Leeroy, chaotic male albae Zyborg ------------- |...........| |..f@.......| |...........| -------.....| ...| --- [Leeroy the Tin Can] St8 Dx7 Co8 In8 Wi9 Ch4 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: numbopathy You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 76% Tool drop chance was reduced to 94% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: saber (turn 10) The following skill became untrainable if you tried to train it too early: matter spells (turn 840) The following skill became untrainable after a while: elemental spells (turn 73528) The following skill couldn't be trained before a certain turn number is reached: implants (turn 12384) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 81134 Monster spawn increase reached its maximum at turn 130619 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1268032 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: ice permamimic (freq bonus 9) The monster species that spawned more often: bureaucracy penpoint (freq bonus 5) The monster species that spawned more often: filament tented (freq bonus 8) The monster species that spawned more often: golden patch (freq bonus 42) The monster species that spawned more often: kea (freq bonus 4) The monster species that spawned more often: epithelium barely (freq bonus 4) The monster species that spawned more often: Verena's stiletto sandal (freq bonus 5) The monster species that spawned more often: red growth (freq bonus 10) The monster species that spawned more often: sky cruiser (freq bonus 8) The monster species that spawned more often: pleasing warp fungus (freq bonus 21) The monster species that spawned more often: enfeoffment speleology (freq bonus 18) The monster species that spawned more often: trifle urbane cavity (freq bonus 5) The monster species that spawned more often: tunnel terror (freq bonus 6) The monster species that spawned more often: clean rubber (freq bonus 12) The monster species that spawned more often: island nymph (freq bonus 16) The monster species that spawned more often: air death (freq bonus 8) The monster species that spawned more often: fucking hell I don't recognize this monster (freq bonus 18) The monster species that spawned more often: night lord (freq bonus 72) The monster species that spawned more often: transfix soothsaid (freq bonus 3) The monster species that spawned more often: three-headed ogre (freq bonus 12) The monster trait that was more common: monsters that have weapon attacks (freq bonus 6) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 10) The monster species that never randomly spawned: sharkbait The monster species that never randomly spawned: rock penetrator The monster species that never randomly spawned: oxlip peaty The monster species that never randomly spawned: wedgie The monster species that never randomly spawned: werewinterstiletto The monster species that never randomly spawned: translator The monster species that never randomly spawned: sst ray The monster species that never randomly spawned: animated hugging boot The monster species that never randomly spawned: neolithic turret The monster species that never randomly spawned: bully The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 15) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 8) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 20) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 9) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 12) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 40) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 115) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 30) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 8) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 6) Trap randomization happened for 1 in 628 traps Trap difficulty was increased by 54 Next attribute increase check would have come at turn 3416 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (434) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) scroll of mana (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of phase door (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of standard id (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of cure (CHEIAMOPSEI ERPEBOTH) * scroll of extra healing (HEEL STEALING) * scroll of greater mana restoration (USING FRUITS TO ATTACK) Wands wand of solar beam (horizontal) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.