Leeroy, chaotic male albae Zyborg ---- ..| ------ .| |.#..| H| |...#| @| |.|[.| | |....| --|--- #,############### #,# ,,%),,,%,,,,,,,)######,### --.-----########,,,,,,,,,,############# |...o.O| #######-.-,,,,,,,,,,,,,, |..hk.u| ...|#########---|------- |.@..o.| .....| |.........| |..)k.±| .......| |.......... |.%..$.. .........| |.........| |.±..G.| |.....>---- |.........| |.....h| ......# ----------- -------- ------ [Leeroy the Metal Man] St18 Dx6 Co14 In13 Wi6 Ch5 ZybAlbMalCha Dlvl:5 $1021 HP-1(100) Pw104(104) AC4 Xp8/2164 Wt2166/2180 T5631 Dim Latest messages The spined revil swings its iron saber. The spined revil hits you! [-11 -> 5] Warning: HP low! The spined revil claws you! [-1 -> 4] Warning: HP low! The spined revil swings its iron saber. The spined revil misses. Your plate mail blocks the spined revil's attack. # What do you want to read? [fgimpAEJ or ?*] As you read the scroll, it disappears. Your body is transported to another location! You enter a weapons chamber! The crosslord wields a crossbow {20}! The crossbow welds itself to the crosslord's hand! The crosslord shoots a crossbow bolt! You are hit by a crossbow bolt! You die... Your inventory Amulets y - an uncursed amulet of sickness resistance {0} U - a cursed amulet of change {0} Weapons k - 25 uncursed +0 paper arrows {0} l - an uncursed +0 orcish dagger {4} n - 2 uncursed poisoned +0 knives {4} s - an uncursed +0 dwarvish spear {12} u - the uncursed +2 halberd named Reaper {60} v - 21 uncursed +0 darts {0} C - 16 blessed +2 darts {0} F - 41 uncursed +0 inka stingers {1} N - an uncursed +2 long sword {16} P - 27 blessed +1 arrows {0} Q - a blessed +1 bow {12} V - a cursed -1 arrow {0} X - an uncursed +0 long sword {16} Z - an uncursed +0 silver saber {12} Armor a - an uncursed rusty +1 plate mail (being worn) {200} q - an uncursed +0 pair of field boots (being worn) {8} L - an uncursed very corroded +0 orcish helm {12} M - an uncursed +0 pair of silver gauntlets (being worn) {4} O - an uncursed +0 plate mail {200} S - a blessed +0 pair of leather gloves {4} T - an uncursed +0 pair of gauntlets of dexterity {4} Scrolls f - 5 uncursed scrolls of mana {0} g - 4 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} m - a blessed finalized scroll of identify {0} A - an uncursed scroll of scare monster {0} J - an uncursed scroll of teleportation {0} Potions t - an uncursed finalized potion of monster detection {0} z - a blessed potion of gain ability {0} H - a cursed potion of object detection {0} Rings p - a blessed +2 ring of gain strength {0} E - a cursed ring of polymorph {0} Wands d - an uncursed wand of solar beam (0:2) {0} r - a ! uncursed wand of sleep (0:1) {0} B - an uncursed wand of undead turning (0:12) {0} Tools b - an uncursed +0 green lightsaber (748) (lit) (weapon in hand) {24} c - 20 uncursed diodes {20} w - an uncursed beartrap {20} D - an uncursed +0 pick-axe {32} I - a * uncursed mirror {0} K - a * uncursed mirror {0} W - an uncursed magic lamp {0} Gems x - a blessed +0 worthless piece of violet glass {1} Iron balls G - an uncursed +0 heavy iron ball {1500} Final attributes You have sinned Your alignment was -6 Your max alignment was 33 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: drain resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Tool identification only worked 5 times out of 14 Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 64% Ring drop chance was reduced to 81% Potion drop chance was reduced to 88% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: enchantment spells (turn 18) The following skill became untrainable if you tried to train it too early: protection spells (turn 98) The following skill became untrainable after a while: enchantment spells (turn 50494) The following skill couldn't be trained before a certain turn number is reached: searching (turn 24928) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 31299 Monster spawn increase reached its maximum at turn 156088 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1456112 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: Antimatter Kleever (freq bonus 24) The monster species that spawned more often: bosmer (freq bonus 42) The monster species that spawned more often: young adult red dragon (freq bonus 72) The monster species that spawned more often: thundershock eel (freq bonus 15) The monster species that spawned more often: rotting quylthulg (freq bonus 8) The monster species that spawned more often: fake spore (freq bonus 21) The monster species that spawned more often: poison creeper (freq bonus 16) The monster species that