Leeroy, lawful male albae Bloodseeker ----+- .....| |@V... |.\$.| ------ [Leeroy the Battlefield Newbie] St9 Dx11 Co16 In4 Wi7 Ch9 BloAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Unknown command 'M-C'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) Pick an object. V a vampire (tame vampire called Cheater) (base level 10) (male) Accessing Pokedex entry for vampire... Base statistics of this monster type: Base level = 10, difficulty = 16, AC = 1, magic resistance = 25, alignment -8. Normal speed (12). Normal generation, with frequency 15. Resists sleep, poison, needs +2 weapon to hit. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, poisonous, regenerating undead flyer. Silver weapons do extra damage to it. Follows you to other levels. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, bite - drains life levels Pick an object. @ a human or elf or you (albae bloodseeker called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae bloodseeker called Leeroy) Accessing Pokedex entry for bloodseeker... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment -10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - drains life levels Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Wand drop chance was reduced to 54% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 77% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: form I (Shii-Cho) The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: attack spells (turn 48) The following skill became untrainable if you tried to train it too early: bow (turn 364) The following skill became untrainable after a while: general combat (turn 30577) The following skill couldn't be trained before a certain turn number is reached: shield (turn 18127) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37940 Monster spawn increase reached its maximum at turn 260840 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1732156 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: lizard (freq bonus 8) The monster species that spawned more often: Succubus Kriminologist (freq bonus 44) The monster species that spawned more often: real energy hound (freq bonus 56) The monster species that spawned more often: vapolisk (freq bonus 60) The monster species that spawned more often: Officer Keelhauler (freq bonus 52) The monster species that spawned more often: leader sentai (freq bonus 52) The monster species that spawned more often: tobacconist nether (freq bonus 44) The monster species that spawned more often: yammerer elicitor (freq bonus 18) The monster species that spawned more often: carrion vine (freq bonus 30) The monster species that spawned more often: real inertia hound (freq bonus 52) The monster species that spawned more often: clay warp patch (freq bonus 27) The monster species that spawned more often: gizard (freq bonus 36) The monster species that spawned more often: dream warp fungus (freq bonus 144) The monster species that spawned more often: sludge colony (freq bonus 20) The monster species that spawned more often: slut (freq bonus 30) The monster species that spawned more often: r$Fw-4u&L" 2 (freq bonus 54) The monster species that spawned more often: initiate lest (freq bonus 18) The monster species that spawned more often: abominator elevate poohed (freq bonus 72) The monster species that spawned more often: termite (freq bonus 12) The monster species that spawned more often: asserter cloggy (freq bonus 33) The monster species that spawned more often: kobold spellswinger (freq bonus 54) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster species that never randomly spawned: asian trapper The monster species that never randomly spawned: mosquito The monster species that never randomly spawned: banana unsaddle The monster species that never randomly spawned: bloodthirsty piranha The monster species that never randomly spawned: obsequy foremast The monster species that never randomly spawned: wereunfairstiletto The monster species that never randomly spawned: ultimate giant kraken The monster species that never randomly spawned: tear patch The monster species that never randomly spawned: Hermione Granger The monster species that never randomly spawned: unaligned miniskirt The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 11) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 7) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 10) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 45) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 6) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 23) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 5) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 80) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 74) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 32) Trap randomization happened for 1 in 835 traps Next attribute increase check would have come at turn 1149 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having stunnopathy (0) You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (396) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of healing (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of mana (BUFF DEDEDE) scroll of phase door (YOU REALLY BECOME STRONGER) scroll of standard id (SLASHFIQSPORKSPLACK) scroll of cure (SEXY PRINCESS CATHLETTE) * scroll of extra healing (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) * scroll of greater mana restoration (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) Wands wand of fire (secree) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.