Leeroy, neutral male angbander Archeologist I I I II II I I I I I I I I I . I I I ##, II I I II I ##@I I I I #,d# I I II I -----,# I I I ....|,# I |...|,# I I |...|,# I I I I I |..<.,#I I I -----## I I I I I I I I I I I II I I I I I I I I I I I I I I I I I II I I I I I [Leeroy the Digger] St16 Dx8 Co12 In11 Wi9 Ch6 ArcAgbMalNeu+Y Dlvl:1 $0 HP19(19) Pw13(13) AC9 Exp1 T19 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral male nastinator angbander Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You attack thin air. There is a wall in the way! (4x) You see no objects here. (47x) # You begin two-weapon combat. You are Leeroy, a neutral male nastinator angbander Archeologist. HP: 19 (max 19) Pw 13 (max 13) AC 9 Current status effects: . # (3x) Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} Scrolls f - an uncursed finalized scroll of random enchantment {0} g - an uncursed scroll of enchant weapon {0} o - an uncursed scroll of identify {0} p - an uncursed finalized scroll of identify {0} q - an uncursed scroll of teleportation {0} r - an uncursed finalized scroll of teleportation {0} s - 5 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 2 uncursed scrolls of standard id {0} w - an uncursed scroll of cure {0} Spellbooks e - a blessed finalized spellbook of detect food (3:1) {0} Tools h - an uncursed +0 pick-axe (wielded in other hand) {32} i - an uncursed tinning kit (4:11) {0} k - an uncursed sack {5} l - an uncursed blindfold {0} m - an uncursed leather leash {0} n - an uncursed tin opener {0} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 108 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 59% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 38% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 87% Tool drop chance was reduced to 75% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: occult spells (turn 24) The following skill became untrainable if you tried to train it too early: petkeeping (turn 608) The following skill became untrainable after a while: two-weapon combat (turn 17469) The following skill couldn't be trained before a certain turn number is reached: form VII (Vaapad) (turn 39216) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55522 Monster spawn increase reached its maximum at turn 202762 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 291610 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: dagorrog (freq bonus 6) The monster species that spawned more often: dark gray growth (freq bonus 84) The monster species that spawned more often: creeping adamantite coins (freq bonus 12) The monster species that spawned more often: condor (freq bonus 6) The monster species that spawned more often: gl turret (freq bonus 20) The monster species that spawned more often: invisible spore (freq bonus 4) The monster species that spawned more often: roadblock fungus (freq bonus 8) The monster species that spawned more often: Mania (freq bonus 12) The monster species that spawned more often: vampiric colony (freq bonus 12) The monster species that spawned more often: stung hangman (freq bonus 24) The monster species that spawned more often: razorfin fish (freq bonus 24) The monster species that spawned more often: sue lich (freq bonus 4) The monster species that spawned more often: dissimilarity payola (freq bonus 40) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 4) The monster species that spawned more often: toxic sphere (freq bonus 8) The monster species that spawned more often: seven of clubs (freq bonus 30) The monster species that spawned more often: steam-powered missile sentry (freq bonus 36) The monster species that spawned more often: traitor (freq bonus 2) The monster species that spawned more often: black draconian (freq bonus 4) The monster species that spawned more often: homicider (freq bonus 42) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 6) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster species that never randomly spawned: killer mimic The monster species that never randomly spawned: green ant The monster species that never randomly spawned: large arrow turret The monster species that never randomly spawned: shade jelly The monster species that never randomly spawned: furious patch The monster species that never randomly spawned: silent spirit The monster species that never randomly spawned: cursed patch The monster species that never randomly spawned: cheese-footed teacher The monster species that never randomly spawned: banditry glamorized The monster species that never randomly spawned: giant blue ant The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 27) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 6) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 114) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 13) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 5) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 19) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 2) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 99) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: wereform trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 3) Trap randomization happened for 1 in 802 traps Next attribute increase check would have come at turn 2272 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having numbopathy (0) You had 1482 points of nutrition remaining You were stealthy You were fast You were wielding two weapons at once You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (253) You survived Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of random enchantment (SUDDENLY THE ALTAR VANISHES) scroll of enchant weapon (ESPRESSO 2 GO) scroll of identify (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of teleportation (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of healing (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) scroll of mana (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of phase door (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of standard id (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of cure (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) * scroll of extra healing (IN THE BUTT KIDNEYS) * scroll of greater mana restoration (GENTLE PEEPTOE HIGH HEELS) Spellbooks spellbook of detect food (pale) Tools * sack (bag) leather leash (leash) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Archeologist... Since you quit, the score list will not be checked.