more often: thematic air elemental (freq bonus 104) The monster species that spawned more often: sickening draconian (freq bonus 30) The monster species that spawned more often: xemul (freq bonus 11) The monster species that spawned more often: night willow (freq bonus 10) The monster species that spawned more often: porter blocker fungus (freq bonus 10) The monster species that spawned more often: tenthly disservice (freq bonus 18) The monster species that spawned more often: first german television (freq bonus 24) The monster species that spawned more often: rolling eye (freq bonus 44) The monster species that spawned more often: lurker above (freq bonus 112) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters who attack with antimatter (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters whose attacks numb you (freq bonus 24) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster species that never randomly spawned: Laura The monster species that never randomly spawned: Muraki Kazutaka The monster species that never randomly spawned: repairable extraordinarily The monster species that never randomly spawned: Fanny's brand-new sneaker The monster species that never randomly spawned: intrusion preventative automaton The monster species that never randomly spawned: The Witch-King of Angmar The monster species that never randomly spawned: shard stalk The monster species that never randomly spawned: tasloi The monster species that never randomly spawned: time troll The monster species that never randomly spawned: insane red jack The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 29) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 19) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 23) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 7) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 2) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 9) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 52) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 10) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 84) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this trap was always invisible: techcap trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 6) Trap randomization happened for 1 in 198 traps Trap difficulty was increased by 18 Next attribute increase check would have come at turn 1522 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (416) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of mana (PRIME DOT ZIP) scroll of phase door (MULEPUPUSCHE A BIG ONE) scroll of standard id (RATSANOPU) scroll of cure (WE ARE ALL INFECTED BY THE MESHERA) * scroll of extra healing (ESPRESSO 2 GO) * scroll of greater mana restoration (JUBILEX IS MY BEST FRIEND) Wands wand of solar beam (aluminum) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.