spawned more often: nondescript fungus (freq bonus 12) The monster species that spawned more often: pretty buzzing nymph (freq bonus 28) The monster species that spawned more often: masochist lithuania (freq bonus 12) The monster species that spawned more often: kamikaze yeek (freq bonus 10) The monster species that spawned more often: Rimururu (freq bonus 15) The monster species that spawned more often: trainer of which there is only one (freq bonus 30) The monster species that spawned more often: invisible spirit (freq bonus 12) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 16) The monster species that spawned more often: vindscreen viper (freq bonus 28) The monster species that spawned more often: undead tourist (freq bonus 20) The monster species that spawned more often: obour (freq bonus 4) The monster species that spawned more often: firebreather (freq bonus 5) The monster species that spawned more often: roditaur (freq bonus 3) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster species that never randomly spawned: suspicious vortex The monster species that never randomly spawned: aggressive morlock The monster species that never randomly spawned: fiendish goblin The monster species that never randomly spawned: full-skinny prostitute The monster species that never randomly spawned: fucked-up person The monster species that never randomly spawned: notable mold The monster species that never randomly spawned: ultra hulk The monster species that never randomly spawned: wench effulge The monster species that never randomly spawned: mush man The monster species that never randomly spawned: drug dealer The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 13) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 286) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 97) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 4) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 86) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this trap was always invisible: counterclockwise spin trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 1) Trap randomization happened for 1 in 248 traps Next attribute increase check would have come at turn 7133 Strength training was 16 Dexterity training was 50 Wisdom training was 28 Constitution training was 50 You were magic-protected You were dimmed (2) You were punished You had not decided on your sexuality yet You were suffering from very slight contamination. (3) You were prevented from having drain resistance (0) You were prevented from having regeneration (0) You were aware of the presence of something You were warned of undead You had 1933 points of nutrition remaining You could teleport You were unlucky (-4) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. Mechatron was angry with you (3) You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 8 R LIMIT(0) weapon practice 8 R LIMIT(1881) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(500) invoke deity 8 R LIMIT(7369) blood ritual 8 R LIMIT(0) chained blitz 7 O LIMIT(0) charge saber 4 R LIMIT(0) reinforce memory 4 O LIMIT(0) missile flurry 3 O LIMIT(0) chi healing 1 O LIMIT(0) Discoveries Artifacts Reaper [lawful halberd] Amulets amulet of sickness resistance (eating) amulet of change (stardust) Weapons orcish dagger (crude dagger) dwarvish spear (stout spear) halberd (angled poleaxe) Armor silver gauntlets (occultism gloves) field boots (sexy heels) gauntlets of dexterity (ice-cold gloves) orcish helm (iron skull cap) leather gloves (inka gloves) Scrolls scroll of healing (SLEXY ROBBER NYMPHETS 2018) scroll of mana (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of phase door (DU KUMMS HIER NICH REIN) scroll of standard id (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of cure (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) * scroll of extra healing (NOGROKO) * scroll of greater mana restoration (ARCHEPHRENEPSOU PHIRIGX) scroll of identify (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of scare monster (FATAL ADVENTURE TO ADULT LECHERY) scroll of teleportation (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) Potions potion of sleeping (orange) potion of monster detection (frothing) potion of gain ability (luminescent) potion of object detection (unlight) Rings ring of gain strength (color changing) ring of polymorph (wooden) Wands wand of solar beam (ceramic) wand of polymorph (double-headed) wand of teleportation (vajra tower) wand of sleep (contaminated) wand of undead turning (teaching) Tools green lightsaber (lightsaber) diode (two-wired thing) mirror (looking