Leeroy, lawful male albae Diver ---------- +...@....| |.$..d...| |..k...... ---------- [Leeroy the Beachcomber] St13 Dx7 Co11 In8 Wi5 Ch7 DivAlbMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC9 Exp1 T1 Latest messages knife - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A totally piece of crap weapon. It can be thrown. tallow candle (2000)'s - This is a tool. Color: white. Material: wax. Appearance: candle. Most tools can be applied for an effect; some are also useful when wielded. A light source that will burn up after a certain amount of time. knife - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A totally piece of crap weapon. It can be thrown. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) can of grease - This is a tool. Color: cyan. Material: iron. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Despite seeming so mundane, this tool is actually rare and valuable as it allows you to grease your items. However, grease will wear off quickly and needs to be applied again. You can apply up to three layers of grease to a single item. towel - This is a tool. Color: magenta. Material: cloth. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. According to Douglas Adams, you can do a lot of stuff with a towel. Possible uses include: covering your eyes, wiping your hands, throwing it at a monster or wielding it as a melee weapon. See for yourself if you find any of these useful. :-) # (2x) Name an individual object? [ynq] (q) What do you want to name? [a-m or ?*] What do you want to name this towel? While engraving your hand slips. You engrave: "The Hnswer Is 42". Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: the Force You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 19% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 90% Armor drop chance was reduced to 83% Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: quarterstaff (turn 5) The following skill became untrainable if you tried to train it too early: polymorphing (turn 966) The following skill became untrainable after a while: hammer (turn 49031) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 39703) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56225 Monster spawn increase reached its maximum at turn 127136 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2680992 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: evil watch captain (freq bonus 24) The monster species that spawned more often: little poison ivy (freq bonus 72) The monster species that spawned more often: cyan light (freq bonus 9) The monster species that spawned more often: coins of precious gold (freq bonus 12) The monster species that spawned more often: stealer permamimic (freq bonus 8) The monster species that spawned more often: Keystone Inspector (freq bonus 3) The monster species that spawned more often: Solvejg's other mocassin (freq bonus 6) The monster species that spawned more often: horn springy (freq bonus 18) The monster species that spawned more often: guatemalan suture (freq bonus 8) The monster species that spawned more often: multicolor laser (freq bonus 12) The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 3) The monster species that spawned more often: covetous Mordor orc (freq bonus 42) The monster species that spawned more often: guard turret (freq bonus 2) The monster species that spawned more often: bunyip (freq bonus 16) The monster species that spawned more often: unifying extending (freq bonus 3) The monster species that spawned more often: teacher in coma (freq bonus 12) The monster species that spawned more often: emperor twen (freq bonus 8) The monster species that spawned more often: mountain orc (freq bonus 3) The monster species that spawned more often: pale spore (freq bonus 24) The monster species that spawned more often: Mother Lilith (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster species that never randomly spawned: dislocation issuably innermost The monster species that never randomly spawned: commonplace landowning biotechnology The monster species that never randomly spawned: bear clan mage The monster species that never randomly spawned: taiga bear The monster species that never randomly spawned: busted lagging shrived The monster species that never randomly spawned: internalizing pacifica The monster species that never randomly spawned: gazer The monster species that never randomly spawned: squirrelhorn The monster species that never randomly spawned: blister growth The monster species that never randomly spawned: gnome uberwarrior The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 16) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 8) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 8) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 13) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 2) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 11) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 3) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 12) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 2) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 4) Trap randomization happened for 1 in 469 traps Next attribute increase check would have come at turn 605 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (437) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (powerful) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (NR 9) scroll of mana (ATTACK WITH NUGGEL DEFENCE FALL) scroll of phase door (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of standard id (DPIEV WENWWSG UNNZMI) scroll of cure (AURE ENTULUVA) * scroll of extra healing (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) * scroll of greater mana restoration (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Diver... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.