Leeroy, chaotic male albae Zyborg ---------- |......... |.....d..| .....@...| - -------- [Leeroy the Tin Can] St10 Dx9 Co11 In10 Wi15 Ch8 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: acid resistance You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 81 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 70% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 64% Tool drop chance was reduced to 70% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: dart (turn 116) The following skill became untrainable if you tried to train it too early: divination spells (turn 4) The following skill became untrainable after a while: attack spells (turn 44118) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 15106) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25379 Monster spawn increase reached its maximum at turn 262409 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 441876 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: giant clear jellyfish (freq bonus 10) The monster species that spawned more often: greater ice elemental (freq bonus 42) The monster species that spawned more often: german chancellor (freq bonus 10) The monster species that spawned more often: pack kobold (freq bonus 5) The monster species that spawned more often: karmic jelly (freq bonus 10) The monster species that spawned more often: yellow mewlip (freq bonus 10) The monster species that spawned more often: armed migo warrior (freq bonus 64) The monster species that spawned more often: ogre sword artist (freq bonus 72) The monster species that spawned more often: deminewt (freq bonus 14) The monster species that spawned more often: stalking journeyman lichen (freq bonus 21) The monster species that spawned more often: red patch (freq bonus 14) The monster species that spawned more often: drying sheeney (freq bonus 12) The monster species that spawned more often: troll juggernaut (freq bonus 48) The monster species that spawned more often: headphone penis (freq bonus 14) The monster species that spawned more often: takuhi (freq bonus 10) The monster species that spawned more often: urtob (freq bonus 30) The monster species that spawned more often: crying spirit (freq bonus 24) The monster species that spawned more often: acheri (freq bonus 18) The monster species that spawned more often: balrog (freq bonus 22) The monster species that spawned more often: terchet stalk (freq bonus 20) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 8) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 3) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster species that never randomly spawned: Yasaman The monster species that never randomly spawned: enclave stormtrooper The monster species that never randomly spawned: aetheroi The monster species that never randomly spawned: fife force fungus The monster species that never randomly spawned: exeggutor The monster species that never randomly spawned: blood stone The monster species that never randomly spawned: Morton The monster species that never randomly spawned: Ryouga Hibiki The monster species that never randomly spawned: behemoth The monster species that never randomly spawned: strip mine The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 17) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 8) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 12) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 7) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this trap was always invisible: bad equipment trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 2) Trap randomization happened for 1 in 38 traps Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (409) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (MENTAL TRICK THE FORC AND DEFEN) scroll of mana (PSINA PSINA KRADIDA PSIOMOIPS) scroll of phase door (THREW THE PIN INSTEAD OF THE GRENADE) scroll of standard id (NUVVEMI CESTUNNAVU) scroll of cure (VO AMMITAM SA) * scroll of extra healing (CRAPPITY CRAP) * scroll of greater mana restoration (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) Wands wand of solar beam (inertron) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.