Leeroy, chaotic male albae Zyborg ----+------- ...........| |..........| ..`........| |.d........| |..@........ ----- ------ [Leeroy the Tin Can] St12 Dx12 Co14 In11 Wi7 Ch8 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 33 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Monsters only dropped their musable items with 25% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 42% Wand drop chance was reduced to 80% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 85% Tool drop chance was reduced to 88% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: divination spells (turn 7) The following skill became untrainable if you tried to train it too early: general combat (turn 26) The following skill became untrainable after a while: bare-handed combat (turn 17814) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 42655) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46873 Monster spawn increase reached its maximum at turn 179563 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4661064 The monster class that cannot be genocided was nemese The monster class that was spawned more often: arachnid or centipede (freq bonus 6) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: steam-powered mechanical dragon (freq bonus 27) The monster species that spawned more often: controvertible swirled (freq bonus 16) The monster species that spawned more often: kung-fu girl (freq bonus 18) The monster species that spawned more often: wallpapering cooky (freq bonus 48) The monster species that spawned more often: weird fungus (freq bonus 16) The monster species that spawned more often: multi-hued fungus (freq bonus 18) The monster species that spawned more often: kingdra (freq bonus 36) The monster species that spawned more often: hobbit master thief (freq bonus 22) The monster species that spawned more often: tough trove (freq bonus 7) The monster species that spawned more often: Larissa's girl boot (freq bonus 36) The monster species that spawned more often: ill force patch (freq bonus 32) The monster species that spawned more often: monasticism bible (freq bonus 21) The monster species that spawned more often: acid boob (freq bonus 36) The monster species that spawned more often: emasculating greenhouse pastoral attained discontinuation (freq bonus 56) The monster species that spawned more often: neocolonialist surrenderor location (freq bonus 21) The monster species that spawned more often: wrinkled warp fungus (freq bonus 36) The monster species that spawned more often: blue bulb (freq bonus 30) The monster species that spawned more often: merman (freq bonus 33) The monster species that spawned more often: skeleton warrior (freq bonus 32) The monster species that spawned more often: solid growth (freq bonus 24) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 8) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 3) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster species that never randomly spawned: Annemarie's girl shoe The monster species that never randomly spawned: normal monster The monster species that never randomly spawned: kobold caster The monster species that never randomly spawned: grey mushroom patch The monster species that never randomly spawned: viscount rice medium The monster species that never randomly spawned: phantom The monster species that never randomly spawned: blue-green force fungus The monster species that never randomly spawned: blue balrog The monster species that never randomly spawned: lumpy immigration The monster species that never randomly spawned: spoof privet reel The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 8) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 20) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 6) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 53) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 6) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 181) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 2) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 6) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 10) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 43) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 4) Trap randomization happened for 1 in 834 traps Next attribute increase check would have come at turn 1098 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (514) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (TLASFO SENIL) scroll of mana (GRAB EM BY THE PUSSY) scroll of phase door (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) scroll of standard id (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of cure (FORMAT C) * scroll of extra healing (VIRUS INFECTION DETECTED) * scroll of greater mana restoration (ASCHELIDONETH BATHARIBATH) Wands wand of solar beam (titanium) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.