Leeroy, lawful male bastard Ordinator --+----- |...@.$| |......| |......| -------- [Leeroy the Battler] St18/02 Dx4 Co6 In3 Wi7 Ch7 OrdBasMalLaw Dlvl:1 $1 HP10(10) Pw10(10) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. 71#'"i^OJXi" Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. <4rmB(8/dg2aPS@YP# e&RxAelICs`Qrb}TNkt(<2N8 # Beware, there will be no return! Still climb? [yn] (n) P"ijlxd"`CD( Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword {30} c - a blessed +4 mallet {20} d - 50 * uncursed +8 droven bolts (in quiver) {1} g - an uncursed +0 collusion knife {2} Armor h - a cursed -25 evil dragon scale mail (being worn) {20} i - a cursed +0 eerie cloak (being worn) {4} j - a cursed +0 momhat (being worn) {20} k - a cursed +0 pair of scaler mittens (being worn) {4} l - a cursed -11 evil dragon scale shield (being worn) {20} m - a cursed +3 pair of red spell heels (being worn) {8} Scrolls n - a blessed finalized scroll of destroy armor {0} o - an uncursed scroll of taming {0} p - an uncursed finalized scroll of trap detection {0} q - an uncursed finalized scroll of boss companion {0} r - an uncursed scroll of relocation {0} s - 4 uncursed scrolls of repair item {0} t - a blessed finalized scroll of repair item {0} x - 5 uncursed scrolls of healing {0} y - 4 uncursed scrolls of mana {0} z - 3 uncursed scrolls of phase door {0} A - 2 uncursed scrolls of standard id {0} B - an uncursed scroll of cure {0} Spellbooks f - a blessed spellbook of enchant weapon (0:4) {0} Rings e - an uncursed +5 ring of increase accuracy {0} Gems u - a cursed +10 fleece stone v - a cursed +10 speedbug stone w - a cursed +10 covetous stone Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: flying You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 148 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 90% Wand drop chance was reduced to 73% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 49% Food drop chance was reduced to 99% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: attack spells (turn 124) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 192) The following skill became untrainable after a while: polymorphing (turn 13962) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 22607) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68228 Monster spawn increase reached its maximum at turn 146533 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 967730 The monster class that cannot be genocided was trove The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: Mareike (freq bonus 24) The monster species that spawned more often: multicolor star (freq bonus 15) The monster species that spawned more often: watch keader (freq bonus 3) The monster species that spawned more often: brain-eating ghoul (freq bonus 12) The monster species that spawned more often: electric shock eel (freq bonus 15) The monster species that spawned more often: dark gray fungus (freq bonus 15) The monster species that spawned more often: Greta's lady pump (freq bonus 10) The monster species that spawned more often: misnomer packet (freq bonus 14) The monster species that spawned more often: purple dragon (freq bonus 48) The monster species that spawned more often: undead anachronounbinder (freq bonus 4) The monster species that spawned more often: brown ray (freq bonus 30) The monster species that spawned more often: Coure (freq bonus 4) The monster species that spawned more often: tortoise (freq bonus 6) The monster species that spawned more often: dim monster (freq bonus 8) The monster species that spawned more often: thorned elder (freq bonus 21) The monster species that spawned more often: Minator Katcher (freq bonus 14) The monster species that spawned more often: jumping force babelfish (freq bonus 12) The monster species that spawned more often: motherfucker glass golem (freq bonus 56) The monster species that spawned more often: yukionna (freq bonus 12) The monster species that spawned more often: werepeeptoe (freq bonus 12) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 6) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 5) The monster trait that was more common: monsters whose attacks create traps (freq bonus 6) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster species that never randomly spawned: celtic leprechaun The monster species that never randomly spawned: economizing pierced The monster species that never randomly spawned: redguard girl The monster species that never randomly spawned: undead rogue The monster species that never randomly spawned: petty big white unicorn The monster species that never randomly spawned: depraved shaman The monster species that never randomly spawned: iiXEN^@o.-L~Ux0|pZcnJ The monster species that never randomly spawned: voracious bug The monster species that never randomly spawned: scatter bomb The monster species that never randomly spawned: gabriel disenchant The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 7) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 44) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 3) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 30) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 9) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 4) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 84) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 2) Trap randomization happened for 1 in 551 traps Trap difficulty was increased by 53 Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was 14 Constitution training was 0 You were sleep resistant You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: There are no --More-- prompts. (0) You were in a ghost world (0) You were effectively naked (0) You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having flying (0) Your chance to block was 0% You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (361) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (organic helmet) * skullcap (crazy helmet) * flack helmet (bluy helmet) * crystal helm (bug-tracking helmet) * mining helm (inkcoat helmet) * field helm (basin helmet) * helm of safeguard (less helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (inverse gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (plateau boots) * boots of safeguard (radiant heels) eerie cloak (gentle cloak) momhat (musical helmet) scaler mittens (sensor gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (spider boots) Scrolls * scroll of extra healing (FIVE NIGHTS AT FIQS) * scroll of greater mana restoration (PETENNABOUTHI PEPTOU BASI) scroll of destroy armor (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of taming (SEE YA CUNT) scroll of trap detection (BANDSMAN GROOMS LUCK) scroll of boss companion (MEAD NI NAJAP) scroll of relocation (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of repair item (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) scroll of healing (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of mana (SMUTT RIOT ZINEFAG) scroll of phase door (CHE NON SONO IO) scroll of standard id (DASH EM EXTENDED 100 METERS) scroll of cure (GOT SOMETHING FOUR YOU) Spellbooks spellbook of enchant weapon (iranian) Rings ring of increase accuracy (cut) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) form VIII (Wedi) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... You and the invisible Thaedil escaped from the dungeon with 41 points, Since you escaped early, the score list will not be checked.