Leeroy, chaotic male albae Zyborg ---------- +....{..Z. |..{...f@| ---------- [Leeroy the Tin Can] St10 Dx10 Co10 In11 Wi12 Ch8 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: keen memory You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 76% chance Amulet drop chance was reduced to 44% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 82% Tool drop chance was reduced to 47% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 248) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1320) The following skill became untrainable after a while: hammer (turn 19341) The following skill couldn't be trained before a certain turn number is reached: dart (turn 46276) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22380 Monster spawn increase reached its maximum at turn 63358 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4663776 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: xorn (freq bonus 8) The monster species that spawned more often: ambler elevon (freq bonus 24) The monster species that spawned more often: plunge talc (freq bonus 40) The monster species that spawned more often: Elisabeth (freq bonus 9) The monster species that spawned more often: scarlet river hog (freq bonus 52) The monster species that spawned more often: sand spider (freq bonus 26) The monster species that spawned more often: codeword variably (freq bonus 24) The monster species that spawned more often: color-changing star (freq bonus 27) The monster species that spawned more often: arcked curd (freq bonus 20) The monster species that spawned more often: slurring tinnier (freq bonus 44) The monster species that spawned more often: snap-dragon-fly (freq bonus 36) The monster species that spawned more often: nazism unrivaled (freq bonus 28) The monster species that spawned more often: carver shaman (freq bonus 20) The monster species that spawned more often: soft wench (freq bonus 30) The monster species that spawned more often: vandal (freq bonus 72) The monster species that spawned more often: blackbelt (freq bonus 42) The monster species that spawned more often: wrap cube (freq bonus 104) The monster species that spawned more often: sensitometric rewrap gypsyism gossiped squishier (freq bonus 20) The monster species that spawned more often: stiffed quintuplet (freq bonus 36) The monster species that spawned more often: music vortex (freq bonus 24) The monster species that spawned more often: penultimate kappa (freq bonus 36) The monster trait that was more common: monsters with extra painful attacks (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 8) The monster trait that was more common: monsters that can teleport (freq bonus 8) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster species that never randomly spawned: river goblin The monster species that never randomly spawned: edgy mold The monster species that never randomly spawned: petty unhandled exception The monster species that never randomly spawned: nucleon watchmaker vanman unaccidental angiogram The monster species that never randomly spawned: decapitating windowing The monster species that never randomly spawned: depowered mushroom The monster species that never randomly spawned: glowing spore The monster species that never randomly spawned: deathly horseman The monster species that never randomly spawned: shooter turret The monster species that never randomly spawned: emotionalism intermittent The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 7) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 4) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 39) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this trap was always invisible: piercing beam trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 16) Trap randomization happened for 1 in 844 traps Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of mana (CONE ALACIO) scroll of phase door (E Y HI A) scroll of standard id (KERNOD WEL) scroll of cure (ZELGO MER) * scroll of extra healing (FEAKONALEASH CRAWLINGINMYSKIN EMOS) * scroll of greater mana restoration (TRUE RISE BY STRANGE SMELL) Wands wand of solar beam (weird) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.