Leeroy, chaotic male albae Zyborg -------- -- ....%... .| |.......#.| |.......@.| |.....d.#.| |......# .| ------- -- [Leeroy the Tin Can] St13 Dx10 Co13 In8 Wi10 Ch7 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC-1 Exp1 T6 Latest messages The moon is waning tonight. What do you want to zap? [d or ?*] Never mind. What do you want to zap? [d or ?*] In what direction? [hykulnjb><] The solar beam bounces! What do you want to zap? [d or ?*] You wrest one last charge from the worn-out wand. In what direction? [hykulnjb><] The solar beam bounces! (2x) You kill the twen! What do you want to zap? [d or ?*] Nothing happens. What do you want to zap? [d or ?*] You wrest one last charge from the worn-out wand. In what direction? [hykulnjb><] The solar beam bounces! (3x) The wand of solar beam turns to dust. You don't have anything to zap. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 29 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 160 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 71% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 97% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: protection spells (turn 18) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1554) The following skill became untrainable after a while: techniques (turn 43005) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 51408) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91458 Monster spawn increase reached its maximum at turn 374538 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2378675 The monster class that cannot be genocided was kobold The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: cur humped (freq bonus 9) The monster species that spawned more often: spider (freq bonus 12) The monster species that spawned more often: bulimic skydiving (freq bonus 24) The monster species that spawned more often: coalyard microform (freq bonus 18) The monster species that spawned more often: voracious smasher (freq bonus 15) The monster species that spawned more often: social disorder (freq bonus 16) The monster species that spawned more often: Croesus (freq bonus 12) The monster species that spawned more often: young adult mercurial dragon (freq bonus 3) The monster species that spawned more often: mini leprechaun (freq bonus 6) The monster species that spawned more often: myrkalfar warrior (freq bonus 3) The monster species that spawned more often: glowing mushroom (freq bonus 6) The monster species that spawned more often: elder gray dragon (freq bonus 32) The monster species that spawned more often: emissary unsubstantial epigrammatical comforter (freq bonus 5) The monster species that spawned more often: cyclical narwhal (freq bonus 4) The monster species that spawned more often: headphone penis (freq bonus 6) The monster species that spawned more often: dark spearwoman (freq bonus 2) The monster species that spawned more often: wereastralelemental (freq bonus 8) The monster species that spawned more often: petty pink icky thing (freq bonus 16) The monster species that spawned more often: Vampire Kommissioner (freq bonus 4) The monster species that spawned more often: vile lancer (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 8) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 14) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 3) The monster species that never randomly spawned: marihuana smoker The monster species that never randomly spawned: War The monster species that never randomly spawned: Heike The monster species that never randomly spawned: hell idiot The monster species that never randomly spawned: trap spore The monster species that never randomly spawned: insurmountable colony The monster species that never randomly spawned: colorless mold The monster species that never randomly spawned: great mercurial dragon The monster species that never randomly spawned: yesod sephirah The monster species that never randomly spawned: impeach maturative babbitting The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 8) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 16) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 16) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 10) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 44) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 3) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 11) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 26) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 3) Trap randomization happened for 1 in 824 traps Next attribute increase check would have come at turn 4490 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from being a stoned chiller (0) You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (455) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of mana (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of phase door (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of standard id (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of cure (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) * scroll of extra healing (TOTALLY THE GIANT ERECTION) * scroll of greater mana restoration (THANKS FOR PLAYING SLASHEM EXTENDED) Wands wand of solar beam (cerulean) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.