Leeroy, lawful male albae Ninja --------- ........| |.....$.| |..d@...+ --------- [Leeroy the Sword Trainee] St16 Dx15 Co11 In6 Wi4 Ch7 NinAlbMalLaw Dlvl:1 $0 HP27(27) Pw15(15) AC7 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Konnichi wa Leeroy, the albae Ninja, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You begin fighting with a weapon and your left hand. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 wakizashi (weapon in hand) {12} b - 9 uncursed +0 hira-shuriken (in quiver) {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Potions c - an uncursed potion of sickness {0} d - a blessed potion of invisibility {0} Tools e - an uncursed osaku {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: searching You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 13% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 54% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 86% Tool drop chance was reduced to 86% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: attack spells (turn 10) The following skill became untrainable if you tried to train it too early: shield (turn 578) The following skill became untrainable after a while: attack spells (turn 26627) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 68008) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75933 Monster spawn increase reached its maximum at turn 138789 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 857568 The monster class that cannot be genocided was piercer Today, this monster class was always generated invisible: mummy The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: thalmor (freq bonus 18) The monster species that spawned more often: spider quylthulg (freq bonus 3) The monster species that spawned more often: Kristin's plateau boot (freq bonus 36) The monster species that spawned more often: arcane horse (freq bonus 6) The monster species that spawned more often: agent black mold (freq bonus 6) The monster species that spawned more often: red ray (freq bonus 36) The monster species that spawned more often: pale stalk (freq bonus 6) The monster species that spawned more often: slimy fungus (freq bonus 12) The monster species that spawned more often: misnomer packet (freq bonus 9) The monster species that spawned more often: day discouragingly alternating reexamining daze bloat fancy (freq bonus 3) The monster species that spawned more often: lost maia (freq bonus 18) The monster species that spawned more often: white blob (freq bonus 3) The monster species that spawned more often: pile of very lazy coins (freq bonus 18) The monster species that spawned more often: soul killer blowdart (freq bonus 6) The monster species that spawned more often: kicker kobold (freq bonus 8) The monster species that spawned more often: Nakago, Shogun of Kotou (freq bonus 9) The monster species that spawned more often: sparkling mushroom (freq bonus 16) The monster species that spawned more often: very old magic dragon (freq bonus 8) The monster species that spawned more often: venom lich (freq bonus 9) The monster species that spawned more often: swamp naga (freq bonus 24) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 8) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 10) The monster species that never randomly spawned: spawn of Ubbo-Sathla The monster species that never randomly spawned: asphynx The monster species that never randomly spawned: Oona The monster species that never randomly spawned: evasive camel The monster species that never randomly spawned: animated torch The monster species that never randomly spawned: sanguinely thumbtacking sine stymied sandpit The monster species that never randomly spawned: Officer Kriminologist The monster species that never randomly spawned: flying earth elemental The monster species that never randomly spawned: solid colony The monster species that never randomly spawned: baby copper dragon The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 60) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 7) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 168) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 3) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 7) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 2) Trap randomization happened for 1 in 476 traps Trap difficulty was increased by 40 Next attribute increase check would have come at turn 349 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining You were stealthy You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (478) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (YOU STEPPED INTO A HEAP OF SHIT) scroll of mana (890 C PROPERTY) scroll of phase door (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of standard id (PARALLAX PROBLEM) scroll of cure (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) * scroll of extra healing (IO IO O PHRIXRIZO EOA) * scroll of greater mana restoration (IEO BELPHENO) Potions potion of sickness (carcinogenic) potion of invisibility (cluster amaryllis) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Ninja... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.