Leeroy, chaotic male albae Zyborg ----------- |.........| |...:.....- |.........| |......@f.| ---- ------ [Leeroy the Tin Can] St9 Dx9 Co11 In5 Wi11 Ch7 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: manaleech You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 57 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 15 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 60% Weapon drop chance was reduced to 43% Armor drop chance was reduced to 91% Tool drop chance was reduced to 94% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: elemental spells (turn 29) The following skill became untrainable if you tried to train it too early: dagger (turn 187) The following skill became untrainable after a while: spirituality (turn 20527) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 28668) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51651 Monster spawn increase reached its maximum at turn 165626 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 550352 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: magma hound (freq bonus 8) The monster species that spawned more often: prick rat (freq bonus 24) The monster species that spawned more often: bardiim (freq bonus 5) The monster species that spawned more often: paralysator vortex (freq bonus 10) The monster species that spawned more often: old shimmering dragon (freq bonus 20) The monster species that spawned more often: death sword (freq bonus 48) The monster species that spawned more often: fire gazer (freq bonus 14) The monster species that spawned more often: Hannes (freq bonus 10) The monster species that spawned more often: deep gnome thief (freq bonus 30) The monster species that spawned more often: barcarole dan (freq bonus 8) The monster species that spawned more often: snow girl (freq bonus 12) The monster species that spawned more often: protection monster (freq bonus 27) The monster species that spawned more often: satanic gnome (freq bonus 24) The monster species that spawned more often: gorebelly (freq bonus 24) The monster species that spawned more often: crobat (freq bonus 60) The monster species that spawned more often: greater spam demon (freq bonus 20) The monster species that spawned more often: Mailie's stiletto (freq bonus 16) The monster species that spawned more often: bright violet warp fungus (freq bonus 45) The monster species that spawned more often: harrowbark walker (freq bonus 15) The monster species that spawned more often: meme warp patch (freq bonus 28) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 5) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 6) The monster species that never randomly spawned: kaiserchuck The monster species that never randomly spawned: conducive entrust The monster species that never randomly spawned: formless spawn of Tsathoggua The monster species that never randomly spawned: churner decemvir The monster species that never randomly spawned: luminescent colony The monster species that never randomly spawned: rogering usage insole riverside mailer dune The monster species that never randomly spawned: wisdom naga hatchling The monster species that never randomly spawned: hateful soul The monster species that never randomly spawned: criticized scooping majestic concluder The monster species that never randomly spawned: jigaboo mystification The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 9) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 15) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 17) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 8) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 7) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 7) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 5) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 14) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 4) Trap randomization happened for 1 in 211 traps Next attribute increase check would have come at turn 711 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (103) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (KEJU HIRWI) scroll of mana (ZARRO BOOGS) scroll of phase door (MY SPUTA WILL FLOW DOWN) scroll of standard id (CARPE DIEM) scroll of cure (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) * scroll of extra healing (PATENT PENDING) * scroll of greater mana restoration (THE LITTLE GIRL GETS WET) Wands wand of solar beam (cornered) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.