Leeroy, lawful male albae Slave Master #--- #@d| #-c- .. -- [Leeroy the Slave Trader] St10 Dx15 Co9 In6 Wi10 Ch4 SlaAlbMalLaw Dlvl:1 $0 HP24(24) Pw18(18) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Slave Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # You don't know any spells right now. # A technique that summons a tame monster. Use this technique? [yn] (n) You summon a pet. Pick an object. c a cockatrice (tame chick) (base level 0) Accessing Pokedex entry for chick... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 8, magic resistance = 0, alignment 0. Fast (15). Normal generation in groups, with frequency 1. No resistances. No conveyed resistances. Small, genocidable, herbivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical Pick an object. d a dog or other canine (tame big dog) (base level 12) Accessing Pokedex entry for big dog... Base statistics of this monster type: Base level = 12, difficulty = 13, AC = 4, magic resistance = 0, alignment 0. Fast (15). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a valid polymorph form. Attacks: 5d4, bite - ordinary physical Pick an object. d a dog or other canine (tame big dog) (base level 12) Accessing Pokedex entry for big dog... Base statistics of this monster type: Base level = 12, difficulty = 13, AC = 4, magic resistance = 0, alignment 0. Fast (15). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a valid polymorph form. Attacks: 5d4, bite - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: slow digestion You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 136 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 52% Implant drop chance was reduced to 82% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 99% Monster death drops spawned with only 83% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: high heels (turn 145) The following skill became untrainable if you tried to train it too early: searching (turn 30) The following skill became untrainable after a while: general combat (turn 19187) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 81519) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43710 Monster spawn increase reached its maximum at turn 125033 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 304876 The monster class that cannot be genocided was zombie The monster class that was spawned more often: golem (freq bonus 3) The monster color that was spawned more often: bright cyan (freq bonus 4) The monster species that spawned more often: platinum warp fungus (freq bonus 14) The monster species that spawned more often: rhubarb cardiopulmonary (freq bonus 24) The monster species that spawned more often: lisping augend tagalong (freq bonus 12) The monster species that spawned more often: merchuck (freq bonus 14) The monster species that spawned more often: Marike (freq bonus 12) The monster species that spawned more often: spike fungus (freq bonus 12) The monster species that spawned more often: undead cruel abuser (freq bonus 12) The monster species that spawned more often: high voltage vortex (freq bonus 5) The monster species that spawned more often: minor death (freq bonus 8) The monster species that spawned more often: nightcreeper (freq bonus 10) The monster species that spawned more often: frost ogre (freq bonus 15) The monster species that spawned more often: penetratingly whelming sacristry nonpredictable (freq bonus 20) The monster species that spawned more often: un in Protect mode (freq bonus 54) The monster species that spawned more often: electro lich (freq bonus 16) The monster species that spawned more often: nine of clubs (freq bonus 10) The monster species that spawned more often: syndicate godsend readily (freq bonus 14) The monster species that spawned more often: floating dream eye (freq bonus 18) The monster species that spawned more often: sootier entitling (freq bonus 30) The monster species that spawned more often: sanity mummy (freq bonus 12) The monster species that spawned more often: evasive GI trooper (freq bonus 60) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster species that never randomly spawned: Seyll Auzkovyn The monster species that never randomly spawned: dirty light The monster species that never randomly spawned: rust crasher The monster species that never randomly spawned: fighter ant The monster species that never randomly spawned: gutraven The monster species that never randomly spawned: poison gas turret The monster species that never randomly spawned: bank robber The monster species that never randomly spawned: ball lightning The monster species that never randomly spawned: actual big bear The monster species that never randomly spawned: bestia acerbus The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 18) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 19) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 20) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 52) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 3) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 16) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 8) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 15) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 13) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 15) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 5) Trap randomization happened for 1 in 774 traps Next attribute increase check would have come at turn 391 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from using the force like a real jedi (0) You had 1499 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Airyaman The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (149) You survived You didn't know any spells. Techniques known in the end Name Level Status summon pet 1X Not Ready(5963) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of taming (MYS SKIN WITH ACID) scroll of healing (NO ONE CAN STOP ME) scroll of mana (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of phase door (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of standard id (OUTER LIMITS) scroll of cure (ARCHEPHRENEPSOU PHIRIGX) * scroll of extra healing (WEATHER GH-KISS) * scroll of greater mana restoration (IAO ASTO IOPHE) Potions potion of oil (sweet) Tools leather leash (leash) leather saddle (saddle) magic whistle (whistle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Slave Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.