glass) magic lamp (lamp) Gems worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures a giant tick a fuel barrel 2 chickens 2 jackals a flying wild dog 0 little dogs (1 created) a dog (0 created) 0 trash wolves (1 created) an ego gas spore (2 created) 0 hidden gas spores (1 created) a porter floating eye 2 extremely ugly cats an evasive jermlaine a gobhoblin a wimp (2 created) a force dwarf (2 created) a pick dwarf a mutant human 11 manes a source of wrath a silver jelly a kobold (2 created) a knifold 0 butchers (1 created) a large kobold 0 kobold lords (1 created) an enraged shaman a stone kobold 2 baby mimics (5 created) 2 baby permamimics 3 mynocks a mini mimic a mini permamimic 0 petit mimics (1 created) 0 mimics (1 created) a small flying mimic 0 deimonidaines (1 created) a blue faerie a pixie 0 neevils (1 created) an evasive wood nymph a goblin 2 group goblins a hitter goblin 2 hobgoblins 0 orcs (1 created) 0 hill orcs (1 created) 0 evasive hill orcs (1 created) 0 Mordor orcs (3 created) an onsen penguin a baby river hog a rothe a sewer rat 2 drains rats a rabbit a field mouse a giant rat a petit pseudo rat an electric rat 0 shadow beasts (1 created) 0 millipedes (1 created) a cave spider a pony 0 player unicorns (1 created) 0 black unicorns (1 created) a larva 0 undead worms (2 created) a grid bug 3 lightbringers a will-o'-teh-wisp a porter yellow light an evasive camel a batman a baby stone dragon 0 baby domestic dragons (1 created) a lichen 2 unalignment things (0 created) a wouwou beggar a cribo 0 yellow growths (1 created) 6 orange molds (1 created) 2 orange patches (0 created) 0 golden growths (1 created) a green mold (0 created) a red mushroom (0 created) a reddish growth a violet fungus (0 created) a violet spore a sub-gnome 2 gnomes an intermediate gnome 0 crosslords (1 created) 0 angsty gnomes (1 created) 0 stone giants (1 created) a Keystone Kop 0 Keystone Detectives (1 created) a RNG Kop 0 Kop Lieutenants (1 created) 0 mummies (1 created) a newt mummy a kobold mummy an orc mummy a domestic naga hatchling a baby ogre 0 space orcs (1 created) a low ooze 2 gray oozes a gray force ooze a neo inka a rattlesnake a monkey 2 ossium animatums a gnome zombie 0 annoying idiots (1 created) a wide-eyed tourist a mean-looking mercenary a sanctimonious-looking preacher a drunk jet guy a maia 0 vile hunters (1 created) 0 item masters (3 created) 0 shopkeepers (1 created) a watchman (4 created) 3 watch captains (6 created) 0 watch lieutenants (1 created) a flying rogue 0 spined revils (1 created) a hata-hata 2 twens an iguana a poison creeper a batman plant 2 piles of copper coins 0 gold mimics (1 created) a floor grue a midgrue 0 dark grues (1 created) a novice medium wall 0 nulls (1 created) a crude turret 0 arrow turrets (1 created) 0 prehistoric turrets (1 created) 0 food troves (1 created) a disintegration trove a tool trove a 42 trove 187 creatures born. 142 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 30 times You eaten food with animal by-products 17 times You eaten meat 13 times You have communicated with the gods 5 times You never prayed to the gods You hit with a wielded weapon 69 times You killed 122 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (26 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (55 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (35 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (2 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (18 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Expert) (24 of 160) form II (Makashi) [Unskilled] (max Expert) (10 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (6 of 20) martial arts [Basic] (max Grand Master) (130 of 160) two-weapon combat [Basic] (max Expert) (95 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (90 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You died in The Dungeons of Doom on dungeon level 5 with 11615 points, and 1021 pieces of gold, after 5631 moves. Killer: a crossbow bolt You were level 8 with a maximum of 100 hit points when you died. You reached the 32nd place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 30 11813 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (vile archer). - [121] 31 11632 Leeroy-Zyb-Alb-Mal-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by a shotgun shell. - [110] *32 11615 Leeroy-Zyb-Alb-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a crossbow bolt. - [100] 33 11285 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (ancestral bat). - [85] 34 9944 Crawlhydra-Fem-Hum-Mal-Cha escaped the dungeon [max level 4]. 33 [33]