Leeroy, chaotic male albae Zyborg ----- |$.d| |..@| |...+ |...| ----- [Leeroy the Tin Can] St15 Dx8 Co13 In12 Wi10 Ch14 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: slow digestion You could not have this property intrinsically: stunnopathy Ring identification only worked 4 times out of 8 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 73% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 80% Food drop chance was reduced to 75% Monster death drops spawned with only 99% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: long sword (turn 1) The following skill became untrainable if you tried to train it too early: riding (turn 266) The following skill became untrainable after a while: devices (turn 15705) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 9550) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8527 Monster spawn increase reached its maximum at turn 65013 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 478390 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: muscle penstock (freq bonus 6) The monster species that spawned more often: creepie streusel (freq bonus 24) The monster species that spawned more often: supranational scrappiest (freq bonus 12) The monster species that spawned more often: rock smasher (freq bonus 8) The monster species that spawned more often: jyllia (freq bonus 9) The monster species that spawned more often: inviolately buyable (freq bonus 72) The monster species that spawned more often: contamination star (freq bonus 20) The monster species that spawned more often: cyclone rider (freq bonus 24) The monster species that spawned more often: stone soup mummy (freq bonus 12) The monster species that spawned more often: Sabrina (freq bonus 18) The monster species that spawned more often: icy ray (freq bonus 18) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 8) The monster species that spawned more often: mint flayer (freq bonus 24) The monster species that spawned more often: metal babble (freq bonus 10) The monster species that spawned more often: atomic soldier (freq bonus 20) The monster species that spawned more often: young yellow dragon (freq bonus 60) The monster species that spawned more often: segmentary query (freq bonus 12) The monster species that spawned more often: moved shaman (freq bonus 32) The monster species that spawned more often: gremlin deathsucker (freq bonus 8) The monster species that spawned more often: cartridge fletched barbarization (freq bonus 8) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 7) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 3) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 4) The monster species that never randomly spawned: atomic quantum mechanic The monster species that never randomly spawned: accounted sire minnesinger padded The monster species that never randomly spawned: cat mummy The monster species that never randomly spawned: ensnare recitation The monster species that never randomly spawned: orichalcum dragon The monster species that never randomly spawned: frozen incineration The monster species that never randomly spawned: fife fungus The monster species that never randomly spawned: lesser mimic The monster species that never randomly spawned: Unsatiable Eater The monster species that never randomly spawned: thorn fungus The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 8) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 37) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 26) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 8) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 13) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 11) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 10) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 10) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 92) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 2) Trap randomization happened for 1 in 429 traps Next attribute increase check would have come at turn 3571 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (563) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of mana (FLASH EM EXTENDED PHOTOSHOOT) scroll of phase door (THE PIES OF THE OVERWORLD) scroll of standard id (FELLOW LEAF ELF STAT CANNT LOWED) scroll of cure (DID YOU JUST ASSUME MY GENDER) * scroll of extra healing (NNEGI WU AKWUNA NNAGI WU ONYE OHI) * scroll of greater mana restoration (BUGGY DEBUGGED OPTIMIZED) Wands wand of solar beam (wooly) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.