Leeroy, chaotic male albae Zyborg ------.--- |........| .........| |.V....f@| |........| |........| |........| ---------- [Leeroy the Tin Can] St8 Dx12 Co6 In9 Wi15 Ch12 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 48 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 64% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 91% Tool drop chance was reduced to 99% Food drop chance was reduced to 94% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: club (turn 269) The following skill became untrainable if you tried to train it too early: boomerang (turn 3906) The following skill became untrainable after a while: matter spells (turn 35824) The following skill couldn't be trained before a certain turn number is reached: riding (turn 20288) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31796 Monster spawn increase reached its maximum at turn 125103 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3694125 The monster class that cannot be genocided was jelly The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: gazer horror (freq bonus 4) The monster species that spawned more often: giant praying mantis (freq bonus 16) The monster species that spawned more often: dark female android (freq bonus 3) The monster species that spawned more often: null spore (freq bonus 7) The monster species that spawned more often: hare-man (freq bonus 24) The monster species that spawned more often: strategically pinko sinlessly (freq bonus 8) The monster species that spawned more often: hedrow wizard (freq bonus 10) The monster species that spawned more often: pancake spirit (freq bonus 12) The monster species that spawned more often: undead ringseeker (freq bonus 9) The monster species that spawned more often: iron slime (freq bonus 4) The monster species that spawned more often: loud growth (freq bonus 4) The monster species that spawned more often: yellow star (freq bonus 3) The monster species that spawned more often: Deedlit, the Elf (freq bonus 4) The monster species that spawned more often: copperhead snake (freq bonus 12) The monster species that spawned more often: hole warp patch (freq bonus 12) The monster species that spawned more often: slime growth (freq bonus 30) The monster species that spawned more often: large cat (freq bonus 8) The monster species that spawned more often: fliction trove (freq bonus 18) The monster species that spawned more often: stun trove (freq bonus 5) The monster species that spawned more often: giant nut/mother (freq bonus 12) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster species that never randomly spawned: jikiniki The monster species that never randomly spawned: cave herpes The monster species that never randomly spawned: black flower The monster species that never randomly spawned: cauldron treat The monster species that never randomly spawned: imprecisely being The monster species that never randomly spawned: godhood slugfest The monster species that never randomly spawned: bland laser The monster species that never randomly spawned: saddleback tortoise The monster species that never randomly spawned: prick colony The monster species that never randomly spawned: dark horse The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 25) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 10) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 20) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 17) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 9) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 7) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 2) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 5) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 32) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 6) Trap randomization happened for 1 in 488 traps Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (316) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of mana (SABRA BRIATHA BRISARA) scroll of phase door (BLEEP BOOP BEEP) scroll of standard id (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) scroll of cure (DELICATE SENSIBILITIES) * scroll of extra healing (SALIQUAS) * scroll of greater mana restoration (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) Wands wand of solar beam (timber) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.