Leeroy, chaotic male albae Zyborg ----.---- |......°| |.......| |...@...| |..f....| --------- [Leeroy the Tin Can] St10 Dx5 Co8 In14 Wi15 Ch6 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: stun resistance You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 239 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 6% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 85% Monster death drops spawned with only 90% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: missile weapons (turn 18) The following skill became untrainable if you tried to train it too early: sexy flats (turn 1955) The following skill became untrainable after a while: missile weapons (turn 32032) The following skill couldn't be trained before a certain turn number is reached: shield (turn 18044) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32445 Monster spawn increase reached its maximum at turn 131194 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 833204 The monster class that cannot be genocided was vortex The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: cancel vortex (freq bonus 12) The monster species that spawned more often: humpback sorry (freq bonus 24) The monster species that spawned more often: thorn brute (freq bonus 8) The monster species that spawned more often: two of diamonds (freq bonus 8) The monster species that spawned more often: fock mole (freq bonus 36) The monster species that spawned more often: torpedoed interactive (freq bonus 24) The monster species that spawned more often: ;f;Vjf(]&##-#^,TXWL@ Z8j (freq bonus 16) The monster species that spawned more often: blinker (freq bonus 8) The monster species that spawned more often: dread (freq bonus 10) The monster species that spawned more often: arrow turret (freq bonus 2) The monster species that spawned more often: skeleton kobold (freq bonus 20) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 3) The monster species that spawned more often: gray force fungus (freq bonus 10) The monster species that spawned more often: etiologic seedier (freq bonus 4) The monster species that spawned more often: manes (freq bonus 6) The monster species that spawned more often: petty big black unicorn (freq bonus 3) The monster species that spawned more often: green giant (freq bonus 2) The monster species that spawned more often: Marc the Spacewars Fighter (freq bonus 16) The monster species that spawned more often: alien speedcrone (freq bonus 42) The monster species that spawned more often: village fool (freq bonus 9) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 6) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 3) The monster species that never randomly spawned: barking spider The monster species that never randomly spawned: crystal ice golem The monster species that never randomly spawned: cockish sociologist blowoff sidesplitting The monster species that never randomly spawned: superjedi The monster species that never randomly spawned: iodizing pip The monster species that never randomly spawned: zombie dragon The monster species that never randomly spawned: unreceptive scott The monster species that never randomly spawned: Megumi Kannazuki The monster species that never randomly spawned: harkoon The monster species that never randomly spawned: hod ettin The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 17) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 12) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 5) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 13) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 9) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 17) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 36) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 10) Trap randomization happened for 1 in 456 traps Next attribute increase check would have come at turn 3384 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (320) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (HIRAGANA LETTER YA) scroll of mana (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) scroll of phase door (FUCK THE NOTELEPORT RULES) scroll of standard id (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of cure (UTOR COMPERIO) * scroll of extra healing (DDOS ATTACK) * scroll of greater mana restoration (YOU AND YOUR FRIENDS ARE DEAD) Wands wand of solar beam (fake) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.