Leeroy, chaotic male albae Zyborg --- |. |.- |!| |.| |.| |.| - --+----- ----- | |.-----+------|-- ..................-----+--- + |........)).@@.......{.......?.......?...........| |.----+----|----- ..--|--------- | |.| .@. - | |.| |!!.!! |.| |!!!!!! |.| |!!!!!!| |.-------------------- ------------ --------- | |...............................................?| -------------------------------------------------- [Leeroy the Metal Man] St14 Dx12 Co14 In15 Wi9 Ch13 ZybAlbMalCha Dlvl:5 $72 HP0(116) Pw124(124) AC-9 Xp9/4100 Wt2012/2050 T7222 Latest messages What do you want to read? [e-gijlpvCGHLSY or ?*.] Something is engraved here on the floor. You read: "They say that politicians can sometimes tame soldiers by bribing them.". The large dog drops a shotgun {15}. You hear crashing rock. You displaced your large dog. You see here a shotgun {15}. # - a shotgun {15}. You displaced your large dog. You stop. Your large dog is in the way! This is a shifting sand tile, which will quickly kill you by suffocation. Really step on it? [yn] (n) Are you really sure [yes/no]? Some text has been burned into the floor here. Use "r." to read it. You try to scale the mountain. This may take many attempts to succeed. What do you want to read? [e-gijlpvCGHLSY or ?*.] Some text has been burned into the floor here. You read: "It's a trick. Get an axe.". Walking on paved floor makes lots of noise. (323x) Your inventory Weapons # - an uncursed +0 bow {12} # - 14 uncursed +0 arrows {0} # - an uncursed +0 shotgun {15} o - a blessed +1 long sword {16} t - an uncursed +7 bow {12} B - the cursed +1 elven spear named Doppleganger's Shadow {12} N - an uncursed +0 rhythmic star {48} T - an uncursed +0 rapier (alternate weapon; not wielded) {12} U - an uncursed +0 rapier {12} Armor # - an uncursed +0 large shield {40} # - an uncursed +0 helmet {20} # - an uncursed +0 shield {50} a - the uncursed +1 plate mail named Mara's Kaleidoscope {200} h - an uncursed +1 pair of silver gauntlets {4} n - an uncursed +0 pair of leather gloves {4} q - the uncursed +0 cornuthaum named The Hat of the Archmagi {2} r - the uncursed rustproof +1 banded mail named Tape Armament {160} s - an uncursed +0 oilskin cloak {4} u - the uncursed +0 plate mail named Dark Magic {200} y - an uncursed +0 pair of gauntlets of power {4} A - an uncursed +0 enchanted (of blindness) studded leather armor {80} E - an uncursed +0 pair of gauntlets of swimming {4} F - an uncursed +0 pair of gauntlets of typing (being worn) {4} I - an uncursed +0 mining helm {20} M - an uncursed rustproof +0 full plate mail (being worn) {250} O - an uncursed +0 cloak of protection (being worn) {4} Q - an uncursed +0 lab coat {4} X - the ! uncursed +0 cloak of displacement named Henrietta's Heavy Caster {4} Comestibles # - a cursed partly eaten food ration {1} k - 3 blessed carrots {0} x - 2 uncursed cream pies {0} z - a cursed food ration {0} D - an uncursed holy wafer {0} P - 5 uncursed apples {0} R - 2 uncursed oranges {0} Z - an uncursed porter lichen corpse {20} Scrolls # - an uncursed scroll of standard id {0} # - a blessed scroll of magic mapping {0} e - 8 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} j - an uncursed finalized scroll of enchant weapon {0} p - an uncursed scroll of create monster {0} v - an uncursed scroll of teleportation {0} G - an uncursed scroll of enchant weapon {0} H - an uncursed scroll of extra healing {0} L - an uncursed scroll of enchant armor {0} Y - an uncursed finalized scroll of charging {0} Spellbooks l - an uncursed finalized spellbook of repair armor (0:0) {0} C - an uncursed finalized spellbook of healing (0:1) {0} S - an uncursed finalized spellbook of acidshield (2:2) {0} Potions # - an uncursed potion of water {0} # - an uncursed finalized potion of water {0} K - an uncursed finalized potion of sickness {0} W - an uncursed finalized potion of object detection {0} Wands d - an uncursed wand of solar beam (7:3) {0} m - an uncursed wand of opening (0:6) {0} Tools b - an uncursed +1 green lightsaber (1261) (lit) (weapon in hand) {24} c - 20 uncursed diodes {20} w - a * uncursed mirror {0} J - 4 blessed wax candle (2000)'s {0} V - an uncursed chest {750} The chest is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 36 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: drain resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 25 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 129 Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 70% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 89% Tool drop chance was reduced to 90% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2) The following skill became untrainable if you tried to train it too early: pick-axe (turn 340) The following skill became untrainable after a while: enchantment spells (turn 26852) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 53577) Number of artifacts generated was 7 Number of fake artifacts generated was 10 Monster spawn increase started at turn 21337 Monster spawn increase reached its maximum at turn 163087 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 27079934 The monster class that cannot be genocided was jelly The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: demimondaine (freq bonus 72) The monster species that spawned more often: leathery erosive expectorate (freq bonus 12) The monster species