Leeroy, lawful male albae Foxhound Agent ----------- |@(.......| ..@.......| |.........| .........| ----------- [Leeroy the Recruit] St18 Dx11 Co8 In12 Wi17 Ch6 FoxAlbMalLaw Dlvl:1 $0 HP28(28) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Foxhound Agent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (2x) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons i - an uncursed +2 knife (weapon in hand) {2} Armor a - a blessed +0 fedora (being worn) {2} b - an uncursed +0 pair of kicking boots (being worn) {8} c - a blessed +2 elven cloak (being worn) {4} d - an uncursed +1 pair of leather gloves (being worn) {4} Comestibles e - 2 uncursed lembas wafers {0} f - 2 uncursed K-rations {0} g - a blessed K-ration {0} h - 29 cursed asian pears {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: double attacks You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 45% Wand drop chance was reduced to 95% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 69% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 11% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: firearms (turn 5) The following skill became untrainable if you tried to train it too early: martial arts (turn 24) The following skill became untrainable after a while: crossbow (turn 22394) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 45546) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69661 Monster spawn increase reached its maximum at turn 154307 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 291690 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: centaur (freq bonus 3) The monster species that spawned more often: amnesia warp fungus (freq bonus 18) The monster species that spawned more often: werepeeptoe (freq bonus 26) The monster species that spawned more often: phase force fungus (freq bonus 6) The monster species that spawned more often: reddish stalk (freq bonus 12) The monster species that spawned more often: destructive uvuudaum (freq bonus 16) The monster species that spawned more often: staring eye (freq bonus 4) The monster species that spawned more often: borloth (freq bonus 48) The monster species that spawned more often: Inspector Kriminologist (freq bonus 42) The monster species that spawned more often: arachnid (freq bonus 14) The monster species that spawned more often: quadrupony (freq bonus 42) The monster species that spawned more often: striking womanizing (freq bonus 60) The monster species that spawned more often: undead spacewars fighter (freq bonus 54) The monster species that spawned more often: coalescence provincialism hewn (freq bonus 30) The monster species that spawned more often: leocentaur (freq bonus 60) The monster species that spawned more often: splintered remark (freq bonus 21) The monster species that spawned more often: rothe leader (freq bonus 20) The monster species that spawned more often: gazer horror (freq bonus 27) The monster species that spawned more often: queen ant (freq bonus 14) The monster species that spawned more often: shimmering colony (freq bonus 14) The monster species that spawned more often: infected fly (freq bonus 20) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 12) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 12) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 3) The monster species that never randomly spawned: flinted ringlet The monster species that never randomly spawned: Blinky The monster species that never randomly spawned: shadow lord The monster species that never randomly spawned: blue wizard The monster species that never randomly spawned: ita mochi The monster species that never randomly spawned: clicking spore The monster species that never randomly spawned: lurid hectogram The monster species that never randomly spawned: high spore The monster species that never randomly spawned: stone elemental The monster species that never randomly spawned: determinacy vaporize The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 5) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 17) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 61) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 12) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 7) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 11) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 9) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 8) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 4) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 8) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 30) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 56) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 15) Trap randomization happened for 1 in 348 traps Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having double attacks (0) You were telepathic You were clairvoyant (83886080) You had 1500 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Colonel Campbell The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (177) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor kicking boots (side zip boots) elven cloak (faded pall) leather gloves (comfortable gloves) Scrolls scroll of healing (USER DEATH IMMINENT) scroll of mana (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of phase door (ULULULULOHH) scroll of standard id (KNOCK THE PROP CANNT BE USE) scroll of cure (SEXY FARTING BUTT EDITION) * scroll of extra healing (STILL 5 SECONDS AND I IMPACT TOO) * scroll of greater mana restoration (BIEN TACHYMETRE GRESILLEMENT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Foxhound Agent... You and Lieutenant Surge escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.