that spawned more often: tunnel terror (freq bonus 40) The monster species that spawned more often: absoluter macabre satiate (freq bonus 9) The monster species that spawned more often: brown warp fungus (freq bonus 22) The monster species that spawned more often: potion trove (freq bonus 5) The monster species that spawned more often: psych flayer (freq bonus 22) The monster species that spawned more often: irate artichoke (freq bonus 10) The monster species that spawned more often: alien egg (freq bonus 18) The monster species that spawned more often: oblivion trapper (freq bonus 6) The monster species that spawned more often: spike force patch (freq bonus 24) The monster species that spawned more often: lava fungus (freq bonus 15) The monster species that spawned more often: evil bulb (freq bonus 28) The monster species that spawned more often: fellowed preregistration (freq bonus 18) The monster species that spawned more often: lava colony (freq bonus 72) The monster species that spawned more often: suey transfix (freq bonus 10) The monster species that spawned more often: journalism doorman chivaree (freq bonus 14) The monster species that spawned more often: quickling queen (freq bonus 30) The monster species that spawned more often: vivaria rousseau (freq bonus 72) The monster species that spawned more often: Dire Era (freq bonus 24) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 8) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 3) The monster species that never randomly spawned: IWBTG apple The monster species that never randomly spawned: patellate liqueur disapprobation hulled psychotherapist sickbay The monster species that never randomly spawned: enfetter matzoth succinct submember The monster species that never randomly spawned: turtle The monster species that never randomly spawned: magnetic force fungus The monster species that never randomly spawned: disrupted sincere The monster species that never randomly spawned: bright ray The monster species that never randomly spawned: rare tsuchinoko The monster species that never randomly spawned: pedestrianism response The monster species that never randomly spawned: chuckling ray The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 14) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 12) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 4) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 24) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 27) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 27) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 58) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 72) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 2) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 10) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 84) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 1) Trap randomization happened for 1 in 60 traps Next attribute increase check would have come at turn 7340 Strength training was 26 Dexterity training was 23 Wisdom training was 20 Constitution training was 50 You were magic-protected You had the following problem: The top status line doesn't display anything. (483) You had not decided on your sexuality yet You were suffering from very slight contamination. (6) You were prevented from having drain resistance (0) You were prevented from having speed (0) You were aware of the presence of something You were warned of undead You had 562 points of nutrition remaining You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - repair armor 3 matter 9% 48% b - acidshield 6 protect 98% 89% c - healing 1 healing 39% 96% Techniques known in the end Name Level Status dazzle 9 R LIMIT(0) weapon practice 9 R LIMIT(0) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) blood ritual 9 R LIMIT(0) lucky gamble 8 O LIMIT(0) charge saber 7 RO LIMIT(0) disarm 2 O LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) orcish spear (crude spear) battle-axe (double-headed axe) elven spear (runed spear) Armor gauntlets of power (slaying gloves) leather gloves (polnish gloves) speed boots (steel boots) elven leather helm (leather hat) orcish ring mail (crude ring mail) oilskin cloak (slippery cloak) gauntlets of swimming (spacey gloves) gauntlets of typing (boxing gloves) lab coat (white coat) cloak of protection (stone cloak) elven helm (runed helm) helmet (black helmet) silver gauntlets (english gloves) cornuthaum (conical hat) mining helm (round helmet) cloak of displacement (etheric cloak) Scrolls scroll of healing (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of mana (COCKATRICE CORPSES ARE DELICIOUS) scroll of phase door (XOR ME HSALS) scroll of standard id (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of cure (GNASH EM EXTENDED DENTAL PLAN) * scroll of extra healing (SUPERCOMPLEX LICHENORC) * scroll of greater mana restoration (I AM THE BEST) scroll of magic mapping (23571113171923293137) scroll of enchant weapon (FROTZ) scroll of create monster (I TRAVEL FROM LINDAB TO LINAU) scroll of teleportation (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of enchant armor (E Y HI A) scroll of charging (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) Spellbooks spellbook of repair armor (ethereal) spellbook of acidshield (red) spellbook of healing (hostile) Potions potion of blindness (thaumaturgic) potion of speed (camping) potion of gain level (brown oolong tea) potion of water (clear) potion of sickness (rainbow) potion of object detection (effervescent) Wands wand of solar beam (electronic) wand of cold (steel) wand of opening (writhing) Tools green lightsaber (lightsaber) diode (two-wired thing) mirror (looking glass) wax candle (candle) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures a red hornet a blob a turkey chick a chicken (2 created) a fox a racoon dog 2 coyotes (3 created) a wild dog (2 created) 0 little dogs (1 created) 2 gas spores (3 created) a feline cloud 0 hobbits (1 created) 0 army dwarves (2 created) a hobbit wizard a hobbit brigand thief 0 dwarf lords (1 created) 0 dwarven wizards (1 created) 0 hobbit groupleaders (1 created) a minidemon a giant improach an evasive homunculus 0 hard blue jellies (1 created) 0 red jellies (1 created) a kobold 2 small group kobolds (4 created) a carver (2 created) 14 kobold lords 9 special kobold lords 0 carver shamans (1 created) 19 mini leprechauns 21 gizards 3 little leprechauns a kabuki mono 18 leprechauns a leprechaun groupie a force leprechaun an annoying leprechaun (2 created) a leprechaun elder a leprechaun wizard a baby mimic 0 baby permamimics (1 created) 0 mynocks (3 created) 0 petit mimics (1 created) 0 mimics (1 created) a small healing mimic a small permamimic 6 demimondaines (9 created) 2 goblins a clubbelgoblin 0 covetous Uruk-hai (1 created) 0 rock piercers (2 created) a lamb 0 rothes (2 created) a poring 0 sheep (1 created) 4 sewer rats 3 drains rats 2 rabbits a giant rat a ferret kit a fock mole 5 giant blue mice (1 created) a cave spider 2 hole spiders a man eating plant a maggot a ratbot an egg-laying mammal a hidden bat a chaffinch a large bat a giant force bat 0 baby amethyst dragons (1 created) a baby magic dragon 3 lichens (1 created) a porter lichen (0 created) an ungenomold (0 created) a brown stalk 0 brown mushrooms (1 created) a cribo a yellow growth 2 orange growths (0 created) a green mold a green spore 2 sparkling molds (1 created) 0 reddish molds (1 created) a mind mold a violet fungus (0 created) 0 gray molds (1 created) a memo mold (0 created) 2 spore molds (0 created) 0 spore mushrooms (1 created) a faker (0 created) a sub-gnome 2 gnome lords a gnomish wizard a gnomish psychic 0 mini jabberwocks (1 created) a kestrel a Kop Reinforcer a Keystone Kop 2 Keystone Inspectors a Kop Lieutenant a tanglederp mummy a human mummy a baby ogre 2 minor ogres 0 low oozes (1 created) a porter gray ooze a small snake a brown snake a tiny troll 3 kobold zombies a gnome zombie 5 dwarf zombies 5 elf zombies a rapier golem 0 wrap golems (1 created) 0 weapon golems (1 created) a flame atronach a werelichen a force mugger 0 little girls (1 created) a little boy 0 item masters (1 created) 0 shopkeepers (12 created) a watchman (4 created) a watch captain (2 created) a small boo 0 jellyfish (1 created) a thick jellyfish 0 malfunctioning babelfish (1 created) a piranha 3 newts a twen 2 deminewts 0 lizards (1 created) 0 mimic lizards (1 created) 0 piles of copper coins (1 created) 0 dark grues (1 created) a jumping babelfish (2 created) 0 flying stalker piranhas (1 created) a fire trove a cold trove a potion trove (2 created) 0 dimming troves (1 created) 282 creatures born. 228 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 43 times You eaten food with animal by-products 19 times You eaten meat 15 times You were an atheist You never prayed to the gods You hit with a wielded weapon 257 times You killed 185 monsters You read items or engraved 49 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (25 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (74 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (32 of 160) searching [Unskilled] (max Expert) (11 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (59 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (4 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Expert) (44 of 160) form II (Makashi) [Basic] (max Expert) (48 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (11 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (1 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Expert) (65 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Expert) (28 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (1 of 20) saber [Unskilled] (max Expert) (1 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (1 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Expert) (276 of 540) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (21 of 160) Goodbye Leeroy the Zyborg... You died in The Dungeons of Doom on dungeon level 5 with 16675 points, and 72 pieces of gold, after 7222 moves. Killer: a monster (watchman) You were level 9 with a maximum of 116 hit points when you died. You reached the 21st place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 19 18256 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 9. Killed by a dart. - [106] 20 17625 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 5. Killed by a monster (xyloman). - [100] *21 16675 Leeroy-Zyb-Alb-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (watchman). - [116] 22 16661 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 5. Killed by a monster (red river hog). - [69] 23 16476 Andy-Mon-Vee-Mal-Law quit in The Gnomish Mines on level 9. 60 [88]